Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Dillimon
Amaterasu
Level 117
God Stats
14W - 13L
1,569 SR
Queue Stats
373W - 359L
1,507 Elo+
Solo
Hera
Hera
IamKosi
Hera
Level 107
God Stats
6W - 3L
1,646 SR
Queue Stats
107W - 86L
1,513 Elo+
Solo
Medusa
Medusa
Observant-_-
Medusa
Level 159
God Stats
14W - 10L
1,635 SR
Queue Stats
426W - 416L
1,509 Elo+
Solo
Achilles
Achilles
ShellKing20
Achilles
Level 107
God Stats
24W - 15L
1,660 SR
Queue Stats
52W - 21L
1,641 Elo+
Solo
Team Averages
Level 143
1,602 SR
1,534 Elo+

VS

Team Averages
Level 152
1,492 SR
1,531 Elo+
Danzaburou
Danzaburou
Baijuu
Danzaburou
Level 222
God Stats
10W - 7L
1,709 SR
Queue Stats
380W - 265L
1,641 Elo+
Solo
Cernunnos
Cernunnos
Geminice_-_
Cernunnos
Level 179
God Stats
7W - 16L
1,436 SR
Queue Stats
500W - 624L
1,542 Elo+
Party 1
Agni
Agni
John A Myth
Agni
Level 64
God Stats
3W - 9L
1,320 SR
Queue Stats
261W - 317L
1,523 Elo+
Party 1
Atlas
Atlas
inst1nctK
Atlas
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,390 Elo+
Solo
Osiris
Osiris
menandsweets
Osiris
Level 152
God Stats
3W - 4L
1,495 SR
Queue Stats
425W - 367L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 2 / 4
5,730
573
3,203
7,807
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Dillimon
Amaterasu
12
2 / 3 / 0
6,999
700
4,280
13,750
12,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
IamKosi
Hera
12
1 / 0 / 3
7,059
706
4,693
3,234
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
1 / 3 / 1
6,257
626
5,306
8,897
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
ShellKing20
Achilles
11
5 / 0 / 0
6,301
630
5,741
6,288
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baijuu
Danzaburou
10
2 / 0 / 0
5,471
547
5,110
6,865
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cernunnos
Geminice_-_
Cernunnos
11
3 / 2 / 0
5,766
577
4,448
6,310
1,856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,286
529
1,044
3,419
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Atlas
inst1nctK
Atlas
8
1 / 4 / 3
5,084
508
2,480
8,997
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
10
2 / 3 / 1
6,247
625
9,276
10,113
7,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
8
8
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
2
4
1
L
Danzaburou
Baijuu
Danzaburou
2
0
0
2
W
Amaterasu
Dillimon
Amaterasu
2
3
0
0.67
L
Cernunnos
Geminice_-_
Cernunnos
3
2
0
1.5
W
Hera
IamKosi
Hera
1
0
3
2.5
L
0
0
0
0
W
Medusa
1
3
1
0.5
W
Achilles
ShellKing20
Achilles
5
0
0
5
L
Atlas
inst1nctK
Atlas
1
4
3
0.63
L
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,223
Damage
22,358
39,976
Taken
35,704
22,286
Mitigated
16,253
12,721
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,203
562
226
1,777
7,807
3,882
391
868
6,899
0
27,354
L
Danzaburou
Baijuu
Danzaburou
5,110
1,726
0
3,922
6,865
2,133
0
693
6,102
0
32,902
W
Amaterasu
Dillimon
Amaterasu
4,280
1,851
0
6,484
13,750
12,203
0
271
12,805
0
44,481
L
Cernunnos
Geminice_-_
Cernunnos
4,448
1,717
0
2,260
6,310
1,856
0
60
6,250
0
38,059
W
Hera
IamKosi
Hera
4,693
997
0
547
3,234
937
1,044
954
2,280
49,377
1,591
L
1,044
0
0
1,050
3,419
852
0
1,130
2,148
30,559
0
W
Medusa
5,306
2,030
0
2,048
8,897
2,749
0
1,370
7,527
0
42,214
W
Achilles
ShellKing20
Achilles
5,741
1,644
0
1,639
6,288
2,515
244
332
5,885
0
39,080
L
Atlas
inst1nctK
Atlas
2,480
743
0
1,425
8,997
4,308
0
1,929
6,974
9,896
0
L
Osiris
9,276
3,419
0
2,386
10,113
7,104
0
362
9,721
873
36,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,346
Gold Earned
27,854
370
Minions Killed
279
0
Camps Cleared
0
1,121,698
Distance Traveled
1,070,303
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,730
573
40
4
0
237,491
1
L
Danzaburou
5,471
547
72
7
0
235,005
0
W
Amaterasu
6,999
700
86
9
0
196,039
2
L
Cernunnos
5,766
577
71
7
0
187,794
2
W
Hera
7,059
706
106
11
0
215,612
0
L
Agni
5,286
529
60
6
0
199,345
3
W
Medusa
6,257
626
77
8
0
201,215
3
W
Achilles
6,301
630
61
6
0
271,341
0
L
Atlas
5,084
508
12
1
0
231,092
6
L
Osiris
6,247
625
64
6
0
217,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role