Player Matchup

Fafnir
Fafnir
Gold IV
PassTheAuxCord
Fafnir
Gold IV
Level 122
God Stats
8W - 3L
1,798 SR
Queue Stats
12W - 8L
1,709 MMR
Party 1
Ullr
Ullr
Gold IV
kasprzako
Ullr
Gold IV
Level 142
God Stats
6W - 6L
1,674 SR
Queue Stats
12W - 9L
1,648 MMR
Party 1
Discordia
Discordia
Bronze III
riftmat
Discordia
Bronze III
Level 108
God Stats
1W - 0L
1,284 SR
Queue Stats
2W - 2L
1,395 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,585 SR
1,584 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,404 SR
1,470 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver III
DorisWasHere
Ah Muzen Cab
Silver III
Level 62
God Stats
0W - 1L
1,390 SR
Queue Stats
2W - 3L
1,512 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Keltos1
Kukulkan
Gold IV
Level 115
God Stats
2W - 8L
1,322 SR
Queue Stats
164W - 181L
1,364 MMR
Party 2
Artio
Artio
Gold II
SUCHARAvjope
Artio
Gold II
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 311L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 4
11,727
838
9,869
13,823
17,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ullr
18
0 / 0 / 7
11,012
787
12,130
9,610
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
riftmat
Discordia
17
4 / 1 / 3
11,312
808
9,573
5,187
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AphroditeNe ZhaKumbhakarnaAchillesErlang Shen

VS

Bans
MulanBaron SamediCthulhuVulcanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DorisWasHere
Ah Muzen Cab
11
1 / 4 / 0
8,590
614
3,071
7,943
2,393
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
Keltos1
Kukulkan
18
0 / 1 / 0
10,645
760
9,063
6,596
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 2 / 1
9,666
690
9,311
19,351
23,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
7
Kills
1
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DorisWasHere
Ah Muzen Cab
1
4
0
0.25
L
Kukulkan
Keltos1
Kukulkan
0
1
0
0
W
3
0
4
5
L
0
2
1
0.25
W
Ullr
0
0
7
3.5
W
Discordia
riftmat
Discordia
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,572
Damage
21,445
28,620
Taken
33,890
22,418
Mitigated
28,780
7,959
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DorisWasHere
Ah Muzen Cab
3,071
364
0
491
7,943
2,393
0
4,404
3,227
0
14,518
L
Kukulkan
Keltos1
Kukulkan
9,063
82
0
250
6,596
2,996
0
2,557
4,030
54,520
837
W
9,869
1,621
0
3,924
13,823
17,125
511
7,362
5,913
16,177
6,013
L
9,311
834
548
3,902
19,351
23,391
0
9,316
9,233
20,095
783
W
Ullr
12,130
4,223
0
2,785
9,610
3,533
2,332
6,464
2,918
0
62,956
W
Discordia
riftmat
Discordia
9,573
886
0
1,250
5,187
1,760
739
2,605
2,414
48,442
664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
28,901
214
Minions Killed
168
0
Camps Cleared
0
800,331
Distance Traveled
652,146
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,590
614
23
2
0
124,348
0
L
Kukulkan
10,645
760
126
9
0
248,618
0
W
Fafnir
11,727
838
43
3
0
257,886
5
L
Artio
9,666
690
19
1
0
279,180
0
W
Ullr
11,012
787
97
7
0
294,240
0
W
Discordia
11,312
808
74
5
0
248,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role