Player Matchup

Cthulhu
Cthulhu
Fahfhel
Cthulhu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,875 Elo+
Party 1
Ah Puch
Ah Puch
FreeNill
Ah Puch
Level 4
God Stats
3W - 2L
1,810 SR
Queue Stats
6W - 3L
1,875 Elo+
Party 1
Da Ji
Da Ji
Kurjadsokid
Da Ji
Level 155
God Stats
2W - 0L
1,750 SR
Queue Stats
126W - 56L
1,653 Elo+
Party 1
Team Averages
Level 99
1,686 SR
1,801 Elo+

VS

Team Averages
Level 113
1,691 SR
1,478 Elo+
Mulan
Mulan
GilgAmecsh
Mulan
Level 127
God Stats
8W - 7L
1,530 SR
Queue Stats
28W - 30L
1,453 Elo+
Party 2
Ne Zha
Ne Zha
QwaDRo
Ne Zha
Level 164
God Stats
1W - 1L
1,827 SR
Queue Stats
23W - 25L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
XxToastxX220
Nu Wa
Level 47
God Stats
0W - 2L
1,717 SR
Queue Stats
25W - 32L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fahfhel
Cthulhu
17
8 / 1 / 12
10,690
972
9,527
11,278
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
FreeNill
Ah Puch
15
1 / 4 / 13
9,271
843
8,062
7,392
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 2 / 7
11,444
1,040
12,939
9,169
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
3 / 6 / 4
9,086
826
8,840
14,659
13,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
QwaDRo
Ne Zha
13
1 / 8 / 4
8,249
750
4,981
12,731
9,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 6 / 0
8,039
731
4,204
5,922
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
7
7
Deaths
20
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fahfhel
Cthulhu
8
1
12
14
W
Ah Puch
FreeNill
Ah Puch
1
4
13
1.88
L
Mulan
3
6
4
0.83
W
11
2
7
7.25
L
Ne Zha
QwaDRo
Ne Zha
1
8
4
0.38
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,528
Damage
18,025
27,839
Taken
33,312
18,272
Mitigated
25,215
3,066
Healing
2,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fahfhel
Cthulhu
9,527
1,033
0
1,211
11,278
11,406
0
1,497
9,262
36,706
1,870
W
Ah Puch
FreeNill
Ah Puch
8,062
101
0
1,240
7,392
2,513
0
1,008
6,008
21,962
534
L
Mulan
8,840
962
0
950
14,659
13,970
0
6,302
7,120
0
20,901
W
12,939
2,791
0
615
9,169
4,353
0
1,043
7,674
0
41,145
L
Ne Zha
QwaDRo
Ne Zha
4,981
771
0
841
12,731
9,667
0
5,241
6,766
0
19,836
L
4,204
778
0
210
5,922
1,578
0
2,267
3,261
8,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
25,374
147
Minions Killed
81
0
Camps Cleared
0
617,229
Distance Traveled
473,349
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,690
972
46
4
0
217,588
0
W
Ah Puch
9,271
843
49
4
0
194,812
0
L
Mulan
9,086
826
30
3
0
177,325
1
W
Da Ji
11,444
1,040
52
5
0
204,829
0
L
Ne Zha
8,249
750
33
3
0
192,192
0
L
Nu Wa
8,039
731
18
2
0
103,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role