Player Matchup

Scylla
Scylla
Platinum I
Hubi2680
Scylla
Platinum I
Level 156
God Stats
8W - 12L
1,540 SR
Queue Stats
122W - 81L
1,894 MMR
Party 1
Charybdis
Charybdis
Diamond V
N3V3RSURRENDER
Charybdis
Diamond V
Level 136
God Stats
8W - 6L
1,637 SR
Queue Stats
101W - 75L
1,963 MMR
Party 1
Cerberus
Cerberus
Platinum II
Reterz2000
Cerberus
Platinum II
Level 143
God Stats
17W - 8L
1,764 SR
Queue Stats
130W - 94L
1,662 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,647 SR
1,840 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,601 SR
1,665 MMR
Artemis
Artemis
Gold V
GOLD1SNIPER
Artemis
Gold V
Level 129
God Stats
7W - 5L
1,541 SR
Queue Stats
69W - 105L
1,454 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
JuManXio
Baron Samedi
Gold II
Level 108
God Stats
2W - 2L
1,503 SR
Queue Stats
40W - 42L
1,741 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
iYanKiiZz_
Tsukuyomi
Gold I
Level 225
God Stats
4W - 1L
1,761 SR
Queue Stats
42W - 42L
1,800 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hubi2680
Scylla
19
6 / 0 / 8
12,158
935
13,046
6,921
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
N3V3RSURRENDER
Charybdis
18
5 / 2 / 7
11,709
901
12,502
10,279
3,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cerberus
Reterz2000
Cerberus
16
3 / 2 / 8
10,376
798
9,488
16,247
14,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AchillesPersephoneAresHera

VS

Bans
KuzenboIx ChelGebHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GOLD1SNIPER
Artemis
12
1 / 5 / 0
8,915
686
2,717
7,179
1,872
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
JuManXio
Baron Samedi
17
1 / 4 / 2
10,004
770
11,655
11,642
5,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
iYanKiiZz_
Tsukuyomi
16
1 / 5 / 2
9,442
726
8,574
18,429
14,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
4
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
GOLD1SNIPER
Artemis
1
5
0
0.2
W
Scylla
Hubi2680
Scylla
6
0
8
10
L
Baron Samedi
JuManXio
Baron Samedi
1
4
2
0.5
W
Charybdis
N3V3RSURRENDER
Charybdis
5
2
7
4.25
W
Cerberus
Reterz2000
Cerberus
3
2
8
3.5
L
Tsukuyomi
iYanKiiZz_
Tsukuyomi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,036
Damage
22,946
33,447
Taken
37,250
21,001
Mitigated
22,051
10,998
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
GOLD1SNIPER
Artemis
2,717
909
0
384
7,179
1,872
0
3,382
3,485
0
15,460
W
Scylla
Hubi2680
Scylla
13,046
605
0
2,242
6,921
2,334
1,211
2,054
4,347
49,357
0
L
Baron Samedi
JuManXio
Baron Samedi
11,655
277
859
2,223
11,642
5,671
0
6,854
4,265
50,305
547
W
Charybdis
N3V3RSURRENDER
Charybdis
12,502
7,905
0
3,809
10,279
3,889
3,001
2,799
6,991
0
55,216
W
Cerberus
Reterz2000
Cerberus
9,488
0
0
4,947
16,247
14,778
0
5,865
9,116
21,919
2,949
L
Tsukuyomi
iYanKiiZz_
Tsukuyomi
8,574
1,592
0
4,756
18,429
14,508
0
8,912
8,243
0
22,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,243
Gold Earned
28,361
211
Minions Killed
136
0
Camps Cleared
0
757,514
Distance Traveled
560,750
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,915
686
31
2
0
105,987
3
W
Scylla
12,158
935
94
7
0
265,508
0
L
Baron Samedi
10,004
770
93
7
0
219,717
0
W
Charybdis
11,709
901
68
5
0
245,131
0
W
Cerberus
10,376
798
49
4
0
246,875
0
L
Tsukuyomi
9,442
726
12
1
0
235,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role