Player Matchup

Ra
Ra
KaptanOzi
Ra
Level 97
God Stats
0W - 2L
1,400 SR
Queue Stats
122W - 118L
1,534 Elo+
Solo
Achilles
Achilles
KawasakiYakii
Achilles
Level 95
God Stats
1W - 1L
1,754 SR
Queue Stats
75W - 58L
1,537 Elo+
Solo
Lancelot
Lancelot
LONS_BBC
Lancelot
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 76L
1,533 Elo+
Solo
Cu Chulainn
Cu Chulainn
LeBateauR91
Cu Chulainn
Level 83
God Stats
3W - 1L
1,918 SR
Queue Stats
167W - 170L
1,495 Elo+
Solo
Tiamat
Tiamat
groovy_pete_
Tiamat
Level 156
God Stats
1W - 4L
1,548 SR
Queue Stats
276W - 300L
1,483 Elo+
Solo
Team Averages
Level 108
1,624 SR
1,517 Elo+

VS

Team Averages
Level 139
1,561 SR
1,511 Elo+
Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Densii1993
Horus
Level 129
God Stats
7W - 5L
1,544 SR
Queue Stats
1,145W - 1,129L
1,517 Elo+
Party 1
Martichoras
Martichoras
Sanglier_Alpha
Martichoras
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 253L
1,500 Elo+
Party 1
Khepri
Khepri
tarelfe
Khepri
Level 155
God Stats
11W - 6L
1,790 SR
Queue Stats
1,625W - 1,705L
1,510 Elo+
Party 1
Cerberus
Cerberus
warriors187
Cerberus
Level 127
God Stats
7W - 6L
1,472 SR
Queue Stats
627W - 583L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,005
801
11,778
7,874
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KawasakiYakii
Achilles
14
3 / 6 / 2
8,209
821
6,386
12,386
10,243
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Lancelot
LONS_BBC
Lancelot
16
2 / 5 / 3
8,746
875
6,935
11,716
4,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
LeBateauR91
Cu Chulainn
14
1 / 8 / 4
7,640
764
5,948
14,565
15,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
13
2 / 8 / 1
7,618
762
13,608
11,771
8,151
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
13 / 2 / 17
10,725
1,073
14,782
9,124
4,703
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
16
3 / 1 / 22
9,723
972
6,033
15,193
13,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
Sanglier_Alpha
Martichoras
17
6 / 2 / 20
9,698
970
15,994
14,617
7,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
tarelfe
Khepri
16
4 / 2 / 20
9,206
921
7,734
9,339
11,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
warriors187
Cerberus
14
5 / 2 / 19
9,556
956
9,341
16,739
19,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
129
9
Kills
31
31
Deaths
9
15
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
13
2
17
10.75
W
Horus
3
1
22
14
L
1
4
5
0.88
L
Achilles
KawasakiYakii
Achilles
3
6
2
0.67
L
Lancelot
LONS_BBC
Lancelot
2
5
3
0.7
L
Cu Chulainn
LeBateauR91
Cu Chulainn
1
8
4
0.38
W
Martichoras
Sanglier_Alpha
Martichoras
6
2
20
8
L
Tiamat
2
8
1
0.31
W
Khepri
tarelfe
Khepri
4
2
20
7
W
Cerberus
warriors187
Cerberus
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,655
Damage
53,884
58,312
Taken
65,012
41,253
Mitigated
56,516
11,935
Healing
36,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
14,782
6,824
1,242
1,282
9,124
4,703
1,536
4,314
4,236
0
34,876
W
Horus
6,033
2,868
13,247
9,096
15,193
13,487
52
3,969
10,729
692
8,436
L
11,778
334
5,094
2,019
7,874
2,811
0
2,927
4,903
23,951
0
L
Achilles
KawasakiYakii
Achilles
6,386
1,044
269
1,039
12,386
10,243
0
4,594
7,357
0
9,556
L
Lancelot
LONS_BBC
Lancelot
6,935
1,379
223
1,033
11,716
4,992
0
2,339
9,334
0
16,563
L
Cu Chulainn
LeBateauR91
Cu Chulainn
5,948
844
596
761
14,565
15,056
0
4,105
10,342
692
12,089
W
Martichoras
Sanglier_Alpha
Martichoras
15,994
4,099
1,057
3,681
14,617
7,926
1,918
7,020
7,110
0
32,575
L
Tiamat
13,608
110
128
773
11,771
8,151
0
2,165
9,383
20,146
0
W
Khepri
tarelfe
Khepri
7,734
230
1,174
1,402
9,339
11,152
133
3,839
4,981
15,464
2,825
W
Cerberus
warriors187
Cerberus
9,341
530
635
3,909
16,739
19,248
64
4,486
11,584
15,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
48,908
92
Minions Killed
127
0
Camps Cleared
0
870,594
Distance Traveled
997,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,725
1,073
47
5
0
188,080
0
W
Horus
9,723
972
6
1
0
230,379
0
L
Ra
8,005
801
37
4
0
200,039
0
L
Achilles
8,209
821
0
0
0
150,110
0
L
Lancelot
8,746
875
19
2
0
179,624
0
L
Cu Chulainn
7,640
764
11
1
0
166,492
0
W
Martichoras
9,698
970
43
4
0
180,837
0
L
Tiamat
7,618
762
25
3
0
174,329
0
W
Khepri
9,206
921
19
2
0
211,057
0
W
Cerberus
9,556
956
12
1
0
186,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role