Player Matchup

Chronos
Chronos
DeIIows
Chronos
Level 158
God Stats
9W - 10L
1,550 SR
Queue Stats
525W - 321L
1,663 Elo+
Party 1
Ra
Ra
DucohJr
Ra
Level 192
God Stats
17W - 4L
1,520 SR
Queue Stats
325W - 157L
1,602 Elo+
Party 1
Medusa
Medusa
PiššJugEnjoyer
Medusa
Level 102
God Stats
32W - 14L
1,692 SR
Queue Stats
555W - 389L
1,639 Elo+
Party 1
Awilix
Awilix
nddrews
Awilix
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,726 Elo+
Party 1
Bacchus
Bacchus
Мeаt
Bacchus
Level 163
God Stats
13W - 6L
1,407 SR
Queue Stats
230W - 216L
1,515 Elo+
Party 1
Team Averages
Level 160
1,534 SR
1,629 Elo+

VS

Team Averages
Level 137
1,705 SR
1,523 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ProcessingInfo
Athena
Level 104
God Stats
3W - 1L
1,850 SR
Queue Stats
593W - 523L
1,535 Elo+
Solo
Mulan
Mulan
Semidimoni
Mulan
Level 143
God Stats
3W - 1L
1,884 SR
Queue Stats
121W - 95L
1,577 Elo+
Solo
Cupid
Cupid
Spirss
Cupid
Level 122
God Stats
1W - 1L
1,748 SR
Queue Stats
94W - 101L
1,478 Elo+
Solo
Achilles
Achilles
jucoos
Achilles
Level 157
God Stats
37W - 35L
1,542 SR
Queue Stats
373W - 346L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DeIIows
Chronos
11
0 / 0 / 3
6,466
647
4,104
6,279
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 0 / 2
6,196
620
3,032
3,881
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
4 / 1 / 2
6,019
602
6,986
6,669
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
nddrews
Awilix
11
6 / 0 / 2
6,193
619
4,052
5,183
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Мeаt
Bacchus
10
1 / 0 / 6
5,716
572
3,408
4,903
3,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 3 / 0
5,216
522
3,650
5,521
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
4,779
478
2,736
8,106
2,514
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
9
0 / 3 / 0
5,261
526
4,042
6,968
3,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
Spirss
Cupid
9
1 / 3 / 0
5,028
503
1,653
5,259
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
jucoos
Achilles
8
0 / 3 / 1
4,941
494
3,695
8,948
6,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
1
1
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
0
0
W
Chronos
DeIIows
Chronos
0
0
3
1.5
W
2
0
2
3
W
4
1
2
5
L
0
1
1
0.5
L
Mulan
0
3
0
0
L
Cupid
Spirss
Cupid
1
3
0
0.33
L
Achilles
jucoos
Achilles
0
3
1
0.17
W
Awilix
nddrews
Awilix
6
0
2
7
W
Bacchus
Мeаt
Bacchus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,582
Damage
15,776
26,915
Taken
34,802
10,673
Mitigated
15,812
8,947
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,650
435
0
1,131
5,521
1,484
0
1,599
3,768
36,707
0
W
Chronos
DeIIows
Chronos
4,104
1,428
0
1,972
6,279
2,014
0
535
5,744
39,673
1,897
W
3,032
184
584
1,847
3,881
1,281
0
3,002
879
44,968
812
W
6,986
2,594
0
1,779
6,669
2,051
0
215
6,454
0
48,377
L
2,736
1,007
0
2,648
8,106
2,514
0
2,060
5,851
30,497
0
L
Mulan
4,042
1,022
0
1,038
6,968
3,567
0
3,552
3,416
0
32,440
L
Cupid
Spirss
Cupid
1,653
982
29
1,811
5,259
1,572
0
831
4,428
0
32,140
L
Achilles
jucoos
Achilles
3,695
742
0
4,008
8,948
6,675
0
1,855
7,093
0
18,895
W
Awilix
nddrews
Awilix
4,052
998
0
424
5,183
1,719
0
2,331
2,852
0
38,789
W
Bacchus
Мeаt
Bacchus
3,408
437
0
2,341
4,903
3,608
0
303
4,600
18,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
25,225
348
Minions Killed
286
0
Camps Cleared
0
1,076,994
Distance Traveled
1,007,271
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,216
522
79
8
0
192,220
5
W
Chronos
6,466
647
94
9
0
195,311
0
W
Ra
6,196
620
100
10
0
208,691
1
W
Medusa
6,019
602
80
8
0
202,802
2
L
Athena
4,779
478
50
5
0
228,048
1
L
Mulan
5,261
526
65
7
0
177,657
0
L
Cupid
5,028
503
71
7
0
197,350
0
L
Achilles
4,941
494
21
2
0
211,996
0
W
Awilix
6,193
619
52
5
0
260,742
0
W
Bacchus
5,716
572
22
2
0
209,448
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role