Player Matchup

Scylla
Scylla
Diamond III
GOAT Chapoo
Scylla
Diamond III
Level 145
God Stats
2W - 1L
1,488 SR
Queue Stats
145W - 115L
2,378 MMR
Party 1
Hun Batz
Hun Batz
Diamond I
Go Cra Zay
Hun Batz
Diamond I
Level 108
God Stats
4W - 1L
1,892 SR
Queue Stats
118W - 106L
2,566 MMR
Party 1
Xing Tian
Xing Tian
Platinum II
Yummy Milky Way
Xing Tian
Platinum II
Level 85
God Stats
157W - 116L
1,699 SR
Queue Stats
369W - 385L
1,963 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,693 SR
2,302 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 171
1,549 SR
2,132 MMR
Artemis
Artemis
Diamond III
Daeige
Artemis
Diamond III
Level 181
God Stats
107W - 80L
1,597 SR
Queue Stats
364W - 424L
2,163 MMR
Solo
Cerberus
Cerberus
Platinum III
JParky
Cerberus
Platinum III
Level 177
God Stats
4W - 3L
1,624 SR
Queue Stats
16W - 8L
2,117 MMR
Party 2
Sobek
Sobek
Platinum III
SolunoJ
Sobek
Platinum III
Level 155
God Stats
0W - 1L
1,425 SR
Queue Stats
16W - 8L
2,117 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
4 / 0 / 8
13,348
890
15,796
10,375
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
Go Cra Zay
Hun Batz
18
5 / 6 / 6
12,594
840
16,156
15,462
10,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xing Tian
Yummy Milky Way
Xing Tian
20
3 / 0 / 8
12,650
843
16,770
23,016
19,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboCthulhuKumbhakarnaSerqetFafnir

VS

Bans
Ne ZhaVulcanHou YiDiscordiaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daeige
Artemis
18
3 / 4 / 2
11,853
790
15,528
15,940
5,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
JParky
Cerberus
17
1 / 3 / 4
11,065
738
10,841
18,296
14,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
SolunoJ
Sobek
17
2 / 5 / 2
10,833
722
9,610
21,113
22,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
12
Kills
6
6
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Daeige
Artemis
3
4
2
1
W
Scylla
4
0
8
8
W
Hun Batz
Go Cra Zay
Hun Batz
5
6
6
1.33
L
Cerberus
JParky
Cerberus
1
3
4
1
L
Sobek
SolunoJ
Sobek
2
5
2
0.6
W
Xing Tian
Yummy Milky Way
Xing Tian
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,722
Damage
35,979
48,853
Taken
55,349
32,270
Mitigated
41,842
13,528
Healing
12,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Daeige
Artemis
15,528
3,751
0
475
15,940
5,016
490
10,091
5,785
0
59,280
W
Scylla
15,796
1,437
0
2,182
10,375
2,724
2,212
6,798
2,988
80,609
0
W
Hun Batz
Go Cra Zay
Hun Batz
16,156
3,205
0
2,846
15,462
10,484
1,126
5,372
9,293
189
43,489
L
Cerberus
JParky
Cerberus
10,841
310
0
6,853
18,296
14,538
0
10,032
8,104
33,582
944
L
Sobek
SolunoJ
Sobek
9,610
430
0
4,961
21,113
22,288
0
11,491
9,478
25,154
1,196
W
Xing Tian
Yummy Milky Way
Xing Tian
16,770
823
0
8,500
23,016
19,062
226
5,651
16,487
39,885
3,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,592
Gold Earned
33,751
213
Minions Killed
206
0
Camps Cleared
0
908,423
Distance Traveled
795,883
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,853
790
113
8
0
250,842
0
W
Scylla
13,348
890
132
9
0
280,376
1
W
Hun Batz
12,594
840
47
3
0
301,408
2
L
Cerberus
11,065
738
72
5
0
280,721
1
L
Sobek
10,833
722
21
1
0
264,320
0
W
Xing Tian
12,650
843
34
2
0
326,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role