Player Matchup

Cernunnos
Cernunnos
Gold IV
BoundlessTitan
Cernunnos
Gold IV
Level 92
God Stats
0W - 1L
1,276 SR
Queue Stats
107W - 117L
1,433 MMR
Party 2
Chaac
Chaac
Silver III
DeadEmptySoul
Chaac
Silver III
Level 69
God Stats
3W - 6L
1,495 SR
Queue Stats
78W - 99L
1,040 MMR
Party 2
Hun Batz
Hun Batz
Silver II
Niksch85
Hun Batz
Silver II
Level 223
God Stats
18W - 27L
1,476 SR
Queue Stats
247W - 270L
913 MMR
Solo
Neith
Neith
Silver V
RFLSN3
Neith
Silver V
Level 156
God Stats
16W - 27L
1,404 SR
Queue Stats
250W - 304L
694 MMR
Solo
Thoth
Thoth
Silver V
YosukeTaku
Thoth
Silver V
Level 145
God Stats
2W - 3L
1,404 SR
Queue Stats
48W - 78L
747 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,411 SR
965 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 156
1,386 SR
953 MMR
Mercury
Mercury
Silver II
Deserther
Mercury
Silver II
Level 157
God Stats
9W - 7L
1,300 SR
Queue Stats
42W - 40L
1,270 MMR
Solo
Bacchus
Bacchus
Silver V
Dexvin
Bacchus
Silver V
Level 219
God Stats
7W - 14L
1,336 SR
Queue Stats
638W - 687L
498 MMR
Solo
Anhur
Anhur
Silver I
Elpollo67
Anhur
Silver I
Level 128
God Stats
2W - 3L
1,507 SR
Queue Stats
110W - 128L
1,082 MMR
Party 1
Bellona
Bellona
Silver V
PAPUSKENWAY
Bellona
Silver V
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 113L
701 MMR
Party 1
Janus
Janus
Silver II
xMader
Janus
Silver II
Level 133
God Stats
1W - 3L
1,288 SR
Queue Stats
59W - 72L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BoundlessTitan
Cernunnos
9
1 / 4 / 2
5,957
458
6,110
9,090
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 5 / 0
5,867
451
5,492
12,460
7,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Niksch85
Hun Batz
9
0 / 6 / 0
5,818
448
5,069
10,980
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
RFLSN3
Neith
15
0 / 1 / 1
7,219
555
455
7,992
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
13
2 / 2 / 0
7,672
590
3,828
9,635
5,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ArachneCharybdisHorusBake KujiraSkadi

VS

Bans
AnubisErlang ShenCthulhuBaron SamediLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Deserther
Mercury
13
6 / 0 / 2
8,199
631
5,867
9,656
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Dexvin
Bacchus
12
4 / 1 / 8
7,682
591
6,012
8,516
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Elpollo67
Anhur
13
4 / 2 / 3
7,720
594
5,721
8,893
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
PAPUSKENWAY
Bellona
13
1 / 1 / 4
7,737
595
6,579
10,050
9,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
xMader
Janus
12
3 / 2 / 8
7,683
591
7,614
5,676
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
18
18
Deaths
6
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BoundlessTitan
Cernunnos
1
4
2
0.5
L
2
5
0
0.4
W
Mercury
Deserther
Mercury
6
0
2
7
W
Bacchus
Dexvin
Bacchus
4
1
8
8
W
Anhur
Elpollo67
Anhur
4
2
3
2.75
L
Hun Batz
Niksch85
Hun Batz
0
6
0
0
W
Bellona
PAPUSKENWAY
Bellona
1
1
4
3
L
Neith
RFLSN3
Neith
0
1
1
0.5
L
Thoth
2
2
0
1
W
Janus
xMader
Janus
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,954
Damage
31,793
50,157
Taken
42,791
21,771
Mitigated
24,704
14,731
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BoundlessTitan
Cernunnos
6,110
2,502
0
2,853
9,090
2,487
732
3,870
5,220
0
30,254
L
5,492
447
148
3,248
12,460
7,561
237
5,589
6,871
0
19,276
W
Mercury
Deserther
Mercury
5,867
3,540
0
1,503
9,656
3,413
1,261
0
9,578
0
45,919
W
Bacchus
Dexvin
Bacchus
6,012
1,133
0
4,167
8,516
7,767
0
0
8,267
26,798
2,707
W
Anhur
Elpollo67
Anhur
5,721
2,840
0
3,396
8,893
2,446
517
40
8,589
0
41,000
L
Hun Batz
Niksch85
Hun Batz
5,069
973
0
1,138
10,980
3,488
0
2,690
8,290
0
35,366
W
Bellona
PAPUSKENWAY
Bellona
6,579
1,244
0
2,156
10,050
9,470
105
3,049
6,962
343
42,746
L
Neith
RFLSN3
Neith
455
248
0
4,271
7,992
2,839
0
317
7,675
0
73,108
L
Thoth
3,828
734
0
3,073
9,635
5,396
290
1,107
8,528
50,363
876
W
Janus
xMader
Janus
7,614
564
0
245
5,676
1,608
905
596
4,974
41,861
1,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,533
Gold Earned
39,021
355
Minions Killed
326
0
Camps Cleared
0
1,201,959
Distance Traveled
1,376,555
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,957
458
57
4
0
243,443
0
L
Chaac
5,867
451
20
2
0
244,682
0
W
Mercury
8,199
631
78
6
0
311,778
0
W
Bacchus
7,682
591
25
2
0
274,149
6
W
Anhur
7,720
594
78
6
0
252,929
4
L
Hun Batz
5,818
448
51
4
0
261,906
0
W
Bellona
7,737
595
63
5
0
245,500
0
L
Neith
7,219
555
126
10
0
211,642
0
L
Thoth
7,672
590
101
8
0
240,286
2
W
Janus
7,683
591
82
6
0
292,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role