Player Matchup

Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Blоck
Sobek
Level 157
God Stats
1W - 1L
1,259 SR
Queue Stats
115W - 92L
1,622 Elo+
Party 1
Ah Puch
Ah Puch
Franky_Maestro
Ah Puch
Level 172
God Stats
4W - 1L
1,797 SR
Queue Stats
54W - 61L
1,487 Elo+
Party 2
Jing Wei
Jing Wei
TANATOSMX23
Jing Wei
Level 117
God Stats
2W - 0L
1,729 SR
Queue Stats
258W - 227L
1,526 Elo+
Party 2
Persephone
Persephone
saitro
Persephone
Level 225
God Stats
1W - 1L
1,772 SR
Queue Stats
71W - 72L
1,539 Elo+
Party 2
Team Averages
Level 164
1,611 SR
1,535 Elo+

VS

Team Averages
Level 137
1,569 SR
1,543 Elo+
Geb
Geb
 
Geb
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KILLFREE33
Janus
Level 125
God Stats
54W - 46L
1,583 SR
Queue Stats
182W - 168L
1,527 Elo+
Solo
Fenrir
Fenrir
Lokimia
Fenrir
Level 174
God Stats
5W - 5L
1,453 SR
Queue Stats
166W - 153L
1,530 Elo+
Solo
Danzaburou
Danzaburou
Yogos
Danzaburou
Level 85
God Stats
19W - 11L
1,811 SR
Queue Stats
133W - 79L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
7 / 1 / 2
8,530
711
8,951
9,111
5,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sobek
Blоck
Sobek
11
6 / 2 / 7
7,780
648
4,579
10,323
9,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 2
6,418
535
4,647
6,461
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Jing Wei
TANATOSMX23
Jing Wei
13
5 / 4 / 6
7,937
661
8,334
8,623
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
saitro
Persephone
12
3 / 6 / 5
7,379
615
7,537
9,402
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
2 / 5 / 4
6,305
525
4,068
10,782
7,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
 
Artemis
12
1 / 6 / 1
6,286
524
6,586
11,146
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
11
5 / 6 / 3
6,750
563
6,076
10,936
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Lokimia
Fenrir
13
10 / 3 / 1
7,774
648
9,819
11,663
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Yogos
Danzaburou
4
0 / 2 / 1
4,626
386
1,656
3,203
732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
22
Kills
18
18
Deaths
22
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
2
8
L
Geb
 
Geb
2
5
4
0.8
L
Artemis
 
Artemis
1
6
1
0.25
W
Sobek
Blоck
Sobek
6
2
7
4.75
W
1
5
2
0.4
L
Janus
5
6
3
1.08
L
Fenrir
Lokimia
Fenrir
10
3
1
3.5
W
Jing Wei
TANATOSMX23
Jing Wei
5
4
6
2
L
Danzaburou
Yogos
Danzaburou
0
2
1
0.25
W
Persephone
saitro
Persephone
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,048
Damage
28,205
43,920
Taken
47,730
21,413
Mitigated
20,070
13,376
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,951
4,773
0
4,519
9,111
5,416
0
1,533
7,478
0
58,902
L
Geb
 
Geb
4,068
594
0
1,247
10,782
7,418
0
4,765
5,970
17,954
282
L
Artemis
 
Artemis
6,586
3,398
0
2,220
11,146
4,022
0
4,031
7,070
0
40,742
W
Sobek
Blоck
Sobek
4,579
1,025
0
3,940
10,323
9,446
0
1,878
8,405
14,553
0
W
4,647
138
0
479
6,461
1,580
0
2,748
3,433
34,761
1,400
L
Janus
6,076
637
0
2,661
10,936
3,443
13
5,703
5,068
34,727
0
L
Fenrir
Lokimia
Fenrir
9,819
3,003
0
4,344
11,663
4,455
0
2,098
9,480
0
46,648
W
Jing Wei
TANATOSMX23
Jing Wei
8,334
6,231
0
2,269
8,623
2,495
370
1,064
7,559
0
49,684
L
Danzaburou
Yogos
Danzaburou
1,656
630
0
969
3,203
732
0
0
2,978
0
12,655
W
Persephone
saitro
Persephone
7,537
331
0
2,169
9,402
2,476
0
2,336
6,993
43,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,044
Gold Earned
31,741
336
Minions Killed
269
0
Camps Cleared
0
1,195,194
Distance Traveled
1,064,921
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,530
711
112
9
0
248,669
0
L
Geb
6,305
525
18
2
0
265,560
0
L
Artemis
6,286
524
65
5
0
209,588
1
W
Sobek
7,780
648
12
1
0
267,957
2
W
Ah Puch
6,418
535
59
5
0
188,243
2
L
Janus
6,750
563
81
7
0
263,511
0
L
Fenrir
7,774
648
82
7
0
266,549
0
W
Jing Wei
7,937
661
87
7
0
236,013
0
L
Danzaburou
4,626
386
23
2
0
59,713
0
W
Persephone
7,379
615
66
6
0
254,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role