Player Matchup

Gilgamesh
Gilgamesh
Dex21YT
Gilgamesh
Level 158
God Stats
1W - 2L
1,502 SR
Queue Stats
59W - 46L
1,557 Elo+
Party 1
Fafnir
Fafnir
HairyUnc
Fafnir
Level 156
God Stats
0W - 1L
1,289 SR
Queue Stats
20W - 19L
1,606 Elo+
Solo
Discordia
Discordia
Izranarati
Discordia
Level 157
God Stats
0W - 1L
1,603 SR
Queue Stats
6W - 7L
1,469 Elo+
Party 1
Rama
Rama
TlacuacheBomba
Rama
Level 161
God Stats
0W - 1L
1,718 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Trixerblue23
Aphrodite
Level 135
God Stats
2W - 3L
1,517 SR
Queue Stats
238W - 190L
1,580 Elo+
Solo
Team Averages
Level 153
1,526 SR
1,542 Elo+

VS

Team Averages
Level 148
1,507 SR
1,564 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BigNDarkskin
Janus
Level 137
God Stats
4W - 8L
1,296 SR
Queue Stats
170W - 152L
1,538 Elo+
Solo
Apollo
Apollo
Jabatar
Apollo
Level 227
God Stats
53W - 13L
1,868 SR
Queue Stats
1,499W - 316L
1,864 Elo+
Party 2
Bakasura
Bakasura
Ragnarok7sins
Bakasura
Level 69
God Stats
1W - 0L
1,373 SR
Queue Stats
15W - 18L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dex21YT
Gilgamesh
14
1 / 4 / 0
8,070
807
8,901
12,626
15,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fafnir
HairyUnc
Fafnir
13
0 / 1 / 1
8,519
852
4,397
12,604
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
Izranarati
Discordia
13
2 / 6 / 1
8,668
867
9,113
9,864
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 7 / 1
8,122
812
5,672
10,972
3,817
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Aphrodite
Trixerblue23
Aphrodite
13
0 / 5 / 2
7,940
794
5,840
14,328
6,283
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
12 / 1 / 4
10,602
1,060
13,286
13,379
12,724
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Maui
 
Maui
14
3 / 0 / 11
9,269
927
3,543
7,941
8,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 3
9,201
920
7,230
5,449
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Jabatar
Apollo
17
4 / 0 / 15
9,979
998
23,295
13,532
6,105
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bakasura
Ragnarok7sins
Bakasura
14
1 / 1 / 15
8,825
883
6,082
7,695
6,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
71
3
Kills
23
23
Deaths
3
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
12
1
4
14
W
Maui
 
Maui
3
0
11
8.5
W
3
1
3
4.5
L
Gilgamesh
Dex21YT
Gilgamesh
1
4
0
0.25
L
Fafnir
HairyUnc
Fafnir
0
1
1
0.5
L
Discordia
Izranarati
Discordia
2
6
1
0.42
W
Apollo
Jabatar
Apollo
4
0
15
11.5
W
Bakasura
Ragnarok7sins
Bakasura
1
1
15
8.5
L
0
7
1
0.07
L
Aphrodite
Trixerblue23
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,923
Damage
53,436
60,394
Taken
47,996
42,177
Mitigated
35,485
18,058
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,286
5,905
0
4,055
13,379
12,724
0
4,524
8,667
235
31,012
W
Maui
 
Maui
3,543
331
0
427
7,941
8,179
204
3,565
4,226
6,772
0
W
7,230
125
0
470
5,449
1,976
17
1,905
3,499
31,708
0
L
Gilgamesh
Dex21YT
Gilgamesh
8,901
1,323
0
894
12,626
15,116
0
1,611
9,648
54
22,215
L
Fafnir
HairyUnc
Fafnir
4,397
1,252
0
4,208
12,604
14,036
0
2,595
9,169
12,283
247
L
Discordia
Izranarati
Discordia
9,113
237
0
79
9,864
2,925
26
1,602
7,578
20,953
53
W
Apollo
Jabatar
Apollo
23,295
17,081
0
7,501
13,532
6,105
3,129
6,250
7,014
0
49,281
W
Bakasura
Ragnarok7sins
Bakasura
6,082
3,028
0
3,272
7,695
6,501
52
2,952
4,568
0
9,576
L
5,672
4,827
0
1,305
10,972
3,817
14
1,541
8,962
0
19,780
L
Aphrodite
Trixerblue23
Aphrodite
5,840
693
4,276
7,296
14,328
6,283
0
2,823
10,996
23,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,319
Gold Earned
47,876
167
Minions Killed
226
0
Camps Cleared
0
945,674
Distance Traveled
1,109,703
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,602
1,060
49
5
0
234,927
0
W
Maui
9,269
927
9
1
0
186,218
0
W
Janus
9,201
920
60
6
0
234,356
1
L
Gilgamesh
8,070
807
30
3
0
198,513
0
L
Fafnir
8,519
852
17
2
0
200,287
0
L
Discordia
8,668
867
31
3
0
187,470
0
W
Apollo
9,979
998
70
7
0
210,985
0
W
Bakasura
8,825
883
38
4
0
243,217
0
L
Rama
8,122
812
41
4
0
176,333
0
L
Aphrodite
7,940
794
48
5
0
183,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role