Player Matchup

Artemis
Artemis
DanAeStar
Artemis
Level 106
God Stats
5W - 2L
1,935 SR
Queue Stats
75W - 62L
1,449 Elo+
Solo
Scylla
Scylla
MajinKami
Scylla
Level 77
God Stats
91W - 61L
1,601 SR
Queue Stats
147W - 141L
1,516 Elo+
Solo
Ne Zha
Ne Zha
Psyger7
Ne Zha
Level 144
God Stats
5W - 7L
1,347 SR
Queue Stats
449W - 449L
1,445 Elo+
Party 2
Athena
Athena
XGhost-DeltaX
Athena
Level 158
God Stats
4W - 4L
1,321 SR
Queue Stats
220W - 245L
1,448 Elo+
Party 2
Bellona
Bellona
xSevatar
Bellona
Level 156
God Stats
2W - 3L
1,821 SR
Queue Stats
583W - 651L
1,521 Elo+
Solo
Team Averages
Level 128
1,605 SR
1,476 Elo+

VS

Team Averages
Level 130
1,642 SR
1,516 Elo+
Arachne
Arachne
BrickTheSiren8u
Arachne
Level 126
God Stats
4W - 8L
1,378 SR
Queue Stats
285W - 264L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
EvG Rogue
Gilgamesh
Level 148
God Stats
36W - 26L
1,580 SR
Queue Stats
449W - 400L
1,525 Elo+
Party 1
Ishtar
Ishtar
SNZOR
Ishtar
Level 74
God Stats
11W - 7L
1,825 SR
Queue Stats
334W - 336L
1,527 Elo+
Solo
Tiamat
Tiamat
SetoKaiba666lol
Tiamat
Level 155
God Stats
5W - 0L
1,933 SR
Queue Stats
586W - 510L
1,524 Elo+
Party 1
Osiris
Osiris
franklate
Osiris
Level 145
God Stats
20W - 28L
1,492 SR
Queue Stats
390W - 382L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DanAeStar
Artemis
7
0 / 6 / 2
4,968
414
2,896
5,754
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
MajinKami
Scylla
12
6 / 1 / 0
6,923
577
6,875
5,129
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Psyger7
Ne Zha
12
0 / 2 / 5
6,043
504
3,288
10,166
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 4 / 3
5,883
490
4,144
10,654
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
xSevatar
Bellona
12
2 / 2 / 1
6,719
560
9,336
12,990
10,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
6,670
556
4,947
8,531
2,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
EvG Rogue
Gilgamesh
10
4 / 1 / 6
6,513
543
5,355
9,405
7,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ishtar
SNZOR
Ishtar
11
4 / 3 / 5
7,038
587
7,232
7,965
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 1
7,064
589
3,812
3,942
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
franklate
Osiris
13
2 / 1 / 0
7,463
622
8,790
13,558
8,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
10
Kills
15
15
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
Artemis
DanAeStar
Artemis
0
6
2
0.17
W
Gilgamesh
EvG Rogue
Gilgamesh
4
1
6
7
L
Scylla
MajinKami
Scylla
6
1
0
6
L
Ne Zha
Psyger7
Ne Zha
0
2
5
1.25
W
Ishtar
SNZOR
Ishtar
4
3
5
2.17
W
2
1
1
2.5
L
2
4
3
0.88
W
Osiris
franklate
Osiris
2
1
0
2
L
Bellona
xSevatar
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,539
Damage
30,136
44,693
Taken
43,401
23,623
Mitigated
22,315
14,165
Healing
17,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,947
3,535
0
3,284
8,531
2,297
0
3,102
5,154
0
40,680
L
Artemis
DanAeStar
Artemis
2,896
1,318
0
76
5,754
1,365
0
721
4,731
0
18,590
W
Gilgamesh
EvG Rogue
Gilgamesh
5,355
1,100
0
1,035
9,405
7,100
379
2,570
6,665
0
27,000
L
Scylla
MajinKami
Scylla
6,875
828
0
1,968
5,129
1,516
0
1,005
4,087
34,448
0
L
Ne Zha
Psyger7
Ne Zha
3,288
574
0
4,450
10,166
3,709
0
195
9,931
0
43,171
W
Ishtar
SNZOR
Ishtar
7,232
3,273
0
3,063
7,965
2,456
1,134
2,288
5,597
23
49,505
W
3,812
265
0
754
3,942
1,763
356
1,852
1,958
46,527
0
L
4,144
1,226
0
1,881
10,654
6,448
0
1,914
8,575
17,416
0
W
Osiris
franklate
Osiris
8,790
3,255
0
8,967
13,558
8,699
0
619
12,142
0
51,931
L
Bellona
xSevatar
Bellona
9,336
4,360
0
5,790
12,990
10,585
0
0
12,990
0
48,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,536
Gold Earned
34,748
313
Minions Killed
363
0
Camps Cleared
0
1,131,722
Distance Traveled
1,207,416
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,670
556
67
6
0
278,119
0
L
Artemis
4,968
414
28
2
0
161,914
1
W
Gilgamesh
6,513
543
41
3
0
232,583
0
L
Scylla
6,923
577
85
7
0
244,497
4
L
Ne Zha
6,043
504
76
6
0
266,058
2
W
Ishtar
7,038
587
79
7
0
207,388
2
W
Tiamat
7,064
589
90
8
0
250,371
0
L
Athena
5,883
490
31
3
0
235,335
0
W
Osiris
7,463
622
86
7
0
238,955
0
L
Bellona
6,719
560
93
8
0
223,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role