Player Matchup

Skadi
Skadi
AC7ION VOCALS
Skadi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 251L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
Birdbrain6089
Cthulhu
Level 49
God Stats
2W - 1L
1,641 SR
Queue Stats
124W - 112L
1,565 Elo+
Party 2
Eset
Eset
HymnForZkay
Eset
Level 156
God Stats
2W - 3L
1,506 SR
Queue Stats
87W - 108L
1,475 Elo+
Party 2
Ravana
Ravana
TwitchSp00kY
Ravana
Level 46
God Stats
1W - 2L
1,189 SR
Queue Stats
49W - 75L
1,387 Elo+
Party 2
Bacchus
Bacchus
brokebrouk
Bacchus
Level 161
God Stats
4W - 2L
1,374 SR
Queue Stats
451W - 478L
1,469 Elo+
Party 2
Team Averages
Level 114
1,442 SR
1,485 Elo+

VS

Team Averages
Level 135
1,322 SR
1,491 Elo+
Yu Huang
Yu Huang
ArmorA1ex
Yu Huang
Level 107
God Stats
1W - 4L
1,287 SR
Queue Stats
226W - 204L
1,510 Elo+
Solo
Tyr
Tyr
ArmoredWeedhead
Tyr
Level 157
God Stats
0W - 3L
1,204 SR
Queue Stats
451W - 459L
1,481 Elo+
Solo
Ymir
Ymir
BEHINDthVEIL
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 243L
1,531 Elo+
Party 1
Apollo
Apollo
Dark Anubis07
Apollo
Level 129
God Stats
0W - 3L
1,191 SR
Queue Stats
227W - 252L
1,494 Elo+
Party 1
Cupid
Cupid
G4WDLUV54NA7
Cupid
Level 124
God Stats
1W - 4L
1,426 SR
Queue Stats
206W - 216L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
6,551
1,310
6,525
1,590
607
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
10
0 / 1 / 5
5,572
1,114
3,872
5,403
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 1 / 4
5,995
1,199
2,507
2,953
945
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
7
0 / 3 / 3
4,827
965
1,029
4,153
2,334
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bacchus
brokebrouk
Bacchus
8
0 / 1 / 3
5,191
1,038
1,487
4,915
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ArmorA1ex
Yu Huang
11
2 / 1 / 4
5,528
1,106
3,763
3,696
1,433
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 1 / 1
4,350
870
341
1,835
933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 2 / 5
5,488
1,098
2,000
5,085
4,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 5
5,074
1,015
3,570
3,622
1,441
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
3 / 2 / 1
5,666
1,133
5,444
4,294
1,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
7
Kills
6
6
Deaths
7
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
Yu Huang
ArmorA1ex
Yu Huang
2
1
4
4
L
0
1
1
0.5
L
1
2
5
1.75
W
Cthulhu
0
1
5
2.5
L
0
1
5
2.5
L
3
2
1
1.75
W
2
1
4
4
W
Ravana
0
3
3
0.5
W
Bacchus
brokebrouk
Bacchus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,420
Damage
15,118
19,014
Taken
18,532
13,518
Mitigated
9,453
5,636
Healing
6,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,525
1,110
49
423
1,590
607
0
166
1,424
0
15,912
L
Yu Huang
ArmorA1ex
Yu Huang
3,763
208
322
844
3,696
1,433
0
1,245
2,451
6,687
0
L
341
0
204
327
1,835
933
0
551
1,284
0
903
L
2,000
485
293
468
5,085
4,051
0
2,070
2,963
3,974
0
W
Cthulhu
3,872
0
424
1,286
5,403
4,749
0
1,557
3,813
8,304
517
L
3,570
1,541
363
1,066
3,622
1,441
0
1,591
2,003
0
8,833
L
5,444
2,376
1,126
1,439
4,294
1,595
0
1,808
2,436
0
15,029
W
2,507
40
75
596
2,953
945
34
761
2,192
8,514
287
W
Ravana
1,029
46
0
6
4,153
2,334
0
1,149
3,004
0
1,823
W
Bacchus
brokebrouk
Bacchus
1,487
47
715
2,062
4,915
4,883
0
2,130
2,756
2,549
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
26,106
49
Minions Killed
44
0
Camps Cleared
0
517,279
Distance Traveled
431,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,551
1,310
19
4
0
108,882
0
L
Yu Huang
5,528
1,106
9
2
0
101,906
0
L
Tyr
4,350
870
0
0
0
26,885
0
L
Ymir
5,488
1,098
4
1
0
91,286
0
W
Cthulhu
5,572
1,114
11
2
0
117,706
0
L
Apollo
5,074
1,015
11
2
0
116,277
0
L
Cupid
5,666
1,133
20
4
0
95,491
0
W
Eset
5,995
1,199
13
3
0
107,528
0
W
Ravana
4,827
965
2
0
0
99,706
0
W
Bacchus
5,191
1,038
4
1
0
83,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role