Player Matchup

Neith
Neith
AleclouZ
Neith
Level 126
God Stats
10W - 9L
1,542 SR
Queue Stats
304W - 279L
1,564 Elo+
Party 1
Thanatos
Thanatos
ModoGallardou
Thanatos
Level 67
God Stats
18W - 18L
1,535 SR
Queue Stats
229W - 240L
1,537 Elo+
Party 1
Ares
Ares
RAM1H
Ares
Level 29
God Stats
14W - 8L
1,635 SR
Queue Stats
58W - 72L
1,480 Elo+
Party 1
Da Ji
Da Ji
Shione_Razor
Da Ji
Level 148
God Stats
1W - 5L
1,366 SR
Queue Stats
591W - 579L
1,519 Elo+
Solo
Aphrodite
Aphrodite
YogiGG
Aphrodite
Level 121
God Stats
5W - 6L
1,473 SR
Queue Stats
520W - 531L
1,389 Elo+
Solo
Team Averages
Level 98
1,510 SR
1,498 Elo+

VS

Team Averages
Level 214
1,648 SR
1,751 Elo+
Sol
Sol
 
Sol
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
PulgaAventureira
Horus
Level 279
God Stats
25W - 3L
1,723 SR
Queue Stats
222W - 52L
1,849 Elo+
Party 2
Anhur
Anhur
Siylva
Anhur
Level 269
God Stats
2W - 0L
1,661 SR
Queue Stats
96W - 13L
1,945 Elo+
Party 2
Cthulhu
Cthulhu
nnog
Cthulhu
Level 147
God Stats
2W - 0L
1,853 SR
Queue Stats
241W - 27L
1,961 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AleclouZ
Neith
8
1 / 4 / 0
4,788
479
1,689
7,256
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
ModoGallardou
Thanatos
6
2 / 5 / 1
4,592
459
1,867
8,288
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
RAM1H
Ares
7
0 / 4 / 0
4,364
436
716
9,125
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 6 / 2
4,843
484
2,438
6,855
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
YogiGG
Aphrodite
6
2 / 5 / 0
4,377
438
1,731
5,418
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 1 / 2
7,313
731
8,958
5,650
1,568
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
 
Scylla
10
4 / 3 / 5
6,190
619
5,248
5,287
1,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 5
6,232
623
4,267
4,789
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Siylva
Anhur
11
5 / 2 / 6
6,723
672
5,290
5,106
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
nnog
Cthulhu
12
5 / 1 / 5
7,309
731
4,804
6,638
4,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
7
Kills
24
24
Deaths
8
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
2
8
W
Scylla
 
Scylla
4
3
5
2.17
L
Neith
AleclouZ
Neith
1
4
0
0.25
L
Thanatos
ModoGallardou
Thanatos
2
5
1
0.5
W
3
1
5
5.5
L
Ares
RAM1H
Ares
0
4
0
0
L
2
6
2
0.5
W
Anhur
Siylva
Anhur
5
2
6
4
L
Aphrodite
YogiGG
Aphrodite
2
5
0
0.4
W
Cthulhu
nnog
Cthulhu
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,441
Damage
28,567
36,942
Taken
27,470
12,043
Mitigated
11,032
7,824
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,958
5,153
0
2,834
5,650
1,568
0
409
5,241
55,970
3,863
W
Scylla
 
Scylla
5,248
933
0
1,416
5,287
1,248
0
1,034
4,044
30,949
0
L
Neith
AleclouZ
Neith
1,689
915
0
1,124
7,256
1,829
0
4,857
2,292
0
25,480
L
Thanatos
ModoGallardou
Thanatos
1,867
905
0
3,750
8,288
1,585
0
2,446
5,624
0
14,634
W
4,267
1,624
117
1,809
4,789
2,251
0
249
4,540
0
17,597
L
Ares
RAM1H
Ares
716
0
0
977
9,125
4,981
0
5,355
3,598
10,624
0
L
2,438
276
0
550
6,855
2,065
0
2,052
4,409
779
10,013
W
Anhur
Siylva
Anhur
5,290
1,924
0
2,052
5,106
1,361
266
529
4,527
0
38,500
L
Aphrodite
YogiGG
Aphrodite
1,731
138
0
1,423
5,418
1,583
0
2,892
2,220
8,570
0
W
Cthulhu
nnog
Cthulhu
4,804
666
50
2,237
6,638
4,604
0
159
6,479
43,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,964
Gold Earned
33,767
116
Minions Killed
349
0
Camps Cleared
0
779,830
Distance Traveled
1,007,269
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,313
731
91
9
0
189,276
0
W
Scylla
6,190
619
59
6
0
204,485
1
L
Neith
4,788
479
34
3
0
185,344
0
L
Thanatos
4,592
459
28
3
0
171,630
0
W
Horus
6,232
623
25
3
0
203,930
0
L
Ares
4,364
436
15
2
0
171,600
0
L
Da Ji
4,843
484
17
2
0
140,657
3
W
Anhur
6,723
672
68
7
0
198,518
0
L
Aphrodite
4,377
438
22
2
0
110,599
0
W
Cthulhu
7,309
731
106
11
0
211,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role