Player Matchup

Cerberus
Cerberus
JesusChristhe1
Cerberus
Level 126
God Stats
0W - 2L
1,573 SR
Queue Stats
12W - 8L
1,605 Elo+
Solo
Chaac
Chaac
JuanVelaFalcon
Chaac
Level 49
God Stats
1W - 1L
1,652 SR
Queue Stats
56W - 60L
1,525 Elo+
Solo
Anubis
Anubis
melidabombjelli
Anubis
Level 68
God Stats
8W - 4L
1,585 SR
Queue Stats
41W - 34L
1,525 Elo+
Solo
Anhur
Anhur
namechanged8436
Anhur
Level 127
God Stats
0W - 3L
1,477 SR
Queue Stats
9W - 17L
1,267 Elo+
Solo
Mercury
Mercury
rmtoros
Mercury
Level 68
God Stats
0W - 2L
1,279 SR
Queue Stats
314W - 314L
1,559 Elo+
Solo
Team Averages
Level 88
1,513 SR
1,496 Elo+

VS

Team Averages
Level 97
1,434 SR
1,462 Elo+
Da Ji
Da Ji
 
Da Ji
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ATNCraven
Neith
Level 86
God Stats
1W - 2L
1,345 SR
Queue Stats
16W - 17L
1,497 Elo+
Party 2
Ymir
Ymir
KOHNUKI
Ymir
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 38L
1,398 Elo+
Party 1
Mulan
Mulan
RoddyJP
Mulan
Level 98
God Stats
87W - 75L
1,477 SR
Queue Stats
351W - 331L
1,461 Elo+
Solo
Nu Wa
Nu Wa
plain memory
Nu Wa
Level 105
God Stats
1W - 3L
1,346 SR
Queue Stats
126W - 120L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 1 / 2
5,882
535
4,228
7,101
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 0
5,912
537
6,638
11,116
9,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 3 / 1
7,169
652
4,644
7,630
3,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 3 / 0
4,720
429
2,836
6,631
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
rmtoros
Mercury
9
1 / 4 / 0
5,259
478
3,420
8,898
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
6 / 2 / 3
6,505
591
5,843
8,211
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
ATNCraven
Neith
11
2 / 1 / 3
6,096
554
5,366
5,537
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
KOHNUKI
Ymir
10
3 / 0 / 3
6,169
561
4,075
8,081
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
RoddyJP
Mulan
13
3 / 0 / 0
7,311
665
7,352
10,263
5,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 3 / 3
5,962
542
4,447
5,406
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
14
14
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
2
3
3.75
W
Neith
ATNCraven
Neith
2
1
3
3.5
L
Cerberus
1
1
2
2
L
0
3
0
0
W
Ymir
KOHNUKI
Ymir
3
0
3
4.5
W
Mulan
RoddyJP
Mulan
3
0
0
3
L
4
3
1
1.5
L
0
3
0
0
W
0
3
3
0.5
L
Mercury
rmtoros
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,766
Damage
27,083
41,376
Taken
37,498
21,724
Mitigated
16,438
11,473
Healing
8,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,843
1,748
0
1,606
8,211
2,379
0
2,711
5,500
0
35,580
W
Neith
ATNCraven
Neith
5,366
1,198
0
1,097
5,537
1,345
0
1,529
4,008
0
41,761
L
Cerberus
4,228
186
0
2,231
7,101
4,499
0
1,576
5,477
22,863
1,862
L
6,638
1,224
0
3,574
11,116
9,163
0
235
10,833
0
42,835
W
Ymir
KOHNUKI
Ymir
4,075
935
0
2,062
8,081
5,967
0
1,580
6,501
17,384
1,464
W
Mulan
RoddyJP
Mulan
7,352
1,653
0
2,467
10,263
5,666
0
0
10,263
0
51,955
L
4,644
0
0
3,182
7,630
3,221
0
2,859
4,572
52,126
690
L
2,836
1,588
0
1,206
6,631
1,904
0
842
5,741
0
21,849
W
4,447
1,174
0
1,213
5,406
1,081
0
2,326
3,080
31,943
0
L
Mercury
rmtoros
Mercury
3,420
1,720
0
1,280
8,898
2,937
0
2,216
6,569
0
31,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,942
Gold Earned
32,043
336
Minions Killed
312
0
Camps Cleared
0
1,072,119
Distance Traveled
1,039,568
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,505
591
51
5
0
234,796
0
W
Neith
6,096
554
89
8
0
220,071
3
L
Cerberus
5,882
535
39
4
0
215,060
0
L
Chaac
5,912
537
76
7
0
225,475
8
W
Ymir
6,169
561
22
2
0
210,864
0
W
Mulan
7,311
665
97
9
0
180,536
0
L
Anubis
7,169
652
121
11
0
192,826
0
L
Anhur
4,720
429
46
4
0
185,383
0
W
Nu Wa
5,962
542
53
5
0
193,301
4
L
Mercury
5,259
478
54
5
0
253,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role