Player Matchup

Jormungandr
Jormungandr
Nomadd254
Jormungandr
Level 112
God Stats
2W - 0L
1,712 SR
Queue Stats
29W - 28L
1,444 Elo+
Solo
Geb
Geb
Stinkyhyenas
Geb
Level 125
God Stats
2W - 0L
1,696 SR
Queue Stats
172W - 182L
1,495 Elo+
Solo
Yemoja
Yemoja
X Sestsuna
Yemoja
Level 128
God Stats
1W - 0L
1,377 SR
Queue Stats
9W - 1L
1,601 Elo+
Solo
Da Ji
Da Ji
kungfuWdreamz
Da Ji
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 34L
1,461 Elo+
Solo
Mulan
Mulan
xpinkishbadgerx
Mulan
Level 100
God Stats
3W - 2L
1,493 SR
Queue Stats
173W - 210L
1,427 Elo+
Solo
Team Averages
Level 114
1,556 SR
1,485 Elo+

VS

Team Averages
Level 87
1,480 SR
1,444 Elo+
Hel
Hel
 
Hel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Curbkiller8150
Hercules
Level 48
God Stats
0W - 2L
1,206 SR
Queue Stats
62W - 98L
1,425 Elo+
Party 1
Serqet
Serqet
ShinySet7796
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,459 Elo+
Party 1
Fenrir
Fenrir
dayane04081977
Fenrir
Level 175
God Stats
5W - 9L
1,385 SR
Queue Stats
350W - 371L
1,432 Elo+
Solo
Geb
Geb
wildcollieflower
Geb
Level 109
God Stats
2W - 1L
1,806 SR
Queue Stats
313W - 301L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Nomadd254
Jormungandr
16
3 / 1 / 19
8,953
895
14,295
12,198
9,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
6 / 1 / 17
9,432
943
12,941
14,906
10,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
X Sestsuna
Yemoja
15
0 / 1 / 23
8,312
831
7,317
13,448
13,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
11 / 3 / 11
9,654
965
12,009
10,396
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
5 / 7 / 7
7,867
787
7,415
10,765
6,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
4 / 3 / 5
7,851
785
11,709
10,334
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
11
1 / 4 / 4
6,827
683
4,464
12,638
8,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
14
2 / 4 / 6
7,684
768
4,322
10,986
8,734
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 8 / 1
7,482
748
10,046
14,125
9,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 7
7,361
736
12,119
14,784
13,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
35
25
Kills
12
13
Deaths
25
77
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
3
5
2.17
L
Hercules
1
4
4
0.75
W
Jormungandr
Nomadd254
Jormungandr
3
1
19
12.5
L
Serqet
2
4
6
1.25
W
6
1
17
14.5
W
Yemoja
X Sestsuna
Yemoja
0
1
23
11.5
L
5
8
1
0.69
W
11
3
11
5.5
L
0
6
7
0.58
W
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,977
Damage
42,660
61,713
Taken
62,867
47,683
Mitigated
44,295
29,302
Healing
19,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,709
1,668
3,902
5,240
10,334
4,025
0
5,913
4,087
24,507
934
L
Hercules
4,464
1,042
0
3,753
12,638
8,632
0
5,771
6,613
0
6,175
W
Jormungandr
Nomadd254
Jormungandr
14,295
3,954
994
2,640
12,198
9,857
204
5,569
6,282
31,499
1,158
L
Serqet
4,322
499
543
1,645
10,986
8,734
0
5,768
4,876
0
8,035
W
12,941
947
2,913
3,349
14,906
10,890
31
4,514
9,641
19,007
0
W
Yemoja
X Sestsuna
Yemoja
7,317
1,584
11,162
6,200
13,448
13,819
219
5,808
7,405
13,749
1,870
L
10,046
2,127
232
1,917
14,125
9,354
0
7,467
6,320
0
14,454
W
12,009
2,626
0
250
10,396
6,327
260
4,072
6,188
0
19,886
L
12,119
247
1,509
1,108
14,784
13,550
0
6,437
8,033
18,621
0
W
7,415
1,204
1,025
769
10,765
6,790
133
3,654
7,111
0
9,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,218
Gold Earned
37,205
96
Minions Killed
67
0
Camps Cleared
0
971,733
Distance Traveled
798,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,851
785
34
3
0
176,649
0
L
Hercules
6,827
683
3
0
0
103,493
0
W
Jormungandr
8,953
895
34
3
0
177,257
0
L
Serqet
7,684
768
12
1
0
168,425
0
W
Geb
9,432
943
15
2
0
226,523
0
W
Yemoja
8,312
831
17
2
0
200,116
0
L
Fenrir
7,482
748
6
1
0
190,565
0
W
Da Ji
9,654
965
19
2
0
206,890
0
L
Geb
7,361
736
12
1
0
159,489
0
W
Mulan
7,867
787
11
1
0
160,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role