Player Matchup

Tyr
Tyr
 
Tyr
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
BundIeOfSticks
Apollo
Level 158
God Stats
16W - 1L
1,847 SR
Queue Stats
644W - 87L
1,905 Elo+
Party 1
Janus
Janus
C0tt0nPicker
Janus
Level 122
God Stats
15W - 4L
1,975 SR
Queue Stats
79W - 13L
1,917 Elo+
Party 1
Maui
Maui
JonnieSinz
Maui
Level 169
God Stats
46W - 3L
1,875 SR
Queue Stats
501W - 73L
1,898 Elo+
Party 1
Ne Zha
Ne Zha
nxiong24
Ne Zha
Level 15
God Stats
7W - 1L
1,751 SR
Queue Stats
144W - 11L
1,914 Elo+
Party 1
Team Averages
Level 128
1,790 SR
1,827 Elo+

VS

Team Averages
Level 130
1,556 SR
1,487 Elo+
Thanatos
Thanatos
Trillbobsmwag
Thanatos
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
eli8102
Baron Samedi
Level 113
God Stats
6W - 6L
1,509 SR
Queue Stats
121W - 105L
1,494 Elo+
Solo
Surtr
Surtr
sparda2179
Surtr
Level 119
God Stats
4W - 6L
1,525 SR
Queue Stats
202W - 222L
1,480 Elo+
Party 2
Chiron
Chiron
stoppingtoast92
Chiron
Level 158
God Stats
1W - 2L
1,606 SR
Queue Stats
98W - 108L
1,477 Elo+
Solo
Achilles
Achilles
xPurpleAmericAx
Achilles
Level 182
God Stats
2W - 4L
1,641 SR
Queue Stats
215W - 242L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 0 / 10
5,427
1,085
4,514
4,374
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 14
5,585
1,117
5,451
3,194
861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
4 / 0 / 7
5,752
1,150
3,090
1,527
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
2 / 1 / 10
5,247
1,049
1,687
5,511
3,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
nxiong24
Ne Zha
11
7 / 2 / 7
5,928
1,186
6,501
3,976
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Trillbobsmwag
Thanatos
10
1 / 3 / 1
4,977
995
2,951
3,986
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
eli8102
Baron Samedi
9
1 / 2 / 0
4,849
970
2,783
3,406
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
8
1 / 5 / 2
4,743
949
2,348
7,131
4,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
2 / 3 / 0
5,623
1,125
1,880
5,123
1,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
8
0 / 3 / 2
4,498
900
2,986
4,215
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
16
Kills
5
5
Deaths
16
48
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
10
7
W
1
2
14
4
W
4
0
7
7.5
W
2
1
10
7
L
Thanatos
Trillbobsmwag
Thanatos
1
3
1
0.5
L
Baron Samedi
eli8102
Baron Samedi
1
2
0
0.5
W
Ne Zha
nxiong24
Ne Zha
7
2
7
5.25
L
Surtr
1
5
2
0.4
L
2
3
0
0.67
L
Achilles
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,243
Damage
12,948
18,582
Taken
23,861
8,145
Mitigated
10,983
1,825
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,514
213
0
462
4,374
1,425
0
741
3,566
0
10,099
W
5,451
3,059
0
240
3,194
861
0
187
2,947
0
16,178
W
3,090
376
0
68
1,527
371
0
172
1,322
14,557
276
W
1,687
536
0
133
5,511
3,936
0
1,623
3,799
3,597
0
L
Thanatos
Trillbobsmwag
Thanatos
2,951
375
0
991
3,986
1,320
0
1,054
2,932
0
8,699
L
Baron Samedi
eli8102
Baron Samedi
2,783
456
175
941
3,406
1,043
0
266
3,012
10,307
0
W
Ne Zha
nxiong24
Ne Zha
6,501
2,054
0
922
3,976
1,552
0
197
3,745
0
14,255
L
Surtr
2,348
919
0
950
7,131
4,626
0
1,872
5,131
158
2,886
L
1,880
437
30
796
5,123
1,341
0
633
4,226
0
11,891
L
Achilles
2,986
623
0
614
4,215
2,653
0
832
3,255
0
4,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,939
Gold Earned
24,690
100
Minions Killed
61
0
Camps Cleared
0
617,764
Distance Traveled
444,882
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,427
1,085
12
2
0
133,306
0
W
Apollo
5,585
1,117
29
6
0
120,025
0
W
Janus
5,752
1,150
39
8
0
124,721
0
W
Maui
5,247
1,049
3
1
0
116,750
0
L
Thanatos
4,977
995
15
3
0
100,234
0
L
Baron Samedi
4,849
970
18
4
0
92,119
0
W
Ne Zha
5,928
1,186
17
3
0
122,962
0
L
Surtr
4,743
949
4
1
0
78,576
0
L
Chiron
5,623
1,125
22
4
0
94,224
1
L
Achilles
4,498
900
2
0
0
79,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role