Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Angolano80cm
Hercules
Level 158
God Stats
0W - 1L
1,663 SR
Queue Stats
129W - 130L
1,559 Elo+
Solo
Baba Yaga
Baba Yaga
FNSalazar
Baba Yaga
Level 128
God Stats
2W - 4L
1,367 SR
Queue Stats
98W - 100L
1,547 Elo+
Party 1
Kumbhakarna
Kumbhakarna
NBrest
Kumbhakarna
Level 146
God Stats
22W - 26L
1,496 SR
Queue Stats
174W - 174L
1,502 Elo+
Party 1
Team Averages
Level 137
1,505 SR
1,522 Elo+

VS

Team Averages
Level 138
1,532 SR
1,420 Elo+
Agni
Agni
 
Agni
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Matty1032
Sun Wukong
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 44L
1,513 Elo+
Solo
Ne Zha
Ne Zha
Toxic Legion491
Ne Zha
Level 144
God Stats
5W - 2L
1,803 SR
Queue Stats
276W - 269L
1,495 Elo+
Party 2
Terra
Terra
brayansuarez123
Terra
Level 89
God Stats
17W - 15L
1,561 SR
Queue Stats
53W - 57L
1,505 Elo+
Party 2
Medusa
Medusa
pedrowm3
Medusa
Level 122
God Stats
2W - 1L
1,296 SR
Queue Stats
42W - 42L
1,089 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 1
6,675
668
5,750
6,734
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
 
Anubis
10
0 / 4 / 0
5,483
548
2,810
5,093
2,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Angolano80cm
Hercules
8
1 / 1 / 1
5,161
516
3,339
6,105
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
FNSalazar
Baba Yaga
10
0 / 2 / 1
5,212
521
3,140
6,578
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
NBrest
Kumbhakarna
10
2 / 2 / 1
5,485
549
3,350
8,908
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 0 / 1
6,403
640
6,242
4,284
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Matty1032
Sun Wukong
12
4 / 0 / 1
7,092
709
5,615
8,443
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 1
6,278
628
4,308
9,356
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
5,412
541
2,262
4,563
2,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
pedrowm3
Medusa
9
0 / 3 / 1
5,224
522
2,942
7,117
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
10
10
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
1
2.5
L
Anubis
 
Anubis
0
4
0
0
W
Agni
 
Agni
2
0
1
2.5
L
Hercules
Angolano80cm
Hercules
1
1
1
1.5
L
Baba Yaga
FNSalazar
Baba Yaga
0
2
1
0.25
W
Sun Wukong
Matty1032
Sun Wukong
4
0
1
4.5
L
Kumbhakarna
NBrest
Kumbhakarna
2
2
1
1.25
W
3
2
1
1.75
W
1
1
1
1.5
W
Medusa
pedrowm3
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,389
Damage
21,369
33,418
Taken
33,763
13,721
Mitigated
13,629
11,304
Healing
14,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,750
2,611
0
3,788
6,734
2,231
0
672
6,062
0
56,252
L
Anubis
 
Anubis
2,810
161
0
1,380
5,093
2,604
0
0
4,791
31,533
534
W
Agni
 
Agni
6,242
377
0
807
4,284
1,236
583
1,865
2,261
42,233
965
L
Hercules
Angolano80cm
Hercules
3,339
925
0
2,783
6,105
4,045
0
1,892
4,082
0
10,529
L
Baba Yaga
FNSalazar
Baba Yaga
3,140
405
0
1,069
6,578
1,367
0
4,991
1,587
28,982
0
W
Sun Wukong
Matty1032
Sun Wukong
5,615
1,722
0
3,562
8,443
5,391
0
3,245
5,198
0
42,576
L
Kumbhakarna
NBrest
Kumbhakarna
3,350
753
0
2,284
8,908
3,474
0
762
8,062
26,310
12,049
W
4,308
1,103
0
4,644
9,356
3,070
0
3,416
5,772
0
39,915
W
2,262
312
2,172
1,169
4,563
2,031
0
429
4,098
11,348
1,386
W
Medusa
pedrowm3
Medusa
2,942
1,358
0
2,224
7,117
1,901
0
0
7,117
0
31,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,016
Gold Earned
30,409
324
Minions Killed
338
0
Camps Cleared
0
1,024,420
Distance Traveled
1,090,651
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,675
668
101
10
0
187,122
2
L
Anubis
5,483
548
74
7
0
184,813
2
W
Agni
6,403
640
95
10
0
199,323
6
L
Hercules
5,161
516
14
1
0
204,559
1
L
Baba Yaga
5,212
521
72
7
0
223,022
0
W
Sun Wukong
7,092
709
84
8
0
208,575
2
L
Kumbhakarna
5,485
549
63
6
0
224,904
2
W
Ne Zha
6,278
628
68
7
0
253,928
2
W
Terra
5,412
541
26
3
0
225,704
2
W
Medusa
5,224
522
65
7
0
203,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role