Player Matchup

Lancelot
Lancelot
JayHarris1469
Lancelot
Level 128
God Stats
17W - 7L
1,680 SR
Queue Stats
233W - 219L
1,521 Elo+
Party 1
Zhong Kui
Zhong Kui
PatMahomes22
Zhong Kui
Level 109
God Stats
10W - 16L
1,462 SR
Queue Stats
146W - 140L
1,482 Elo+
Party 1
Ra
Ra
TaCxJoKeRzZ
Ra
Level 108
God Stats
6W - 5L
1,522 SR
Queue Stats
65W - 56L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
WtbEuphoria
Nu Wa
Level 114
God Stats
14W - 4L
1,580 SR
Queue Stats
114W - 98L
1,533 Elo+
Solo
Horus
Horus
YargenBlargen
Horus
Level 159
God Stats
3W - 1L
1,632 SR
Queue Stats
215W - 191L
1,487 Elo+
Solo
Team Averages
Level 124
1,575 SR
1,506 Elo+

VS

Team Averages
Level 104
1,483 SR
1,557 Elo+
Ymir
Ymir
Agust29
Ymir
Level 87
God Stats
4W - 7L
1,498 SR
Queue Stats
34W - 33L
1,447 Elo+
Solo
Scylla
Scylla
Iovemeplz
Scylla
Level 141
God Stats
7W - 10L
1,482 SR
Queue Stats
550W - 519L
1,541 Elo+
Solo
Cupid
Cupid
TheeCrescent
Cupid
Level 126
God Stats
10W - 13L
1,502 SR
Queue Stats
257W - 240L
1,429 Elo+
Solo
Guan Yu
Guan Yu
ZeusieJuicy
Guan Yu
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,919 Elo+
Solo
Hun Batz
Hun Batz
niwatori2828jp
Hun Batz
Level 74
God Stats
2W - 8L
1,432 SR
Queue Stats
302W - 317L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JayHarris1469
Lancelot
12
4 / 0 / 0
6,280
628
2,079
5,376
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
PatMahomes22
Zhong Kui
11
3 / 0 / 7
6,079
608
7,749
3,223
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 0 / 1
6,255
626
1,939
2,853
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 6
6,240
624
5,669
3,184
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 0 / 5
6,561
656
6,763
6,818
4,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Agust29
Ymir
6
0 / 5 / 0
4,386
439
1,065
10,463
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Iovemeplz
Scylla
9
0 / 3 / 0
5,130
513
2,014
3,660
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 3 / 0
4,632
463
4,236
6,349
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
ZeusieJuicy
Guan Yu
8
0 / 2 / 0
4,959
496
841
7,273
4,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hun Batz
9
0 / 2 / 0
4,892
489
1,581
7,487
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
15
Kills
0
0
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
Agust29
Ymir
0
5
0
0
L
Scylla
Iovemeplz
Scylla
0
3
0
0
W
Lancelot
JayHarris1469
Lancelot
4
0
0
4
W
Zhong Kui
PatMahomes22
Zhong Kui
3
0
7
6.5
W
2
0
1
2.5
L
0
3
0
0
W
1
0
6
4
W
5
0
5
7.5
L
Guan Yu
ZeusieJuicy
Guan Yu
0
2
0
0
L
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
9,737
21,454
Taken
35,232
10,479
Mitigated
13,001
12,066
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Agust29
Ymir
1,065
238
0
2,559
10,463
4,668
0
4,431
6,032
8,446
0
L
Scylla
Iovemeplz
Scylla
2,014
269
0
600
3,660
928
0
1,677
1,925
30,200
0
W
Lancelot
JayHarris1469
Lancelot
2,079
211
0
3,748
5,376
2,174
0
455
4,921
0
46,861
W
Zhong Kui
PatMahomes22
Zhong Kui
7,749
3,846
0
2,074
3,223
2,400
179
472
2,751
36,496
11,400
W
1,939
269
178
1,819
2,853
841
112
1,276
1,577
39,031
1,106
L
4,236
2,311
84
2,225
6,349
1,517
0
1,867
4,482
0
31,816
W
5,669
1,571
0
722
3,184
697
0
0
3,184
37,255
875
W
6,763
2,594
480
3,045
6,818
4,367
0
876
5,942
0
18,214
L
Guan Yu
ZeusieJuicy
Guan Yu
841
204
68
2,040
7,273
4,032
0
3,960
3,313
0
23,840
L
Hun Batz
1,581
113
0
2,527
7,487
1,856
0
2,244
5,155
0
28,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,415
Gold Earned
23,999
344
Minions Killed
249
0
Camps Cleared
0
1,059,149
Distance Traveled
920,242
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,386
439
9
1
0
176,650
3
L
Scylla
5,130
513
72
7
0
180,427
0
W
Lancelot
6,280
628
89
9
0
250,188
2
W
Zhong Kui
6,079
608
84
8
0
185,604
2
W
Ra
6,255
626
89
9
0
215,197
0
L
Cupid
4,632
463
61
6
0
167,638
0
W
Nu Wa
6,240
624
68
7
0
185,631
1
W
Horus
6,561
656
14
1
0
222,529
3
L
Guan Yu
4,959
496
45
5
0
169,191
4
L
Hun Batz
4,892
489
62
6
0
226,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role