Player Matchup

Fenrir
Fenrir
AcidWizard00105
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,425 Elo+
Party 4
Hercules
Hercules
Devel166347
Hercules
Level 32
God Stats
2W - 4L
1,516 SR
Queue Stats
7W - 10L
1,425 Elo+
Party 4
Cu Chulainn
Cu Chulainn
PapaSpankBank
Cu Chulainn
Level 69
God Stats
1W - 3L
1,450 SR
Queue Stats
5W - 16L
1,239 Elo+
Solo
Medusa
Medusa
X_phatty_X
Medusa
Level 29
God Stats
1W - 1L
1,669 SR
Queue Stats
40W - 52L
1,402 Elo+
Party 2
Vulcan
Vulcan
ZomBCow
Vulcan
Level 108
God Stats
3W - 4L
1,517 SR
Queue Stats
46W - 56L
1,407 Elo+
Party 2
Team Averages
Level 53
1,531 SR
1,379 Elo+

VS

Team Averages
Level 66
1,447 SR
1,385 Elo+
Olorun
Olorun
 
Olorun
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CHORIFRITO
Nemesis
Level 67
God Stats
6W - 1L
1,742 SR
Queue Stats
98W - 109L
1,424 Elo+
Party 3
Bellona
Bellona
DeterminedCloud
Bellona
Level 15
God Stats
1W - 2L
1,208 SR
Queue Stats
5W - 8L
1,287 Elo+
Party 1
Fafnir
Fafnir
IamCptnFlint
Fafnir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
Julioesmalo
Danzaburou
Level 47
God Stats
1W - 1L
1,285 SR
Queue Stats
56W - 63L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,820
416
832
6,075
1,854
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hercules
Devel166347
Hercules
10
1 / 5 / 2
6,809
486
4,534
12,581
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
PapaSpankBank
Cu Chulainn
13
4 / 2 / 0
8,065
576
5,268
8,285
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
X_phatty_X
Medusa
10
1 / 4 / 2
6,223
445
4,430
9,559
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
ZomBCow
Vulcan
14
4 / 3 / 0
8,022
573
6,417
5,806
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 4 / 3
7,117
508
1,491
7,565
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
CHORIFRITO
Nemesis
13
4 / 2 / 0
7,181
513
2,725
8,394
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 3 / 0
7,540
539
5,128
9,323
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
11
2 / 1 / 6
7,299
521
5,758
9,916
11,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Julioesmalo
Danzaburou
11
4 / 1 / 4
7,151
511
9,179
5,461
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
11
Kills
15
17
Deaths
11
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
4
3
0.38
L
1
3
1
0.5
W
Nemesis
CHORIFRITO
Nemesis
4
2
0
2
W
5
3
0
1.67
L
Hercules
Devel166347
Hercules
1
5
2
0.4
W
Fafnir
2
1
6
5
W
Danzaburou
Julioesmalo
Danzaburou
4
1
4
6
L
Cu Chulainn
PapaSpankBank
Cu Chulainn
4
2
0
2
L
Medusa
X_phatty_X
Medusa
1
4
2
0.5
L
Vulcan
ZomBCow
Vulcan
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
24,281
42,306
Taken
40,659
22,489
Mitigated
22,129
9,203
Healing
9,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,491
494
170
1,958
7,565
1,935
1,235
3,589
3,668
40,155
4,102
L
832
589
0
619
6,075
1,854
0
193
5,882
0
26,097
W
Nemesis
CHORIFRITO
Nemesis
2,725
858
0
1,129
8,394
2,697
27
1,749
6,483
0
47,220
W
5,128
2,391
0
1,859
9,323
4,355
0
642
8,146
0
38,726
L
Hercules
Devel166347
Hercules
4,534
1,223
0
3,165
12,581
8,348
0
2,206
10,375
0
23,321
W
Fafnir
5,758
1,590
0
2,750
9,916
11,513
82
0
9,916
13,608
0
W
Danzaburou
Julioesmalo
Danzaburou
9,179
4,467
0
2,052
5,461
1,629
0
0
5,461
0
43,738
L
Cu Chulainn
PapaSpankBank
Cu Chulainn
5,268
1,361
0
1,717
8,285
7,107
215
0
8,285
0
44,220
L
Medusa
X_phatty_X
Medusa
4,430
1,953
0
3,242
9,559
3,091
0
3,904
5,655
0
37,345
L
Vulcan
ZomBCow
Vulcan
6,417
305
0
460
5,806
2,089
511
741
5,065
52,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
36,288
312
Minions Killed
311
0
Camps Cleared
0
1,288,021
Distance Traveled
1,284,091
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,117
508
85
6
0
228,499
1
L
Fenrir
5,820
416
47
3
0
276,685
0
W
Nemesis
7,181
513
83
6
0
310,222
0
W
Bellona
7,540
539
55
4
0
265,383
0
L
Hercules
6,809
486
34
2
0
277,379
0
W
Fafnir
7,299
521
14
1
0
225,013
0
W
Danzaburou
7,151
511
74
5
0
254,974
0
L
Cu Chulainn
8,065
576
65
5
0
254,971
0
L
Medusa
6,223
445
62
4
0
236,485
0
L
Vulcan
8,022
573
104
7
0
242,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role