Player Matchup

Sun Wukong
Sun Wukong
AlexRz92YT
Sun Wukong
Level 149
God Stats
7W - 7L
1,666 SR
Queue Stats
15W - 16L
1,445 Elo+
Party 1
Mercury
Mercury
I Settzer I
Mercury
Level 128
God Stats
15W - 10L
1,606 SR
Queue Stats
130W - 126L
1,457 Elo+
Solo
Geb
Geb
Lanonandek
Geb
Level 158
God Stats
15W - 14L
1,559 SR
Queue Stats
224W - 219L
1,495 Elo+
Party 1
Ishtar
Ishtar
gameintelect10
Ishtar
Level 65
God Stats
2W - 0L
1,725 SR
Queue Stats
180W - 186L
1,434 Elo+
Solo
Nu Wa
Nu Wa
iTzDav1D
Nu Wa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,448 Elo+
Party 1
Team Averages
Level 131
1,611 SR
1,456 Elo+

VS

Team Averages
Level 111
1,404 SR
1,501 Elo+
Hercules
Hercules
AyubN
Hercules
Level 146
God Stats
0W - 2L
1,338 SR
Queue Stats
14W - 11L
1,571 Elo+
Party 2
Chang'e
Chang'e
Clap God 3K
Chang'e
Level 92
God Stats
0W - 7L
1,078 SR
Queue Stats
339W - 324L
1,480 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RuthlessMinime
Ah Muzen Cab
Level 88
God Stats
6W - 8L
1,528 SR
Queue Stats
401W - 397L
1,455 Elo+
Party 3
Ganesha
Ganesha
V2Jay
Ganesha
Level 126
God Stats
6W - 4L
1,730 SR
Queue Stats
209W - 199L
1,523 Elo+
Party 2
Chronos
Chronos
yulencaleb
Chronos
Level 103
God Stats
1W - 3L
1,348 SR
Queue Stats
156W - 141L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexRz92YT
Sun Wukong
20
11 / 2 / 5
14,393
600
23,067
23,831
20,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
I Settzer I
Mercury
15
0 / 5 / 5
9,666
403
2,248
16,138
6,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
0 / 0 / 13
9,660
403
9,180
12,377
10,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 0 / 6
13,183
549
11,382
8,623
3,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
iTzDav1D
Nu Wa
18
2 / 1 / 10
11,697
487
18,534
10,928
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AyubN
Hercules
19
4 / 4 / 2
11,865
494
13,549
22,115
30,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Clap God 3K
Chang'e
18
4 / 2 / 2
10,864
453
14,247
17,666
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
RuthlessMinime
Ah Muzen Cab
16
0 / 3 / 3
10,155
423
6,880
12,339
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ganesha
V2Jay
Ganesha
14
0 / 4 / 5
10,077
420
5,627
21,307
25,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
yulencaleb
Chronos
15
0 / 8 / 1
9,995
416
4,838
19,300
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
21
Kills
8
8
Deaths
21
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AlexRz92YT
Sun Wukong
11
2
5
6.75
L
Hercules
AyubN
Hercules
4
4
2
1.25
L
Chang'e
Clap God 3K
Chang'e
4
2
2
2.5
W
Mercury
I Settzer I
Mercury
0
5
5
0.5
W
0
0
13
6.5
L
Ah Muzen Cab
RuthlessMinime
Ah Muzen Cab
0
3
3
0.5
L
Ganesha
V2Jay
Ganesha
0
4
5
0.63
W
8
0
6
11
W
Nu Wa
iTzDav1D
Nu Wa
2
1
10
7
L
Chronos
yulencaleb
Chronos
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,411
Damage
45,141
71,897
Taken
92,727
44,163
Mitigated
70,938
11,216
Healing
25,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AlexRz92YT
Sun Wukong
23,067
3,933
0
2,172
23,831
20,392
0
5,678
17,492
0
121,001
L
Hercules
AyubN
Hercules
13,549
3,315
0
8,194
22,115
30,489
25
5,942
16,173
0
86,341
L
Chang'e
Clap God 3K
Chang'e
14,247
681
1,582
9,195
17,666
5,739
0
5,173
12,493
104,104
1,240
W
Mercury
I Settzer I
Mercury
2,248
911
0
620
16,138
6,425
144
4,722
11,237
0
66,961
W
9,180
541
0
3,369
12,377
10,496
99
4,941
7,201
36,459
0
L
Ah Muzen Cab
RuthlessMinime
Ah Muzen Cab
6,880
1,582
0
1,243
12,339
3,730
210
5,143
7,196
0
93,648
L
Ganesha
V2Jay
Ganesha
5,627
112
44
3,513
21,307
25,616
0
5,265
16,042
55,269
1,247
W
11,382
7,146
0
4,415
8,623
3,096
2,482
3,453
4,760
0
95,074
W
Nu Wa
iTzDav1D
Nu Wa
18,534
2,305
0
640
10,928
3,754
1,269
4,815
5,975
101,309
766
L
Chronos
yulencaleb
Chronos
4,838
1,138
0
2,188
19,300
5,364
1,432
6,610
12,690
57,470
2,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,599
Gold Earned
52,956
656
Minions Killed
662
0
Camps Cleared
0
2,390,518
Distance Traveled
2,349,034
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,393
600
164
7
0
491,927
3
L
Hercules
11,865
494
157
7
0
522,901
3
L
Chang'e
10,864
453
138
6
0
506,305
0
W
Mercury
9,666
403
95
4
0
418,979
3
W
Geb
9,660
403
56
2
0
528,095
0
L
Ah Muzen Cab
10,155
423
184
8
0
421,871
0
L
Ganesha
10,077
420
28
1
0
471,830
4
W
Ishtar
13,183
549
166
7
0
481,104
0
W
Nu Wa
11,697
487
175
7
0
470,413
6
L
Chronos
9,995
416
155
6
0
426,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role