Player Matchup

Nemesis
Nemesis
DaFlash6
Nemesis
Level 127
God Stats
28W - 28L
1,391 SR
Queue Stats
172W - 190L
1,485 Elo+
Solo
Guan Yu
Guan Yu
PostalDevotee15
Guan Yu
Level 145
God Stats
3W - 6L
1,277 SR
Queue Stats
44W - 53L
1,501 Elo+
Solo
Atlas
Atlas
TitanLuis787
Atlas
Level 124
God Stats
2W - 0L
1,770 SR
Queue Stats
14W - 17L
1,479 Elo+
Party 2
Hades
Hades
Warfarekiller18
Hades
Level 152
God Stats
2W - 1L
1,481 SR
Queue Stats
298W - 278L
1,545 Elo+
Solo
Neith
Neith
fernando412
Neith
Level 133
God Stats
1W - 0L
1,238 SR
Queue Stats
16W - 20L
1,465 Elo+
Party 2
Team Averages
Level 136
1,432 SR
1,495 Elo+

VS

Team Averages
Level 106
1,443 SR
1,494 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
GetAJobb
Mulan
Level 105
God Stats
0W - 4L
1,288 SR
Queue Stats
23W - 33L
1,473 Elo+
Party 1
Merlin
Merlin
Kingshott_PP
Merlin
Level 91
God Stats
3W - 5L
1,471 SR
Queue Stats
119W - 111L
1,540 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MR SAND3R5
Kumbhakarna
Level 100
God Stats
1W - 2L
1,457 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaFlash6
Nemesis
10
4 / 1 / 3
5,983
598
2,258
7,731
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 2
6,108
611
4,777
8,774
6,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 2 / 5
6,145
615
5,257
9,883
5,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 1
6,625
663
5,886
5,055
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 1 / 5
6,280
628
6,609
5,242
1,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 4 / 2
4,997
500
6,171
8,929
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
 
Serqet
9
1 / 3 / 1
4,872
487
3,270
7,667
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
GetAJobb
Mulan
11
3 / 2 / 0
6,092
609
4,754
10,334
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
10
0 / 2 / 0
5,378
538
3,002
3,879
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kumbhakarna
MR SAND3R5
Kumbhakarna
7
1 / 2 / 1
4,634
463
2,268
8,040
3,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
6
7
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
2
0.5
L
Serqet
 
Serqet
1
3
1
0.5
W
Nemesis
DaFlash6
Nemesis
4
1
3
5.5
L
Mulan
GetAJobb
Mulan
3
2
0
1.5
L
Merlin
0
2
0
0
L
Kumbhakarna
MR SAND3R5
Kumbhakarna
1
2
1
0.75
W
1
3
2
0.67
W
2
2
5
2.25
W
3
0
1
3.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,787
Damage
19,465
36,685
Taken
38,849
18,261
Mitigated
14,653
12,771
Healing
8,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,171
3,230
0
2,756
8,929
2,323
0
2,826
6,103
0
31,747
L
Serqet
 
Serqet
3,270
837
0
624
7,667
2,507
0
1,781
5,847
0
30,649
W
Nemesis
DaFlash6
Nemesis
2,258
162
0
709
7,731
2,467
310
787
6,932
0
34,323
L
Mulan
GetAJobb
Mulan
4,754
713
0
2,407
10,334
5,175
0
2,095
7,596
0
36,468
L
Merlin
3,002
76
0
296
3,879
1,157
0
2,870
1,009
30,021
139
L
Kumbhakarna
MR SAND3R5
Kumbhakarna
2,268
467
0
2,734
8,040
3,491
0
1,487
6,553
10,019
0
W
4,777
826
296
2,334
8,774
6,726
0
0
8,607
0
30,267
W
5,257
1,815
1,587
1,951
9,883
5,596
248
1,901
7,911
23,929
580
W
5,886
964
838
3,586
5,055
2,103
10
1,115
3,600
44,795
1,572
W
6,609
3,828
197
1,273
5,242
1,369
450
1,210
3,978
0
31,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,141
Gold Earned
25,973
287
Minions Killed
262
0
Camps Cleared
0
990,086
Distance Traveled
918,700
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,997
500
48
5
0
182,593
0
L
Serqet
4,872
487
57
6
0
237,802
0
W
Nemesis
5,983
598
57
6
0
231,908
4
L
Mulan
6,092
609
78
8
0
162,838
0
L
Merlin
5,378
538
69
7
0
169,964
0
L
Kumbhakarna
4,634
463
10
1
0
165,503
3
W
Guan Yu
6,108
611
60
6
0
198,550
0
W
Atlas
6,145
615
30
3
0
190,288
0
W
Hades
6,625
663
90
9
0
198,198
0
W
Neith
6,280
628
50
5
0
171,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role