Player Matchup

Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Arceus767
King Arthur
Level 89
God Stats
4W - 4L
1,250 SR
Queue Stats
49W - 39L
1,413 Elo+
Solo
Maui
Maui
Grenelian
Maui
Level 124
God Stats
8W - 9L
1,447 SR
Queue Stats
191W - 171L
1,508 Elo+
Solo
Janus
Janus
Sacatera
Janus
Level 89
God Stats
63W - 72L
1,463 SR
Queue Stats
199W - 198L
1,449 Elo+
Solo
Medusa
Medusa
TedStriker2610
Medusa
Level 69
God Stats
8W - 9L
1,521 SR
Queue Stats
256W - 272L
1,456 Elo+
Solo
Team Averages
Level 96
1,436 SR
1,465 Elo+

VS

Team Averages
Level 87
1,462 SR
1,474 Elo+
Nike
Nike
Alpha H0bo
Nike
Level 88
God Stats
24W - 19L
1,563 SR
Queue Stats
390W - 392L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
DaDizzyDrunkDude
Zhong Kui
Level 160
God Stats
29W - 17L
1,579 SR
Queue Stats
168W - 163L
1,519 Elo+
Solo
Izanami
Izanami
yiyesote
Izanami
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Bacchus
Bacchus
ynnejxela
Bacchus
Level 84
God Stats
27W - 28L
1,462 SR
Queue Stats
173W - 160L
1,449 Elo+
Party 1
Tsukuyomi
Tsukuyomi
zxBLADEMASTERzx
Tsukuyomi
Level 91
God Stats
0W - 2L
1,206 SR
Queue Stats
368W - 356L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 1 / 3
7,006
584
3,673
8,923
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Arceus767
King Arthur
11
1 / 1 / 2
6,571
548
5,065
12,338
9,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Maui
10
1 / 0 / 6
6,442
537
2,798
7,402
5,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Sacatera
Janus
13
4 / 1 / 3
7,613
634
6,072
3,730
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
3 / 0 / 2
6,980
582
4,714
5,651
1,799
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,174
598
8,678
11,396
6,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
11
1 / 3 / 1
6,379
532
3,456
8,349
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
yiyesote
Izanami
10
0 / 3 / 0
5,558
463
3,049
5,135
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
ynnejxela
Bacchus
11
0 / 2 / 0
5,733
478
2,253
5,242
4,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
zxBLADEMASTERzx
Tsukuyomi
10
1 / 3 / 1
5,732
478
3,715
7,686
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
3
3
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
3
5.5
L
1
2
0
0.5
W
King Arthur
Arceus767
King Arthur
1
1
2
2
L
Zhong Kui
1
3
1
0.5
W
Maui
1
0
6
4
W
Janus
Sacatera
Janus
4
1
3
5.5
W
3
0
2
4
L
Izanami
yiyesote
Izanami
0
3
0
0
L
Bacchus
ynnejxela
Bacchus
0
2
0
0
L
Tsukuyomi
zxBLADEMASTERzx
Tsukuyomi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,322
Damage
21,151
38,044
Taken
37,808
20,828
Mitigated
20,396
12,993
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,673
1,725
0
2,650
8,923
3,184
0
1,311
7,612
0
52,031
L
8,678
725
0
2,947
11,396
6,895
0
911
10,459
0
56,556
W
King Arthur
Arceus767
King Arthur
5,065
907
0
3,178
12,338
9,575
78
161
12,177
0
43,069
L
Zhong Kui
3,456
0
0
3,046
8,349
5,127
0
3,438
4,565
40,410
639
W
Maui
2,798
896
0
2,804
7,402
5,043
284
1,497
5,905
21,406
0
W
Janus
Sacatera
Janus
6,072
560
0
1,133
3,730
1,227
378
1,439
2,291
55,617
1,069
W
4,714
2,151
0
3,228
5,651
1,799
0
1,368
4,283
0
43,666
L
Izanami
yiyesote
Izanami
3,049
2,074
98
1,360
5,135
1,558
698
1,094
4,001
0
32,791
L
Bacchus
ynnejxela
Bacchus
2,253
407
0
1,301
5,242
4,512
70
1,012
4,199
28,339
1,449
L
Tsukuyomi
zxBLADEMASTERzx
Tsukuyomi
3,715
630
0
2,884
7,686
2,304
15
1,687
5,821
0
29,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,612
Gold Earned
30,576
378
Minions Killed
366
0
Camps Cleared
0
1,318,766
Distance Traveled
1,116,360
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,006
584
83
7
0
293,349
3
L
Nike
7,174
598
107
9
0
218,158
0
W
King Arthur
6,571
548
85
7
0
239,829
1
L
Zhong Kui
6,379
532
82
7
0
232,374
1
W
Maui
6,442
537
15
1
0
275,294
7
W
Janus
7,613
634
105
9
0
249,464
4
W
Medusa
6,980
582
90
8
0
260,830
2
L
Izanami
5,558
463
60
5
0
195,586
0
L
Bacchus
5,733
478
49
4
0
213,129
0
L
Tsukuyomi
5,732
478
68
6
0
257,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role