Player Matchup

Jormungandr
Jormungandr
ForsakenMonk69
Jormungandr
Level 128
God Stats
3W - 5L
1,309 SR
Queue Stats
211W - 234L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
Maui062194
Gilgamesh
Level 156
God Stats
2W - 3L
1,431 SR
Queue Stats
76W - 80L
1,492 Elo+
Party 2
Fenrir
Fenrir
Nin10dope
Fenrir
Level 153
God Stats
2W - 4L
1,211 SR
Queue Stats
291W - 298L
1,536 Elo+
Solo
Nox
Nox
PaganBehelit
Nox
Level 87
God Stats
2W - 1L
1,796 SR
Queue Stats
344W - 344L
1,519 Elo+
Party 2
Chaac
Chaac
cl4ym4tionTTV
Chaac
Level 108
God Stats
3W - 1L
1,512 SR
Queue Stats
99W - 102L
1,535 Elo+
Solo
Team Averages
Level 126
1,452 SR
1,509 Elo+

VS

Team Averages
Level 90
1,564 SR
1,487 Elo+
Nox
Nox
Balloonknott76
Nox
Level 176
God Stats
3W - 5L
1,688 SR
Queue Stats
232W - 241L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Joselo92
Gilgamesh
Level 58
God Stats
4W - 1L
1,777 SR
Queue Stats
67W - 59L
1,525 Elo+
Solo
Chiron
Chiron
Meanstew7236
Chiron
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 128L
1,434 Elo+
Solo
Izanami
Izanami
birdmen72
Izanami
Level 95
God Stats
0W - 2L
1,507 SR
Queue Stats
26W - 29L
1,489 Elo+
Party 1
Thoth
Thoth
xResists
Thoth
Level 107
God Stats
4W - 2L
1,350 SR
Queue Stats
220W - 224L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ForsakenMonk69
Jormungandr
17
6 / 4 / 16
10,235
930
11,608
13,926
17,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Maui062194
Gilgamesh
18
7 / 2 / 16
10,361
942
11,174
18,024
13,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Nin10dope
Fenrir
17
5 / 4 / 14
10,152
923
7,904
12,955
13,254
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

17
7 / 2 / 13
10,235
930
9,973
7,033
2,792
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 16
9,355
850
11,006
14,693
18,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
8,873
807
8,353
7,796
3,554
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
Joselo92
Gilgamesh
15
5 / 6 / 7
9,358
851
13,621
17,337
16,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
14
0 / 6 / 7
7,867
715
8,554
10,352
3,880
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
birdmen72
Izanami
14
2 / 5 / 6
8,109
737
7,503
11,225
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
xResists
Thoth
15
7 / 6 / 4
9,239
840
11,167
10,396
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
48
27
Kills
16
16
Deaths
27
75
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
W
Jormungandr
ForsakenMonk69
Jormungandr
6
4
16
3.5
L
Gilgamesh
Joselo92
Gilgamesh
5
6
7
1.42
W
Gilgamesh
Maui062194
Gilgamesh
7
2
16
7.5
L
Chiron
0
6
7
0.58
W
Fenrir
Nin10dope
Fenrir
5
4
14
3
W
7
2
13
6.75
L
Izanami
birdmen72
Izanami
2
5
6
1
W
2
4
16
2.5
L
Thoth
xResists
Thoth
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,665
Damage
49,198
66,631
Taken
57,106
65,326
Mitigated
31,846
18,793
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,353
635
436
1,706
7,796
3,554
0
2,997
4,577
18,130
676
W
Jormungandr
ForsakenMonk69
Jormungandr
11,608
2,162
1,015
2,327
13,926
17,627
762
3,758
9,732
28,922
499
L
Gilgamesh
Joselo92
Gilgamesh
13,621
3,819
692
3,577
17,337
16,194
0
7,030
9,999
0
22,294
W
Gilgamesh
Maui062194
Gilgamesh
11,174
2,656
314
5,754
18,024
13,428
301
5,680
12,111
0
20,623
L
Chiron
8,554
2,846
1,374
1,786
10,352
3,880
98
4,462
5,728
0
16,042
W
Fenrir
Nin10dope
Fenrir
7,904
1,466
1,022
2,062
12,955
13,254
1,757
2,633
10,013
262
11,537
W
9,973
537
585
1,163
7,033
2,792
2,522
3,244
3,662
20,836
0
L
Izanami
birdmen72
Izanami
7,503
2,555
193
2,047
11,225
4,113
920
4,183
6,861
0
20,011
W
11,006
1,154
2,187
2,364
14,693
18,225
543
3,680
10,796
0
25,343
L
Thoth
xResists
Thoth
11,167
631
707
1,628
10,396
4,105
0
2,672
7,553
20,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,338
Gold Earned
43,446
128
Minions Killed
118
0
Camps Cleared
0
1,063,610
Distance Traveled
955,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,873
807
40
4
0
200,028
0
W
Jormungandr
10,235
930
25
2
0
193,154
0
L
Gilgamesh
9,358
851
17
2
0
187,028
0
W
Gilgamesh
10,361
942
19
2
0
237,227
0
L
Chiron
7,867
715
13
1
0
177,459
0
W
Fenrir
10,152
923
14
1
0
212,193
0
W
Nox
10,235
930
31
3
0
213,412
0
L
Izanami
8,109
737
23
2
0
185,104
0
W
Chaac
9,355
850
39
4
0
207,624
0
L
Thoth
9,239
840
25
2
0
206,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role