Player Matchup

Bellona
Bellona
Silver I
HMAAN
Bellona
Silver I
Level 173
God Stats
4W - 6L
1,598 SR
Queue Stats
103W - 119L
1,320 MMR
Party 1
Jing Wei
Jing Wei
Silver IV
I Settzer I
Jing Wei
Silver IV
Level 128
God Stats
0W - 1L
1,457 SR
Queue Stats
7W - 9L
1,406 MMR
Solo
Nu Wa
Nu Wa
Gold III
Moelicious
Nu Wa
Gold III
Level 130
God Stats
1W - 4L
1,408 SR
Queue Stats
93W - 97L
1,536 MMR
Party 1
Loki
Loki
Bronze III
Nitroxriot
Loki
Bronze III
Level 58
God Stats
0W - 1L
1,735 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Maui
Maui
Bronze III
aSsIaN_nInGa_pRo
Maui
Bronze III
Level 43
God Stats
0W - 3L
1,468 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,533 SR
1,412 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,580 SR
1,465 MMR
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
Pablocaffeina
Zeus
Gold IV
Level 62
God Stats
5W - 3L
1,645 SR
Queue Stats
81W - 90L
1,453 MMR
Solo
Hun Batz
Hun Batz
Gold II
lordhacks
Hun Batz
Gold II
Level 152
God Stats
2W - 0L
1,756 SR
Queue Stats
73W - 72L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HMAAN
Bellona
10
1 / 4 / 0
6,866
490
7,517
13,153
10,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
I Settzer I
Jing Wei
13
1 / 5 / 0
7,740
553
5,156
10,267
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
11
0 / 5 / 1
6,296
450
4,612
7,571
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 0
6,209
444
3,463
9,258
2,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
6,161
440
2,215
11,048
6,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
SusanoFreyaThanatosThoth

VS

Bans
Ao KuangSerqetNeithCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
7 / 1 / 2
9,771
698
13,744
11,344
4,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
 
Achilles
14
3 / 0 / 3
8,911
637
5,353
12,389
11,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ganesha
 
Ganesha
12
0 / 0 / 11
8,450
604
3,222
9,704
8,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 1
9,270
662
4,647
5,245
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
lordhacks
Hun Batz
15
7 / 0 / 5
9,173
655
7,621
9,774
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
2
Kills
21
21
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
1
2
8
W
Achilles
 
Achilles
3
0
3
4.5
W
Ganesha
 
Ganesha
0
0
11
5.5
L
Bellona
HMAAN
Bellona
1
4
0
0.25
L
Jing Wei
I Settzer I
Jing Wei
1
5
0
0.2
L
Nu Wa
0
5
1
0.1
L
0
4
0
0
W
4
1
1
4.5
L
0
3
0
0
W
Hun Batz
lordhacks
Hun Batz
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,963
Damage
34,587
51,297
Taken
48,456
23,693
Mitigated
29,343
10,728
Healing
21,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
13,744
7,423
0
7,045
11,344
4,115
618
1,732
9,612
0
80,352
W
Achilles
 
Achilles
5,353
1,125
0
5,408
12,389
11,237
153
610
11,779
0
52,916
W
Ganesha
 
Ganesha
3,222
415
0
1,966
9,704
8,960
0
2,682
7,022
29,435
1,494
L
Bellona
HMAAN
Bellona
7,517
3,678
0
4,692
13,153
10,307
0
157
12,276
0
44,205
L
Jing Wei
I Settzer I
Jing Wei
5,156
3,825
0
1,335
10,267
2,720
160
462
9,727
0
51,283
L
Nu Wa
4,612
593
0
1,040
7,571
1,719
0
3,292
3,877
39,931
1,518
L
3,463
915
0
1,201
9,258
2,734
0
2,641
6,490
0
40,147
W
4,647
383
0
1,358
5,245
1,710
243
1,843
3,402
59,416
740
L
2,215
896
1,371
1,089
11,048
6,213
0
581
10,467
21,225
0
W
Hun Batz
lordhacks
Hun Batz
7,621
3,043
0
5,248
9,774
3,321
0
1,026
8,748
0
71,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
45,575
328
Minions Killed
461
0
Camps Cleared
0
1,323,680
Distance Traveled
1,468,986
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,771
698
129
9
0
272,156
3
W
Achilles
8,911
637
84
6
0
261,772
0
W
Ganesha
8,450
604
5
0
0
311,905
8
L
Bellona
6,866
490
67
5
0
189,781
3
L
Jing Wei
7,740
553
87
6
0
290,122
5
L
Nu Wa
6,296
450
80
6
0
231,013
5
L
Loki
6,209
444
66
5
0
313,363
0
W
Zeus
9,270
662
142
10
0
257,477
0
L
Maui
6,161
440
28
2
0
299,401
0
W
Hun Batz
9,173
655
101
7
0
365,676
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role