Player Matchup

Aphrodite
Aphrodite
CancerianMess
Aphrodite
Level 104
God Stats
20W - 23L
1,407 SR
Queue Stats
328W - 350L
1,486 Elo+
Solo
Kumbhakarna
Kumbhakarna
Quinbo36
Kumbhakarna
Level 150
God Stats
23W - 16L
1,588 SR
Queue Stats
586W - 653L
1,483 Elo+
Solo
Thor
Thor
StormTreze
Thor
Level 231
God Stats
4W - 8L
1,253 SR
Queue Stats
488W - 569L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
fidelg
Baron Samedi
Level 242
God Stats
35W - 14L
1,627 SR
Queue Stats
1,055W - 409L
1,680 Elo+
Solo
Bellona
Bellona
itsjessemccree
Bellona
Level 106
God Stats
2W - 4L
1,395 SR
Queue Stats
271W - 288L
1,484 Elo+
Solo
Team Averages
Level 167
1,454 SR
1,526 Elo+

VS

Team Averages
Level 85
1,454 SR
1,374 Elo+
Chaac
Chaac
H2oDiamondGamer
Chaac
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
52W - 63L
1,074 Elo+
Party 2
Artemis
Artemis
HOWTOBOILWATER
Artemis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,525 Elo+
Solo
Hades
Hades
JDOTHUNT
Hades
Level 49
God Stats
123W - 143L
1,508 SR
Queue Stats
145W - 173L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
c_money_cuzz
Hun Batz
Level 97
God Stats
5W - 6L
1,537 SR
Queue Stats
125W - 120L
1,476 Elo+
Party 1
Sol
Sol
dangerousduck918
Sol
Level 148
God Stats
21W - 27L
1,439 SR
Queue Stats
217W - 249L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CancerianMess
Aphrodite
17
5 / 0 / 12
11,003
1,100
8,576
9,100
5,998
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Quinbo36
Kumbhakarna
16
3 / 0 / 9
9,672
967
3,038
4,623
4,480
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 2 / 8
10,677
1,068
12,194
6,663
3,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
fidelg
Baron Samedi
17
3 / 0 / 14
10,833
1,083
14,253
7,450
6,827
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
2 / 2 / 10
10,428
1,043
7,641
8,318
7,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

326

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
9,442
944
10,425
17,116
9,485
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

14
0 / 0 / 0
8,155
816
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hades
JDOTHUNT
Hades
14
1 / 2 / 1
9,489
949
4,499
8,373
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
c_money_cuzz
Hun Batz
14
2 / 4 / 1
9,393
939
11,130
14,072
4,923
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 4 / 2
9,324
932
6,171
10,914
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
19
Kills
4
4
Deaths
19
53
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CancerianMess
Aphrodite
5
0
12
11
L
1
9
1
0.17
L
0
0
0
0
L
Hades
JDOTHUNT
Hades
1
2
1
0.75
W
Kumbhakarna
Quinbo36
Kumbhakarna
3
0
9
7.5
W
6
2
8
5
L
Hun Batz
c_money_cuzz
Hun Batz
2
4
1
0.63
L
0
4
2
0.25
W
Baron Samedi
fidelg
Baron Samedi
3
0
14
10
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,702
Damage
32,225
36,154
Taken
50,475
27,912
Mitigated
20,364
13,984
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CancerianMess
Aphrodite
8,576
475
3,852
5,621
9,100
5,998
0
3,522
5,578
22,486
0
L
10,425
1,926
0
890
17,116
9,485
0
7,647
9,469
0
19,741
L
0
0
0
0
0
0
0
0
0
0
0
L
Hades
JDOTHUNT
Hades
4,499
238
125
350
8,373
3,200
0
4,480
3,893
21,636
0
W
Kumbhakarna
Quinbo36
Kumbhakarna
3,038
147
0
0
4,623
4,480
0
1,937
2,686
6,383
69
W
12,194
878
0
116
6,663
3,085
0
525
6,138
0
26,679
L
Hun Batz
c_money_cuzz
Hun Batz
11,130
3,340
47
1,343
14,072
4,923
0
6,477
7,595
0
23,517
L
6,171
1,725
29
708
10,914
2,756
0
6,585
4,329
23,413
2,675
W
Baron Samedi
fidelg
Baron Samedi
14,253
679
1,972
1,941
7,450
6,827
0
1,421
6,029
26,867
1,548
W
7,641
2,278
0
482
8,318
7,522
0
2,983
5,335
0
28,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,613
Gold Earned
45,803
147
Minions Killed
125
7
Camps Cleared
5
849,825
Distance Traveled
723,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,003
1,100
43
4
0
193,648
0
L
Chaac
9,442
944
19
2
1
180,746
0
L
Artemis
8,155
816
0
0
0
4,941
0
L
Hades
9,489
949
44
4
1
177,329
0
W
Kumbhakarna
9,672
967
2
0
0
109,769
0
W
Thor
10,677
1,068
28
3
4
174,496
0
L
Hun Batz
9,393
939
15
2
1
203,895
0
L
Sol
9,324
932
47
5
2
156,756
0
W
Baron Samedi
10,833
1,083
28
3
0
183,170
0
W
Bellona
10,428
1,043
46
5
3
188,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role