Player Matchup

Ishtar
Ishtar
CrustySock23
Ishtar
Level 25
God Stats
7W - 5L
1,564 SR
Queue Stats
34W - 39L
1,398 Elo+
Party 1
Jormungandr
Jormungandr
GoHomeKid161
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,467 Elo+
Party 1
Arachne
Arachne
HappySpartan16
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,446 Elo+
Party 1
King Arthur
King Arthur
KingGho2t
King Arthur
Level 17
God Stats
2W - 1L
1,880 SR
Queue Stats
2W - 2L
1,568 Elo+
Party 1
Eset
Eset
sawyer1217
Eset
Level 66
God Stats
4W - 4L
1,494 SR
Queue Stats
35W - 42L
1,405 Elo+
Party 1
Team Averages
Level 27
1,587 SR
1,457 Elo+

VS

Team Averages
Level 143
1,445 SR
1,493 Elo+
Achilles
Achilles
AceThePoet
Achilles
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,522 Elo+
Party 2
Ishtar
Ishtar
Indra Cipactli
Ishtar
Level 222
God Stats
10W - 14L
1,372 SR
Queue Stats
557W - 553L
1,466 Elo+
Solo
Yemoja
Yemoja
PrinceEllucian
Yemoja
Level 42
God Stats
1W - 0L
1,286 SR
Queue Stats
35W - 43L
1,379 Elo+
Solo
Nu Wa
Nu Wa
Titan440xSRx
Nu Wa
Level 158
God Stats
2W - 0L
1,617 SR
Queue Stats
44W - 41L
1,535 Elo+
Party 2
Hun Batz
Hun Batz
tendedtrack62
Hun Batz
Level 146
God Stats
4W - 6L
1,448 SR
Queue Stats
157W - 156L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
0 / 1 / 2
6,541
436
5,018
10,520
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jormungandr
GoHomeKid161
Jormungandr
10
1 / 3 / 0
7,077
472
4,116
11,079
7,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 3 / 2
7,097
473
5,025
11,997
3,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
KingGho2t
King Arthur
10
0 / 4 / 0
6,378
425
1,331
11,129
4,177
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 8 / 2
7,521
501
10,933
13,266
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AceThePoet
Achilles
15
7 / 1 / 2
9,388
626
6,965
9,587
4,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 2
8,377
558
9,172
7,686
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 4
7,528
502
3,080
6,267
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 3 / 7
8,484
566
12,229
5,008
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
tendedtrack62
Hun Batz
15
9 / 2 / 4
9,375
625
10,063
15,633
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
19
19
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
AceThePoet
Achilles
7
1
2
8
L
Ishtar
0
1
2
1
L
Jormungandr
GoHomeKid161
Jormungandr
1
3
0
0.33
L
1
3
2
0.67
W
1
0
2
2
L
King Arthur
KingGho2t
King Arthur
0
4
0
0
W
0
1
4
2
W
2
3
7
1.83
L
5
8
2
0.75
W
Hun Batz
tendedtrack62
Hun Batz
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,423
Damage
41,509
57,991
Taken
44,181
21,534
Mitigated
16,088
15,792
Healing
22,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AceThePoet
Achilles
6,965
1,118
0
3,779
9,587
4,910
245
2,418
7,169
0
51,903
L
Ishtar
5,018
3,566
0
4,609
10,520
2,844
0
2,328
8,192
0
44,848
L
Jormungandr
GoHomeKid161
Jormungandr
4,116
564
0
2,089
11,079
7,645
0
3,240
7,791
17,528
0
L
5,025
3,388
0
3,985
11,997
3,512
0
3,822
8,175
0
45,802
W
9,172
6,359
0
2,336
7,686
2,502
168
2,695
4,991
0
77,012
L
King Arthur
KingGho2t
King Arthur
1,331
324
0
3,889
11,129
4,177
0
1,667
9,057
0
24,982
W
3,080
578
4,945
1,977
6,267
2,749
296
2,427
3,840
13,670
1,241
W
12,229
3,382
0
1,125
5,008
1,097
900
3,343
1,665
58,925
1,257
L
10,933
612
18
1,202
13,266
3,356
0
4,230
8,959
47,716
708
W
Hun Batz
tendedtrack62
Hun Batz
10,063
2,985
0
8,436
15,633
4,830
705
4,102
11,531
0
67,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,614
Gold Earned
43,152
309
Minions Killed
442
0
Camps Cleared
0
1,454,496
Distance Traveled
1,528,795
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,388
626
90
6
0
345,437
1
L
Ishtar
6,541
436
82
5
0
264,432
0
L
Jormungandr
7,077
472
25
2
0
287,693
1
L
Arachne
7,097
473
86
6
0
355,300
0
W
Ishtar
8,377
558
132
9
0
264,664
5
L
King Arthur
6,378
425
50
3
0
280,396
0
W
Yemoja
7,528
502
19
1
0
278,546
6
W
Nu Wa
8,484
566
89
6
0
290,055
2
L
Eset
7,521
501
66
4
0
266,675
0
W
Hun Batz
9,375
625
112
7
0
350,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role