Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Like em EASY
Ymir
Level 118
God Stats
3W - 3L
1,533 SR
Queue Stats
207W - 219L
1,434 Elo+
Solo
Sol
Sol
SoulEaterKage
Sol
Level 148
God Stats
5W - 9L
1,425 SR
Queue Stats
432W - 429L
1,497 Elo+
Solo
Hercules
Hercules
The-Jordanos
Hercules
Level 124
God Stats
0W - 3L
1,235 SR
Queue Stats
26W - 32L
1,465 Elo+
Party 2
Amaterasu
Amaterasu
sweetkoalakisses
Amaterasu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,407 Elo+
Solo
Team Averages
Level 101
1,439 SR
1,461 Elo+

VS

Team Averages
Level 146
1,564 SR
1,482 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
KingRicketYT
He Bo
Level 145
God Stats
8W - 5L
1,455 SR
Queue Stats
255W - 264L
1,479 Elo+
Party 1
Aphrodite
Aphrodite
MasM180
Aphrodite
Level 125
God Stats
2W - 2L
1,556 SR
Queue Stats
29W - 34L
1,450 Elo+
Solo
Athena
Athena
MiyuValkyrie
Athena
Level 155
God Stats
6W - 3L
1,580 SR
Queue Stats
223W - 210L
1,487 Elo+
Solo
Loki
Loki
powermurderkid2
Loki
Level 156
God Stats
2W - 0L
1,731 SR
Queue Stats
118W - 129L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
1
0 / 0 / 0
1,328
266
0
0
0
12
2 / 3 / 3
6,195
1,239
5,350
7,238
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 1 / 1
5,833
1,167
6,900
3,150
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
The-Jordanos
Hercules
5
0 / 0 / 0
4,328
866
0
0
0
Amaterasu
10
1 / 4 / 1
5,263
1,053
3,811
5,814
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 5
6,029
1,206
2,898
5,744
3,475
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 2 / 3
6,748
1,350
4,472
3,354
1,137
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Aphrodite
MasM180
Aphrodite
10
1 / 1 / 6
5,559
1,112
1,113
4,128
1,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
11
1 / 0 / 7
5,696
1,139
2,939
5,500
4,282
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 1 / 8
5,621
1,124
2,201
4,649
2,776
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
8
8
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
Hercules
 
Hercules
2
1
5
4.5
W
4
2
3
2.75
L
2
3
3
1.17
W
Aphrodite
MasM180
Aphrodite
1
1
6
4
W
Athena
1
0
7
4.5
L
2
1
1
2.5
L
Hercules
The-Jordanos
Hercules
0
0
0
0
W
0
1
8
4
L
Amaterasu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,061
Damage
13,623
16,202
Taken
23,375
9,480
Mitigated
13,608
4,102
Healing
12,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
 
Hercules
2,898
461
1,066
2,578
5,744
3,475
0
3,539
2,205
0
6,703
W
4,472
264
265
340
3,354
1,137
0
975
2,379
11,769
0
L
5,350
591
74
1,362
7,238
6,056
0
3,551
3,687
9,957
0
W
Aphrodite
MasM180
Aphrodite
1,113
554
2,744
2,082
4,128
1,938
93
2,334
1,794
8,651
0
W
Athena
2,939
253
1,058
919
5,500
4,282
0
2,559
2,941
5,281
0
L
6,900
1,423
214
1,526
3,150
1,149
0
1,564
1,586
16,665
959
L
Hercules
The-Jordanos
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
2,201
396
699
935
4,649
2,776
0
2,727
1,922
0
7,530
L
Amaterasu
3,811
959
0
926
5,814
2,275
0
3,409
2,349
0
5,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,947
Gold Earned
29,653
39
Minions Killed
57
0
Camps Cleared
0
312,364
Distance Traveled
579,836
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
1,328
266
0
0
0
0
0
W
Hercules
6,029
1,206
4
1
0
110,032
0
W
He Bo
6,748
1,350
17
3
0
112,178
0
L
Ymir
6,195
1,239
11
2
0
106,578
0
W
Aphrodite
5,559
1,112
16
3
0
107,006
0
W
Athena
5,696
1,139
3
1
0
129,524
0
L
Sol
5,833
1,167
25
5
0
103,552
0
L
Hercules
4,328
866
0
0
0
0
0
W
Loki
5,621
1,124
17
3
0
121,096
0
L
Amaterasu
5,263
1,053
3
1
0
102,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role