Player Matchup

Cerberus
Cerberus
IAzorhai
Cerberus
Level 89
God Stats
10W - 11L
1,500 SR
Queue Stats
415W - 419L
1,533 Elo+
Party 1
Medusa
Medusa
badema72
Medusa
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,449 Elo+
Solo
Chang'e
Chang'e
qsniperp
Chang'e
Level 109
God Stats
7W - 9L
1,565 SR
Queue Stats
734W - 762L
1,527 Elo+
Party 1
Arachne
Arachne
smilllly
Arachne
Level 93
God Stats
9W - 13L
1,432 SR
Queue Stats
93W - 76L
1,332 Elo+
Solo
Chaac
Chaac
st0mpa
Chaac
Level 58
God Stats
2W - 2L
1,279 SR
Queue Stats
91W - 89L
1,513 Elo+
Solo
Team Averages
Level 99
1,455 SR
1,471 Elo+

VS

Team Averages
Level 121
1,517 SR
1,432 Elo+
Vulcan
Vulcan
DRAG_THE_FENIX
Vulcan
Level 89
God Stats
4W - 2L
1,561 SR
Queue Stats
15W - 34L
1,302 Elo+
Party 2
Hun Batz
Hun Batz
KaGe_Fr3NesY
Hun Batz
Level 148
God Stats
9W - 3L
1,615 SR
Queue Stats
91W - 100L
1,494 Elo+
Party 2
Medusa
Medusa
KaGe_Marco18
Medusa
Level 107
God Stats
6W - 7L
1,551 SR
Queue Stats
60W - 79L
1,434 Elo+
Party 2
Arachne
Arachne
Msasuke199
Arachne
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 145L
1,448 Elo+
Party 2
Artio
Artio
rpnvmb3r
Artio
Level 104
God Stats
3W - 0L
1,356 SR
Queue Stats
77W - 73L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IAzorhai
Cerberus
8
0 / 2 / 2
4,761
595
3,721
9,460
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
badema72
Medusa
9
2 / 3 / 0
4,692
587
5,751
6,116
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
qsniperp
Chang'e
10
1 / 2 / 0
5,145
643
2,423
5,414
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
smilllly
Arachne
5
1 / 1 / 0
3,865
483
936
3,113
827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chaac
st0mpa
Chaac
10
0 / 1 / 0
5,431
679
5,793
7,299
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,481
685
2,322
2,829
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
KaGe_Fr3NesY
Hun Batz
10
4 / 1 / 0
5,426
678
4,237
6,760
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
9
2 / 1 / 1
5,223
653
6,644
5,686
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Msasuke199
Arachne
11
1 / 0 / 0
5,462
683
3,795
9,530
6,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
rpnvmb3r
Artio
9
1 / 1 / 2
5,237
655
3,339
8,298
4,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
9
9
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Cerberus
IAzorhai
Cerberus
0
2
2
0.5
W
Hun Batz
KaGe_Fr3NesY
Hun Batz
4
1
0
4
W
Medusa
2
1
1
2.5
W
Arachne
Msasuke199
Arachne
1
0
0
1
L
Medusa
badema72
Medusa
2
3
0
0.67
L
Chang'e
qsniperp
Chang'e
1
2
0
0.5
W
Artio
rpnvmb3r
Artio
1
1
2
2
L
Arachne
smilllly
Arachne
1
1
0
1
L
Chaac
st0mpa
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,624
Damage
20,337
31,402
Taken
33,103
14,864
Mitigated
14,689
9,803
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,322
0
0
392
2,829
633
606
1,860
747
29,074
1,343
L
Cerberus
IAzorhai
Cerberus
3,721
380
0
4,243
9,460
5,707
0
1,516
7,944
18,660
0
W
Hun Batz
KaGe_Fr3NesY
Hun Batz
4,237
1,639
0
2,922
6,760
1,871
0
376
6,360
0
31,069
W
Medusa
6,644
3,511
0
1,611
5,686
1,648
658
2,066
3,620
0
36,033
W
Arachne
Msasuke199
Arachne
3,795
2,536
0
6,304
9,530
6,023
0
0
9,530
0
30,478
L
Medusa
badema72
Medusa
5,751
2,333
0
1,195
6,116
1,793
0
1,717
4,399
0
26,706
L
Chang'e
qsniperp
Chang'e
2,423
225
40
1,393
5,414
1,246
0
1,803
3,448
30,438
0
W
Artio
rpnvmb3r
Artio
3,339
425
542
3,384
8,298
4,514
54
1,596
6,702
14,188
1,600
L
Arachne
smilllly
Arachne
936
692
0
962
3,113
827
0
213
2,877
0
9,710
L
Chaac
st0mpa
Chaac
5,793
1,242
0
1,970
7,299
5,291
0
0
7,299
0
41,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,894
Gold Earned
26,829
284
Minions Killed
240
0
Camps Cleared
0
714,012
Distance Traveled
914,785
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,481
685
62
8
0
173,432
0
L
Cerberus
4,761
595
48
6
0
169,007
1
W
Hun Batz
5,426
678
60
8
0
202,055
0
W
Medusa
5,223
653
48
6
0
167,262
0
W
Arachne
5,462
683
47
6
0
183,428
1
L
Medusa
4,692
587
39
5
0
175,687
3
L
Chang'e
5,145
643
67
8
0
166,007
3
W
Artio
5,237
655
23
3
0
188,608
0
L
Arachne
3,865
483
22
3
0
72,825
0
L
Chaac
5,431
679
108
14
0
130,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role