Player Matchup

Skadi
Skadi
Bellsbee2025
Skadi
Level 7
God Stats
19W - 35L
1,187 SR
Queue Stats
19W - 44L
1,072 Elo+
Party 1
Izanami
Izanami
GandolphMagic420
Izanami
Level 62
God Stats
4W - 13L
1,045 SR
Queue Stats
73W - 112L
1,187 Elo+
Party 1
Cerberus
Cerberus
zexelgold
Cerberus
Level 7
God Stats
2W - 3L
1,350 SR
Queue Stats
12W - 34L
1,085 Elo+
Party 1
Team Averages
Level 25
1,194 SR
1,115 Elo+

VS

Team Averages
Level 97
1,573 SR
1,492 Elo+
Hercules
Hercules
Drakesfell
Hercules
Level 144
God Stats
4W - 1L
1,728 SR
Queue Stats
79W - 74L
1,552 Elo+
Party 2
Mercury
Mercury
Humanie
Mercury
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,430 Elo+
Party 2
Janus
Janus
StazFor2020
Janus
Level 118
God Stats
4W - 1L
1,492 SR
Queue Stats
50W - 50L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,691
743
2,960
8,798
2,487
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 7 / 1
6,528
725
4,165
8,544
2,455
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
zexelgold
Cerberus
11
1 / 7 / 0
7,039
782
2,957
11,815
4,941
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Drakesfell
Hercules
15
7 / 0 / 14
9,271
1,030
9,419
10,321
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mercury
Humanie
Mercury
14
4 / 0 / 14
8,965
996
3,176
6,128
2,219
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
10 / 1 / 7
10,136
1,126
12,058
5,360
1,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
1
Kills
21
21
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Hercules
Drakesfell
Hercules
7
0
14
14
L
0
7
1
0.07
W
Mercury
Humanie
Mercury
4
0
14
11
W
10
1
7
13.5
L
Cerberus
zexelgold
Cerberus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,082
Damage
24,653
29,157
Taken
21,809
9,883
Mitigated
11,606
2,086
Healing
4,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,960
799
0
98
8,798
2,487
0
4,213
4,406
0
12,441
W
Hercules
Drakesfell
Hercules
9,419
3,025
0
2,660
10,321
7,545
576
1,022
9,299
0
17,994
L
4,165
2,275
229
328
8,544
2,455
0
3,385
5,000
0
16,147
W
Mercury
Humanie
Mercury
3,176
1,013
0
1,698
6,128
2,219
876
1,324
4,804
0
32,119
W
12,058
1,239
0
0
5,360
1,842
1,484
722
4,638
44,174
194
L
Cerberus
zexelgold
Cerberus
2,957
210
314
1,117
11,815
4,941
0
4,432
7,200
11,626
142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,258
Gold Earned
28,372
57
Minions Killed
137
0
Camps Cleared
0
414,218
Distance Traveled
589,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,691
743
18
2
0
131,385
0
W
Hercules
9,271
1,030
24
3
0
191,029
0
L
Izanami
6,528
725
27
3
0
142,401
0
W
Mercury
8,965
996
45
5
0
216,642
0
W
Janus
10,136
1,126
68
8
0
181,367
0
L
Cerberus
7,039
782
12
1
0
140,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role