Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BeanzGamer0110
Nu Wa
Level 65
God Stats
2W - 2L
1,426 SR
Queue Stats
57W - 92L
1,358 Elo+
Solo
Surtr
Surtr
Kids_Kids56788
Surtr
Level 24
God Stats
0W - 2L
1,260 SR
Queue Stats
4W - 30L
1,072 Elo+
Solo
Geb
Geb
gasolinechugger
Geb
Level 149
God Stats
15W - 12L
1,498 SR
Queue Stats
282W - 289L
1,438 Elo+
Solo
He Bo
He Bo
macbear2332
He Bo
Level 123
God Stats
0W - 4L
1,260 SR
Queue Stats
500W - 486L
1,461 Elo+
Solo
Team Averages
Level 103
1,389 SR
1,366 Elo+

VS

Team Averages
Level 118
1,513 SR
1,454 Elo+
Janus
Janus
KidStrives
Janus
Level 83
God Stats
8W - 6L
1,398 SR
Queue Stats
324W - 323L
1,488 Elo+
Party 1
Zeus
Zeus
StrRive
Zeus
Level 159
God Stats
4W - 5L
1,462 SR
Queue Stats
213W - 236L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
barbatoz9611
Nu Wa
Level 115
God Stats
10W - 1L
1,632 SR
Queue Stats
563W - 584L
1,438 Elo+
Solo
Nike
Nike
kungfuWdreamz
Nike
Level 103
God Stats
3W - 1L
1,612 SR
Queue Stats
66W - 52L
1,458 Elo+
Solo
Nemesis
Nemesis
warning6shotz9
Nemesis
Level 129
God Stats
8W - 8L
1,463 SR
Queue Stats
396W - 407L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
5 / 6 / 2
9,848
821
11,637
16,668
14,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 7 / 4
8,458
705
9,963
10,660
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 5 / 3
7,562
630
1,558
16,508
5,342
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 4 / 4
8,213
684
8,800
15,096
9,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

3
0 / 1 / 1
3,512
293
0
847
140

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
5 / 2 / 6
10,751
896
10,659
4,842
1,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
StrRive
Zeus
17
8 / 2 / 11
10,981
915
19,015
9,039
3,596
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 6
8,865
739
4,981
3,826
1,373
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 2 / 16
10,653
888
10,890
19,703
13,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 3 / 12
9,599
800
7,739
15,197
11,137
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
8
Kills
23
23
Deaths
10
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
6
2
1
L
2
7
4
0.57
W
Janus
5
2
6
4
L
0
5
3
0.3
W
Zeus
StrRive
Zeus
8
2
11
6.75
W
3
1
6
6
L
1
4
4
0.75
W
4
2
16
6
L
0
1
1
0.5
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,958
Damage
53,284
59,779
Taken
52,607
31,910
Mitigated
31,352
11,001
Healing
16,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
11,637
1,601
0
670
16,668
14,833
0
9,950
6,718
29,095
604
L
9,963
2,693
458
335
10,660
2,525
0
7,891
2,769
25,047
0
W
Janus
10,659
232
1,862
992
4,842
1,765
1,165
3,726
994
35,445
0
L
1,558
588
751
3,820
16,508
5,342
0
9,333
7,175
59
6,599
W
Zeus
StrRive
Zeus
19,015
2,524
1,440
1,088
9,039
3,596
2,275
6,729
2,128
44,304
0
W
4,981
874
285
505
3,826
1,373
463
2,445
1,321
14,811
0
L
8,800
625
1,403
3,564
15,096
9,070
0
8,904
6,192
18,919
0
W
10,890
542
58
2,554
19,703
13,481
833
9,558
9,755
3,870
30,226
L
0
0
0
0
847
140
0
345
502
0
0
W
7,739
1,770
2,014
5,999
15,197
11,137
882
6,276
7,753
0
21,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,593
Gold Earned
50,849
96
Minions Killed
191
0
Camps Cleared
0
799,296
Distance Traveled
1,042,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,848
821
37
3
0
196,337
0
L
Nu Wa
8,458
705
40
3
0
169,369
0
W
Janus
10,751
896
57
5
0
235,440
0
L
Surtr
7,562
630
12
1
0
200,236
0
W
Zeus
10,981
915
53
4
0
197,018
0
W
Nu Wa
8,865
739
18
2
0
118,734
0
L
Geb
8,213
684
7
1
0
233,354
0
W
Nike
10,653
888
34
3
0
233,953
0
L
He Bo
3,512
293
0
0
0
0
0
W
Nemesis
9,599
800
29
2
0
257,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role