Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DamnThySouls
Merlin
Level 133
God Stats
7W - 5L
1,670 SR
Queue Stats
394W - 408L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
XproxityX
Kuzenbo
Level 67
God Stats
0W - 3L
1,215 SR
Queue Stats
38W - 32L
1,490 Elo+
Solo
Arachne
Arachne
guyverg2
Arachne
Level 136
God Stats
6W - 2L
1,981 SR
Queue Stats
402W - 373L
1,511 Elo+
Solo
Neith
Neith
jphtaylor
Neith
Level 83
God Stats
74W - 65L
1,568 SR
Queue Stats
514W - 496L
1,528 Elo+
Solo
Team Averages
Level 109
1,587 SR
1,501 Elo+

VS

Team Averages
Level 141
1,580 SR
1,523 Elo+
Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GavinJ1008
Odin
Level 100
God Stats
8W - 9L
1,661 SR
Queue Stats
121W - 95L
1,544 Elo+
Solo
Anubis
Anubis
KnownMarcinho
Anubis
Level 158
God Stats
43W - 37L
1,606 SR
Queue Stats
149W - 130L
1,533 Elo+
Solo
Izanami
Izanami
bastian S 009
Izanami
Level 116
God Stats
2W - 1L
1,631 SR
Queue Stats
225W - 192L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
2 / 1 / 0
4,133
827
2,344
3,341
1,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
7
0 / 0 / 0
3,225
645
705
1,947
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kuzenbo
XproxityX
Kuzenbo
6
0 / 0 / 0
3,179
636
1,115
3,540
2,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
guyverg2
Arachne
1
0 / 0 / 0
939
188
0
0
0
Neith
jphtaylor
Neith
6
0 / 0 / 0
3,052
610
2,127
2,678
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
1 / 2 / 0
3,534
707
1,206
3,685
1,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,339
668
1,726
2,450
566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 1
3,491
698
187
2,560
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,814
763
906
1,551
458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
6
0 / 0 / 0
3,258
652
1,529
2,708
585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
0
2
W
Shiva
 
Shiva
1
2
0
0.5
W
Danzaburou
 
Danzaburou
0
0
0
0
L
Merlin
0
0
0
0
W
0
0
1
0.5
W
0
0
0
0
L
Kuzenbo
XproxityX
Kuzenbo
0
0
0
0
W
Izanami
0
0
0
0
L
Arachne
guyverg2
Arachne
0
0
0
0
L
Neith
jphtaylor
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,291
Damage
5,554
11,506
Taken
12,954
4,927
Mitigated
3,759
4,550
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,344
945
0
1,665
3,341
1,427
0
0
3,341
0
17,379
W
Shiva
 
Shiva
1,206
291
0
1,446
3,685
1,451
0
0
3,476
0
13,096
W
Danzaburou
 
Danzaburou
1,726
1,113
0
1,618
2,450
566
165
512
1,938
0
13,657
L
Merlin
705
0
0
461
1,947
350
0
906
1,041
13,954
0
W
187
86
0
1,994
2,560
699
0
0
2,529
0
18,842
W
906
0
0
1,278
1,551
458
120
493
846
24,692
0
L
Kuzenbo
XproxityX
Kuzenbo
1,115
465
0
1,285
3,540
2,592
0
0
3,540
5,392
0
W
Izanami
1,529
1,335
0
1,555
2,708
585
184
603
2,105
0
19,724
L
Arachne
guyverg2
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Neith
jphtaylor
Neith
2,127
486
0
1,139
2,678
558
0
0
2,678
0
18,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,528
Gold Earned
17,436
113
Minions Killed
184
0
Camps Cleared
0
414,957
Distance Traveled
485,284
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,133
827
37
7
0
98,592
0
W
Shiva
3,534
707
32
6
0
100,988
0
W
Danzaburou
3,339
668
21
4
0
87,264
3
L
Merlin
3,225
645
31
6
0
101,732
0
W
Odin
3,491
698
50
10
0
124,250
0
W
Anubis
3,814
763
47
9
0
92,303
2
L
Kuzenbo
3,179
636
10
2
0
114,482
0
W
Izanami
3,258
652
34
7
0
80,479
0
L
Arachne
939
188
0
0
0
0
0
L
Neith
3,052
610
35
7
0
100,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role