Player Matchup

Sol
Sol
Dirty TwD
Sol
Level 64
God Stats
5W - 10L
1,472 SR
Queue Stats
156W - 184L
1,508 Elo+
Party 1
Fenrir
Fenrir
H0M1C1D4LWR41TH
Fenrir
Level 143
God Stats
1W - 2L
1,598 SR
Queue Stats
86W - 86L
1,508 Elo+
Party 1
Cerberus
Cerberus
HarrisRoomGaming
Cerberus
Level 17
God Stats
1W - 5L
1,359 SR
Queue Stats
8W - 16L
1,379 Elo+
Party 1
King Arthur
King Arthur
PuRe Hell Hound
King Arthur
Level 130
God Stats
6W - 7L
1,624 SR
Queue Stats
136W - 148L
1,479 Elo+
Party 1
Janus
Janus
RhymesWithWyme5
Janus
Level 101
God Stats
6W - 11L
1,405 SR
Queue Stats
222W - 218L
1,529 Elo+
Party 1
Team Averages
Level 91
1,492 SR
1,481 Elo+

VS

Team Averages
Level 135
1,560 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
EternoSeraz
Ao Kuang
Level 66
God Stats
2W - 0L
1,815 SR
Queue Stats
53W - 45L
1,554 Elo+
Solo
Ix Chel
Ix Chel
Kreemo6325
Ix Chel
Level 128
God Stats
9W - 12L
1,540 SR
Queue Stats
446W - 404L
1,538 Elo+
Solo
Charon
Charon
Lt_Citron
Charon
Level 157
God Stats
6W - 8L
1,447 SR
Queue Stats
23W - 27L
1,434 Elo+
Solo
Anhur
Anhur
TROGAMER2604io
Anhur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,258
526
2,444
3,963
879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
3 / 4 / 0
5,793
579
3,286
7,629
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 1
4,910
491
1,513
5,200
2,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
PuRe Hell Hound
King Arthur
10
0 / 4 / 1
5,479
548
4,708
11,353
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 4 / 1
5,699
570
4,321
4,591
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 1 / 1
6,259
626
8,169
11,161
6,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
EternoSeraz
Ao Kuang
11
4 / 1 / 1
5,960
596
3,239
5,492
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
Kreemo6325
Ix Chel
12
3 / 1 / 2
6,456
646
2,555
4,731
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charon
Lt_Citron
Charon
10
0 / 1 / 5
5,922
592
2,199
6,095
3,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 0 / 2
6,372
637
3,189
3,763
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
14
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
1
1
4.5
L
0
2
0
0
W
Ao Kuang
EternoSeraz
Ao Kuang
4
1
1
4.5
L
3
4
0
0.75
L
0
0
1
0.5
W
Ix Chel
Kreemo6325
Ix Chel
3
1
2
4
W
Charon
Lt_Citron
Charon
0
1
5
2.5
L
King Arthur
PuRe Hell Hound
King Arthur
0
4
1
0.13
L
1
4
1
0.38
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,272
Damage
19,351
32,736
Taken
31,242
11,759
Mitigated
14,157
11,178
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
8,169
1,704
0
5,504
11,161
6,222
0
483
10,636
1,468
40,499
L
2,444
548
0
1,686
3,963
879
0
1,381
2,582
32,599
7,463
W
Ao Kuang
EternoSeraz
Ao Kuang
3,239
795
0
959
5,492
1,785
0
458
4,994
35,574
1,312
L
3,286
521
0
3,245
7,629
2,455
0
2,258
5,371
0
38,489
L
1,513
0
0
1,985
5,200
2,721
0
1,352
3,848
11,203
119
W
Ix Chel
Kreemo6325
Ix Chel
2,555
298
365
1,941
4,731
1,388
0
1,687
2,856
43,749
0
W
Charon
Lt_Citron
Charon
2,199
344
97
1,634
6,095
3,650
12
2,886
3,139
15,735
0
L
King Arthur
PuRe Hell Hound
King Arthur
4,708
486
0
3,802
11,353
4,539
0
993
10,360
0
33,983
L
4,321
301
0
460
4,591
1,165
0
2,536
2,055
36,989
739
W
3,189
1,801
0
2,604
3,763
1,112
0
2,170
1,537
0
48,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
30,969
295
Minions Killed
330
0
Camps Cleared
0
1,068,399
Distance Traveled
1,097,058
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,259
626
63
6
0
208,506
0
L
Sol
5,258
526
79
8
0
186,895
0
W
Ao Kuang
5,960
596
61
6
0
269,127
0
L
Fenrir
5,793
579
64
6
0
247,168
0
L
Cerberus
4,910
491
14
1
0
223,305
0
W
Ix Chel
6,456
646
92
9
0
213,765
4
W
Charon
5,922
592
22
2
0
198,887
0
L
King Arthur
5,479
548
54
5
0
193,415
0
L
Janus
5,699
570
84
8
0
217,616
0
W
Anhur
6,372
637
92
9
0
206,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role