Player Matchup

Nike
Nike
Hambluhambsawich
Nike
Level 141
God Stats
11W - 4L
1,742 SR
Queue Stats
249W - 232L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
MrWoofgang
Cthulhu
Level 69
God Stats
18W - 9L
1,673 SR
Queue Stats
277W - 278L
1,515 Elo+
Party 1
Arachne
Arachne
RolarV
Arachne
Level 95
God Stats
2W - 1L
1,677 SR
Queue Stats
34W - 37L
1,498 Elo+
Solo
Aphrodite
Aphrodite
TheHighSithLord
Aphrodite
Level 155
God Stats
15W - 10L
1,556 SR
Queue Stats
224W - 211L
1,495 Elo+
Solo
Khepri
Khepri
xFaIlenAngeI
Khepri
Level 127
God Stats
4W - 2L
1,675 SR
Queue Stats
481W - 457L
1,549 Elo+
Party 1
Team Averages
Level 117
1,664 SR
1,520 Elo+

VS

Team Averages
Level 122
1,578 SR
1,520 Elo+
Izanami
Izanami
 
Izanami
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
B33LZ3BUG
Chaac
Level 87
God Stats
11W - 19L
1,458 SR
Queue Stats
362W - 397L
1,517 Elo+
Solo
Cerberus
Cerberus
Elvaronplata
Cerberus
Level 109
God Stats
33W - 25L
1,592 SR
Queue Stats
386W - 384L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
VII Happy
Sun Wukong
Level 159
God Stats
3W - 3L
1,633 SR
Queue Stats
27W - 23L
1,535 Elo+
Party 2
Merlin
Merlin
l o AsCE o l
Merlin
Level 77
God Stats
1W - 2L
1,709 SR
Queue Stats
27W - 19L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,465
592
11,671
14,296
8,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
MrWoofgang
Cthulhu
15
5 / 2 / 3
8,649
541
10,719
10,708
7,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Arachne
RolarV
Arachne
15
7 / 1 / 2
8,888
556
11,459
13,259
5,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
TheHighSithLord
Aphrodite
18
0 / 0 / 2
9,800
613
5,782
8,654
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
15
2 / 4 / 5
8,359
522
9,691
12,308
6,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 7 / 4
7,984
499
9,485
12,672
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
B33LZ3BUG
Chaac
14
3 / 3 / 2
7,706
482
7,660
12,778
8,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
Elvaronplata
Cerberus
12
4 / 1 / 3
8,324
520
7,987
16,173
12,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
VII Happy
Sun Wukong
15
3 / 2 / 4
8,768
548
11,570
18,796
19,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
12
0 / 2 / 1
6,829
427
4,422
6,747
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
15
Kills
13
13
Deaths
15
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
7
4
0.71
L
Chaac
B33LZ3BUG
Chaac
3
3
2
1.33
L
Cerberus
Elvaronplata
Cerberus
4
1
3
5.5
W
1
6
2
0.33
W
Cthulhu
MrWoofgang
Cthulhu
5
2
3
3.25
W
Arachne
RolarV
Arachne
7
1
2
8
W
Aphrodite
TheHighSithLord
Aphrodite
0
0
2
1
L
Sun Wukong
VII Happy
Sun Wukong
3
2
4
2.5
L
Merlin
0
2
1
0.25
W
Khepri
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,322
Damage
41,124
59,225
Taken
67,166
30,864
Mitigated
47,114
16,958
Healing
24,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,485
6,890
0
3,610
12,672
4,608
203
6,571
5,543
0
62,373
L
Chaac
B33LZ3BUG
Chaac
7,660
939
0
6,858
12,778
8,752
0
2,459
10,279
0
66,306
L
Cerberus
Elvaronplata
Cerberus
7,987
695
548
7,973
16,173
12,239
340
10,417
4,950
32,241
515
W
11,671
2,670
0
2,177
14,296
8,157
440
132
14,164
4,349
77,355
W
Cthulhu
MrWoofgang
Cthulhu
10,719
1,403
640
1,298
10,708
7,152
0
3,711
6,997
53,993
0
W
Arachne
RolarV
Arachne
11,459
9,155
0
3,505
13,259
5,858
0
1,328
11,931
0
59,308
W
Aphrodite
TheHighSithLord
Aphrodite
5,782
147
124
6,383
8,654
3,236
0
3,313
5,341
80,520
2,927
L
Sun Wukong
VII Happy
Sun Wukong
11,570
2,307
0
4,219
18,796
19,866
0
1,285
17,463
1,454
61,265
L
Merlin
4,422
37
0
1,045
6,747
1,649
0
4,175
2,550
42,188
0
W
Khepri
9,691
1,663
300
2,531
12,308
6,461
0
4,393
7,915
53,427
2,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,161
Gold Earned
39,611
578
Minions Killed
476
0
Camps Cleared
0
1,675,630
Distance Traveled
1,442,351
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,984
499
101
6
0
249,843
2
L
Chaac
7,706
482
103
6
0
380,300
0
L
Cerberus
8,324
520
78
5
0
272,216
4
W
Nike
9,465
592
147
9
0
278,311
0
W
Cthulhu
8,649
541
89
6
0
327,249
5
W
Arachne
8,888
556
89
6
0
379,139
0
W
Aphrodite
9,800
613
156
10
0
338,903
4
L
Sun Wukong
8,768
548
115
7
0
309,407
0
L
Merlin
6,829
427
79
5
0
230,585
4
W
Khepri
8,359
522
97
6
0
352,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role