Player Matchup

Lancelot
Lancelot
ElChambas
Lancelot
Level 25
God Stats
2W - 1L
1,619 SR
Queue Stats
6W - 14L
1,281 Elo+
Party 2
Achilles
Achilles
carloVconde
Achilles
Level 110
God Stats
1W - 8L
1,139 SR
Queue Stats
12W - 22L
1,375 Elo+
Solo
Ares
Ares
dark_wizard2425
Ares
Level 59
God Stats
1W - 0L
1,653 SR
Queue Stats
5W - 13L
1,261 Elo+
Party 2
Neith
Neith
theraimbowofhell
Neith
Level 113
God Stats
1W - 1L
1,590 SR
Queue Stats
6W - 22L
1,217 Elo+
Party 2
Ix Chel
Ix Chel
tupapi_319
Ix Chel
Level 108
God Stats
2W - 0L
1,698 SR
Queue Stats
6W - 13L
1,292 Elo+
Party 2
Team Averages
Level 83
1,540 SR
1,285 Elo+

VS

Team Averages
Level 104
1,513 SR
1,511 Elo+
Atlas
Atlas
Dr_Glocktopus3
Atlas
Level 142
God Stats
0W - 3L
1,219 SR
Queue Stats
73W - 83L
1,511 Elo+
Solo
Loki
Loki
HasturVaiken
Loki
Level 59
God Stats
0W - 1L
1,876 SR
Queue Stats
16W - 17L
1,359 Elo+
Solo
Skadi
Skadi
Lacybugg92
Skadi
Level 91
God Stats
60W - 47L
1,543 SR
Queue Stats
373W - 355L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
LanceWingman
Kukulkan
Level 102
God Stats
1W - 8L
1,285 SR
Queue Stats
396W - 376L
1,534 Elo+
Party 1
Amaterasu
Amaterasu
cesarsaldad7
Amaterasu
Level 127
God Stats
2W - 2L
1,642 SR
Queue Stats
40W - 20L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElChambas
Lancelot
16
5 / 0 / 4
8,720
545
5,435
8,949
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
carloVconde
Achilles
14
5 / 2 / 2
8,904
557
10,280
14,869
13,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 7
7,287
455
5,820
12,679
13,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 4
7,783
486
8,924
7,610
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
tupapi_319
Ix Chel
14
0 / 2 / 5
8,670
542
5,418
6,010
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,240
390
2,267
7,191
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 2
7,385
462
9,033
11,490
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
11
1 / 4 / 0
6,752
422
7,828
8,600
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
LanceWingman
Kukulkan
14
1 / 3 / 1
8,050
503
3,186
9,000
3,821
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
cesarsaldad7
Amaterasu
11
0 / 2 / 2
7,344
459
8,765
14,976
14,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
5
5
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Lancelot
ElChambas
Lancelot
5
0
4
7
L
3
4
2
1
L
Skadi
1
4
0
0.25
L
Kukulkan
LanceWingman
Kukulkan
1
3
1
0.5
W
Achilles
carloVconde
Achilles
5
2
2
3
L
Amaterasu
cesarsaldad7
Amaterasu
0
2
2
0.5
W
0
1
7
3.5
W
4
0
4
6
W
Ix Chel
tupapi_319
Ix Chel
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,877
Damage
31,079
50,117
Taken
51,257
37,794
Mitigated
29,472
12,669
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,267
617
0
1,105
7,191
4,083
0
0
6,766
18,732
68
W
Lancelot
ElChambas
Lancelot
5,435
1,169
0
1,867
8,949
5,330
70
312
8,637
0
90,120
L
9,033
2,848
0
3,229
11,490
3,270
0
811
10,162
0
47,711
L
Skadi
7,828
2,813
0
407
8,600
3,346
10
1,712
6,882
0
58,023
L
Kukulkan
LanceWingman
Kukulkan
3,186
351
90
1,947
9,000
3,821
0
2,705
5,968
54,037
316
W
Achilles
carloVconde
Achilles
10,280
2,822
0
4,416
14,869
13,319
0
2,632
11,763
0
51,779
L
Amaterasu
cesarsaldad7
Amaterasu
8,765
1,936
0
4,191
14,976
14,952
0
5,497
9,342
0
26,896
W
5,820
639
523
2,301
12,679
13,474
426
680
11,999
16,805
0
W
8,924
3,576
0
1,648
7,610
3,286
736
0
7,610
0
53,570
W
Ix Chel
tupapi_319
Ix Chel
5,418
218
775
1,139
6,010
2,385
275
1,287
4,723
58,007
1,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,364
Gold Earned
35,771
434
Minions Killed
348
0
Camps Cleared
0
1,602,367
Distance Traveled
1,380,528
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,240
390
37
2
0
164,732
0
W
Lancelot
8,720
545
142
9
0
376,384
1
L
Loki
7,385
462
65
4
0
336,397
4
L
Skadi
6,752
422
93
6
0
273,809
0
L
Kukulkan
8,050
503
113
7
0
288,277
0
W
Achilles
8,904
557
68
4
0
283,856
0
L
Amaterasu
7,344
459
40
3
0
317,313
0
W
Ares
7,287
455
16
1
0
330,043
2
W
Neith
7,783
486
89
6
0
288,885
0
W
Ix Chel
8,670
542
119
7
0
323,199
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role