Player Matchup

Amaterasu
Amaterasu
Gold I
 
Amaterasu
Gold I
Level 334
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
MauricioMora
Chaac
Gold II
Level 101
God Stats
2W - 6L
1,318 SR
Queue Stats
117W - 122L
1,572 MMR
Solo
Nu Wa
Nu Wa
Gold II
ProllyLifted
Nu Wa
Gold II
Level 155
God Stats
74W - 45L
1,723 SR
Queue Stats
386W - 374L
1,581 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
coolroco101
Kuzenbo
Gold II
Level 125
God Stats
91W - 102L
1,591 SR
Queue Stats
227W - 217L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 175
1,526 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,551 SR
1,576 MMR
Chernobog
Chernobog
Gold IV
 
Chernobog
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum V
Bllhyss
King Arthur
Platinum V
Level 143
God Stats
45W - 36L
1,625 SR
Queue Stats
170W - 168L
1,659 MMR
Solo
Ravana
Ravana
Bronze III
SlimDaddy1995
Ravana
Bronze III
Level 44
God Stats
1W - 1L
1,490 SR
Queue Stats
27W - 23L
1,552 MMR
Solo
Poseidon
Poseidon
Gold II
ZealousMal
Poseidon
Gold II
Level 112
God Stats
10W - 7L
1,567 SR
Queue Stats
89W - 88L
1,587 MMR
Solo
Geb
Geb
Silver I
playboymeeks
Geb
Silver I
Level 205
God Stats
1W - 0L
1,573 SR
Queue Stats
4W - 1L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 3 / 0
7,496
535
5,245
10,327
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
 
Nemesis
13
4 / 5 / 1
7,455
533
6,848
13,785
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 5 / 1
6,691
478
8,022
15,995
9,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 2
7,156
511
8,433
6,291
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
coolroco101
Kuzenbo
10
0 / 0 / 2
6,211
444
5,798
8,667
7,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
SurtrBacchusThanatosPersephone

VS

Bans
AthenaLokiAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
1 / 0 / 4
7,453
532
5,547
7,369
2,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Bllhyss
King Arthur
15
5 / 1 / 1
9,354
668
13,632
16,479
14,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 1 / 4
7,986
570
5,552
8,543
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
ZealousMal
Poseidon
14
3 / 2 / 1
7,906
565
6,337
6,462
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 4
6,898
493
5,452
10,414
9,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
15
15
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
0
0.33
L
Nemesis
 
Nemesis
4
5
1
0.9
W
Chernobog
 
Chernobog
1
0
4
3
W
King Arthur
Bllhyss
King Arthur
5
1
1
5.5
L
0
5
1
0.1
L
0
2
2
0.5
W
4
1
4
6
W
Poseidon
ZealousMal
Poseidon
3
2
1
1.75
L
Kuzenbo
coolroco101
Kuzenbo
0
0
2
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,346
Damage
36,520
55,065
Taken
49,267
27,129
Mitigated
30,641
18,271
Healing
10,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,245
1,578
0
3,462
10,327
4,349
609
2,385
7,942
0
52,869
L
Nemesis
 
Nemesis
6,848
2,808
0
5,643
13,785
4,233
9
3,097
10,688
0
55,218
W
Chernobog
 
Chernobog
5,547
2,771
0
3,357
7,369
2,402
287
996
6,272
0
51,908
W
King Arthur
Bllhyss
King Arthur
13,632
2,443
0
3,396
16,479
14,029
0
1,446
14,895
499
77,181
L
8,022
939
0
5,847
15,995
9,557
0
402
15,593
0
54,767
L
8,433
1,602
0
600
6,291
1,728
0
2,276
4,015
55,283
0
W
5,552
1,736
0
1,648
8,543
3,346
0
2,682
5,573
0
68,450
W
Poseidon
ZealousMal
Poseidon
6,337
389
0
879
6,462
1,828
0
3,665
2,488
68,356
316
L
Kuzenbo
coolroco101
Kuzenbo
5,798
2,380
225
2,494
8,667
7,262
91
3,890
4,777
13,088
1,608
W
5,452
864
0
1,354
10,414
9,036
0
4,138
6,036
17,702
1,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,009
Gold Earned
39,597
393
Minions Killed
489
0
Camps Cleared
0
1,420,743
Distance Traveled
1,489,428
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,496
535
95
7
0
319,081
0
L
Nemesis
7,455
533
93
7
0
282,878
2
W
Chernobog
7,453
532
100
7
0
277,555
2
W
King Arthur
9,354
668
128
9
0
252,391
0
L
Chaac
6,691
478
84
6
0
257,498
4
L
Nu Wa
7,156
511
111
8
0
251,308
1
W
Ravana
7,986
570
111
8
0
340,470
0
W
Poseidon
7,906
565
133
10
0
290,433
4
L
Kuzenbo
6,211
444
10
1
0
309,978
6
W
Geb
6,898
493
17
1
0
328,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role