Player Matchup

Sol
Sol
Gold II
IbrahimRasulov
Sol
Gold II
Level 185
God Stats
4W - 2L
1,514 SR
Queue Stats
288W - 308L
1,478 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Larryfaat
Cthulhu
Platinum V
Level 158
God Stats
1W - 2L
1,721 SR
Queue Stats
105W - 96L
1,660 MMR
Party 1
Tiamat
Tiamat
Gold IV
Zeusolio
Tiamat
Gold IV
Level 145
God Stats
7W - 4L
1,579 SR
Queue Stats
195W - 202L
1,430 MMR
Party 1
Horus
Horus
Gold II
iribar
Horus
Gold II
Level 134
God Stats
24W - 18L
1,619 SR
Queue Stats
221W - 223L
1,560 MMR
Solo
Hun Batz
Hun Batz
Bronze III
major85
Hun Batz
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,587 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,506 SR
1,525 MMR
Tyr
Tyr
Silver I
Asgaeth
Tyr
Silver I
Level 132
God Stats
3W - 2L
1,491 SR
Queue Stats
25W - 27L
1,548 MMR
Solo
Bacchus
Bacchus
Bronze III
HenokucT
Bacchus
Bronze III
Level 79
God Stats
0W - 3L
1,703 SR
Queue Stats
2W - 13L
1,500 MMR
Solo
Neith
Neith
Gold IV
JAWAXDD
Neith
Gold IV
Level 154
God Stats
15W - 27L
1,375 SR
Queue Stats
418W - 430L
1,432 MMR
Solo
Janus
Janus
Platinum IV
VIooi
Janus
Platinum IV
Level 153
God Stats
14W - 21L
1,456 SR
Queue Stats
158W - 155L
1,729 MMR
Party 2
Poseidon
Poseidon
Gold III
xHeHe Boi
Poseidon
Gold III
Level 150
God Stats
4W - 1L
1,505 SR
Queue Stats
185W - 197L
1,416 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 1 / 0
4,203
841
3,411
3,183
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
Larryfaat
Cthulhu
6
0 / 0 / 0
3,556
711
1,748
3,829
1,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
Zeusolio
Tiamat
7
0 / 2 / 0
3,436
687
419
3,846
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
iribar
Horus
6
0 / 0 / 4
4,199
840
1,252
3,285
1,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
major85
Hun Batz
6
0 / 0 / 0
3,242
648
1,418
2,674
761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
JormungandrAresThorAgniSurtr

VS

Bans
Ao KuangSkadiSusanoLokiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
7
0 / 0 / 0
3,713
743
1,313
4,278
1,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
HenokucT
Bacchus
4
0 / 2 / 0
2,883
577
681
3,830
2,000
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
JAWAXDD
Neith
2
0 / 1 / 0
2,614
523
1,064
1,360
311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
VIooi
Janus
7
2 / 0 / 0
3,981
796
2,247
2,061
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Poseidon
xHeHe Boi
Poseidon
6
1 / 1 / 0
3,515
703
1,610
3,275
599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
3
3
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
0
0
0
L
Bacchus
HenokucT
Bacchus
0
2
0
0
W
4
1
0
4
L
Neith
JAWAXDD
Neith
0
1
0
0
W
Cthulhu
Larryfaat
Cthulhu
0
0
0
0
L
Janus
VIooi
Janus
2
0
0
2
W
Tiamat
Zeusolio
Tiamat
0
2
0
0
W
Horus
iribar
Horus
0
0
4
2
W
Hun Batz
major85
Hun Batz
0
0
0
0
L
Poseidon
xHeHe Boi
Poseidon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,248
Damage
6,915
16,817
Taken
14,804
5,805
Mitigated
4,560
6,810
Healing
5,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
1,313
349
0
1,861
4,278
1,172
0
1,471
2,530
0
17,697
L
Bacchus
HenokucT
Bacchus
681
140
0
217
3,830
2,000
0
1,823
2,007
4,095
0
W
3,411
2,015
0
1,074
3,183
790
922
703
2,480
18,315
2,889
L
Neith
JAWAXDD
Neith
1,064
455
0
424
1,360
311
0
792
568
0
5,999
W
Cthulhu
Larryfaat
Cthulhu
1,748
146
0
1,402
3,829
1,761
0
202
3,627
15,722
0
L
Janus
VIooi
Janus
2,247
243
0
893
2,061
478
0
222
1,825
19,325
385
W
Tiamat
Zeusolio
Tiamat
419
184
0
1,153
3,846
1,157
0
1,843
1,917
12,659
0
W
Horus
iribar
Horus
1,252
753
493
1,940
3,285
1,336
95
753
2,532
0
10,507
W
Hun Batz
major85
Hun Batz
1,418
209
0
748
2,674
761
0
729
1,867
0
17,202
L
Poseidon
xHeHe Boi
Poseidon
1,610
437
0
1,806
3,275
599
0
643
2,580
14,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,636
Gold Earned
16,706
145
Minions Killed
120
0
Camps Cleared
0
546,082
Distance Traveled
487,393
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,713
743
34
7
0
107,830
1
L
Bacchus
2,883
577
8
2
0
107,216
0
W
Sol
4,203
841
38
8
0
100,685
0
L
Neith
2,614
523
10
2
0
28,099
0
W
Cthulhu
3,556
711
29
6
0
99,475
0
L
Janus
3,981
796
39
8
0
128,721
0
W
Tiamat
3,436
687
29
6
0
98,902
0
W
Horus
4,199
840
16
3
0
113,089
0
W
Hun Batz
3,242
648
33
7
0
133,931
0
L
Poseidon
3,515
703
29
6
0
115,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role