Player Matchup

Ravana
Ravana
Platinum IV
FlafMorris
Ravana
Platinum IV
Level 156
God Stats
2W - 5L
1,255 SR
Queue Stats
365W - 410L
1,664 MMR
Party 2
Odin
Odin
Gold IV
Pringue-666
Odin
Gold IV
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 72L
1,524 MMR
Solo
Hades
Hades
Gold I
TheGreatMatosky
Hades
Gold I
Level 162
God Stats
3W - 7L
1,439 SR
Queue Stats
195W - 204L
1,564 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,398 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,427 SR
1,491 MMR
Hachiman
Hachiman
Gold IV
PableteHD12
Hachiman
Gold IV
Level 138
God Stats
1W - 0L
1,158 SR
Queue Stats
24W - 27L
1,409 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
pitu2007
Baron Samedi
Platinum V
Level 147
God Stats
9W - 5L
1,673 SR
Queue Stats
51W - 52L
1,604 MMR
Party 1
Vulcan
Vulcan
Gold III
sg_force15
Vulcan
Gold III
Level 144
God Stats
8W - 8L
1,450 SR
Queue Stats
40W - 47L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FlafMorris
Ravana
18
3 / 4 / 1
12,072
755
13,060
15,991
16,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 5 / 3
11,217
701
5,222
20,996
22,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
0 / 9 / 2
10,457
654
4,084
17,836
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesThothCthulhuCerberusNe Zha

VS

Bans
PersephoneChaacMulanGilgameshHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
PableteHD12
Hachiman
19
7 / 1 / 8
13,543
846
16,067
8,547
3,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
pitu2007
Baron Samedi
20
8 / 1 / 10
13,913
870
13,815
12,588
13,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vulcan
sg_force15
Vulcan
20
3 / 2 / 13
13,549
847
18,901
8,991
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
18
18
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ravana
FlafMorris
Ravana
3
4
1
0.88
W
Hachiman
PableteHD12
Hachiman
7
1
8
11
L
1
5
3
0.5
L
0
9
2
0.11
W
Baron Samedi
pitu2007
Baron Samedi
8
1
10
13
W
Vulcan
sg_force15
Vulcan
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,366
Damage
48,783
54,823
Taken
30,126
46,156
Mitigated
22,689
12,496
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
FlafMorris
Ravana
13,060
2,753
0
6,086
15,991
16,925
0
9,369
6,130
0
49,814
W
Hachiman
PableteHD12
Hachiman
16,067
10,023
0
3,368
8,547
3,886
2,340
1,662
6,768
0
70,542
L
5,222
666
0
1,267
20,996
22,034
0
10,350
9,938
0
25,022
L
4,084
75
621
4,522
17,836
7,197
0
10,626
6,791
39,969
0
W
Baron Samedi
pitu2007
Baron Samedi
13,815
1,100
1,124
7,830
12,588
13,942
468
2,012
9,811
28,171
4,624
W
Vulcan
sg_force15
Vulcan
18,901
373
0
2,475
8,991
4,861
680
1,514
7,351
62,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,746
Gold Earned
41,005
178
Minions Killed
219
0
Camps Cleared
0
851,693
Distance Traveled
886,512
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,072
755
58
4
0
308,231
1
W
Hachiman
13,543
846
91
6
0
293,828
0
L
Odin
11,217
701
40
3
0
289,247
1
L
Hades
10,457
654
80
5
0
254,215
0
W
Baron Samedi
13,913
870
36
2
0
264,119
0
W
Vulcan
13,549
847
92
6
0
328,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role