Player Matchup

Baron Samedi
Baron Samedi
GRampage
Baron Samedi
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 97L
1,540 Elo+
Solo
Susano
Susano
GoldenFreezer
Susano
Level 83
God Stats
42W - 44L
1,510 SR
Queue Stats
99W - 99L
1,471 Elo+
Solo
Ix Chel
Ix Chel
Ribou
Ix Chel
Level 141
God Stats
68W - 63L
1,554 SR
Queue Stats
413W - 422L
1,471 Elo+
Solo
Team Averages
Level 110
1,521 SR
1,494 Elo+

VS

Team Averages
Level 66
1,370 SR
1,414 Elo+
Olorun
Olorun
Amlo125
Olorun
Level 109
God Stats
1W - 4L
1,410 SR
Queue Stats
26W - 48L
1,366 Elo+
Solo
Ymir
Ymir
Gazi2K
Ymir
Level 9
God Stats
8W - 4L
1,351 SR
Queue Stats
20W - 26L
1,408 Elo+
Party 1
Bellona
Bellona
grzesio298
Bellona
Level 80
God Stats
1W - 2L
1,349 SR
Queue Stats
45W - 42L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GRampage
Baron Samedi
18
6 / 1 / 6
11,289
868
17,948
8,456
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 5
11,330
872
8,499
9,203
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
Ribou
Ix Chel
17
0 / 1 / 8
10,240
788
7,453
7,975
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Amlo125
Olorun
13
1 / 5 / 0
8,937
687
3,896
10,428
3,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Gazi2K
Ymir
14
1 / 3 / 1
8,350
642
4,035
15,660
15,729
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
grzesio298
Bellona
14
1 / 6 / 2
9,113
701
7,686
14,438
7,763
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
3
3
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
Amlo125
Olorun
1
5
0
0.2
W
Baron Samedi
GRampage
Baron Samedi
6
1
6
9
L
Ymir
Gazi2K
Ymir
1
3
1
0.5
W
8
1
5
10.5
W
Ix Chel
Ribou
Ix Chel
0
1
8
4
L
Bellona
grzesio298
Bellona
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,900
Damage
15,617
25,634
Taken
40,526
10,847
Mitigated
26,922
12,287
Healing
4,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Amlo125
Olorun
3,896
2,225
360
2,850
10,428
3,430
0
6,382
3,941
33,163
0
W
Baron Samedi
GRampage
Baron Samedi
17,948
543
1,253
2,847
8,456
4,543
963
3,787
4,669
48,169
1,439
L
Ymir
Gazi2K
Ymir
4,035
351
0
0
15,660
15,729
0
11,185
4,364
8,931
0
W
8,499
747
0
1,245
9,203
3,638
1,713
1,657
7,546
0
24,919
W
Ix Chel
Ribou
Ix Chel
7,453
248
2,749
4,193
7,975
2,666
138
2,507
5,468
41,935
0
L
Bellona
grzesio298
Bellona
7,686
1,639
148
1,120
14,438
7,763
0
7,565
6,769
0
28,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
26,400
168
Minions Killed
110
0
Camps Cleared
0
752,608
Distance Traveled
566,496
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,937
687
60
5
0
131,678
0
W
Baron Samedi
11,289
868
63
5
0
235,543
0
L
Ymir
8,350
642
9
1
0
215,527
0
W
Susano
11,330
872
34
3
0
280,481
0
W
Ix Chel
10,240
788
71
5
0
236,584
2
L
Bellona
9,113
701
41
3
0
219,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role