Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DinhoMendes
Sylvanus
Level 86
God Stats
3W - 3L
1,378 SR
Queue Stats
82W - 77L
1,405 Elo+
Solo
Cernunnos
Cernunnos
Eando
Cernunnos
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 34L
1,334 Elo+
Solo
Hades
Hades
Elmonx
Hades
Level 153
God Stats
5W - 2L
1,752 SR
Queue Stats
182W - 150L
1,481 Elo+
Solo
Cthulhu
Cthulhu
JayMasaki
Cthulhu
Level 121
God Stats
6W - 0L
1,886 SR
Queue Stats
104W - 92L
1,504 Elo+
Solo
Team Averages
Level 104
1,603 SR
1,445 Elo+

VS

Team Averages
Level 137
1,501 SR
1,504 Elo+
Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Andrew14140
Cabrakan
Level 69
God Stats
8W - 8L
1,597 SR
Queue Stats
103W - 109L
1,509 Elo+
Solo
Horus
Horus
Archrite
Horus
Level 48
God Stats
0W - 1L
1,215 SR
Queue Stats
4W - 4L
1,478 Elo+
Solo
Nu Wa
Nu Wa
DarksoulYio
Nu Wa
Level 262
God Stats
29W - 16L
1,643 SR
Queue Stats
63W - 49L
1,535 Elo+
Solo
Sol
Sol
KAKASHID0N
Sol
Level 158
God Stats
65W - 64L
1,550 SR
Queue Stats
108W - 100L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 2 / 4
6,355
578
5,997
6,909
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DinhoMendes
Sylvanus
11
3 / 2 / 3
6,182
562
4,836
9,852
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
Eando
Cernunnos
11
2 / 1 / 3
5,634
512
6,189
4,958
1,955
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hades
Elmonx
Hades
12
2 / 3 / 0
6,748
613
3,693
10,169
4,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cthulhu
JayMasaki
Cthulhu
10
1 / 0 / 4
6,288
572
7,314
7,038
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 3 / 0
5,126
466
4,029
9,584
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
Andrew14140
Cabrakan
11
4 / 1 / 3
6,499
591
7,210
7,689
4,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Archrite
Horus
8
0 / 2 / 1
5,142
467
1,705
10,003
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 4 / 3
6,493
590
5,771
7,234
1,740
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
2 / 2 / 1
6,776
616
6,243
7,412
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
12
Kills
8
8
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
4
3
L
Charybdis
 
Charybdis
1
3
0
0.33
L
Cabrakan
Andrew14140
Cabrakan
4
1
3
5.5
L
Horus
Archrite
Horus
0
2
1
0.25
L
1
4
3
0.63
W
Sylvanus
DinhoMendes
Sylvanus
3
2
3
2.25
W
Cernunnos
Eando
Cernunnos
2
1
3
3.5
W
Hades
Elmonx
Hades
2
3
0
0.67
W
Cthulhu
JayMasaki
Cthulhu
1
0
4
3
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
24,958
38,926
Taken
41,922
19,189
Mitigated
17,929
16,053
Healing
15,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,997
597
194
1,368
6,909
2,981
0
5,000
1,909
28,345
883
L
Charybdis
 
Charybdis
4,029
1,542
0
2,217
9,584
3,206
0
3,567
5,973
0
34,654
L
Cabrakan
Andrew14140
Cabrakan
7,210
950
0
800
7,689
4,645
0
3,378
4,083
40,289
0
L
Horus
Archrite
Horus
1,705
773
2,005
3,933
10,003
6,400
0
4,034
5,965
0
6,320
L
5,771
1,617
0
3,150
7,234
1,740
424
5,135
1,697
38,178
2,244
W
Sylvanus
DinhoMendes
Sylvanus
4,836
1,167
816
3,062
9,852
4,543
0
5,062
4,790
40,243
3,898
W
Cernunnos
Eando
Cernunnos
6,189
2,492
0
2,098
4,958
1,955
325
1,118
3,840
0
32,158
W
Hades
Elmonx
Hades
3,693
344
23
6,109
10,169
4,734
0
6,871
3,298
45,510
0
W
Cthulhu
JayMasaki
Cthulhu
7,314
553
0
2,383
7,038
4,976
0
688
6,350
32,887
1,642
L
6,243
2,435
0
3,414
7,412
1,938
399
4,283
3,089
41,747
5,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,207
Gold Earned
30,036
317
Minions Killed
280
0
Camps Cleared
0
987,878
Distance Traveled
1,014,724
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,355
578
51
5
0
199,789
2
L
Charybdis
5,126
466
49
4
0
195,572
4
L
Cabrakan
6,499
591
61
6
0
239,130
0
L
Horus
5,142
467
10
1
0
214,453
0
L
Nu Wa
6,493
590
74
7
0
191,393
3
W
Sylvanus
6,182
562
72
7
0
186,333
0
W
Cernunnos
5,634
512
55
5
0
192,700
1
W
Hades
6,748
613
98
9
0
205,325
2
W
Cthulhu
6,288
572
41
4
0
203,731
0
L
Sol
6,776
616
86
8
0
174,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role