Player Matchup

Ravana
Ravana
Criuhhh
Ravana
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,524 Elo+
Party 1
Bacchus
Bacchus
DT704743
Bacchus
Level 104
God Stats
1W - 2L
1,159 SR
Queue Stats
89W - 85L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Killer-Re-
Baron Samedi
Level 148
God Stats
6W - 5L
1,572 SR
Queue Stats
428W - 488L
1,477 Elo+
Party 2
Izanami
Izanami
TR3Y-TN
Izanami
Level 89
God Stats
7W - 10L
1,318 SR
Queue Stats
73W - 67L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
X_Gundogan_X
Cthulhu
Level 177
God Stats
27W - 18L
1,621 SR
Queue Stats
723W - 799L
1,443 Elo+
Party 2
Team Averages
Level 116
1,434 SR
1,484 Elo+

VS

Team Averages
Level 86
1,503 SR
1,537 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Asazelle
Hel
Level 45
God Stats
1W - 2L
1,725 SR
Queue Stats
40W - 48L
1,611 Elo+
Solo
Vamana
Vamana
Ericsomething55
Vamana
Level 108
God Stats
0W - 2L
1,260 SR
Queue Stats
90W - 80L
1,527 Elo+
Party 3
Chronos
Chronos
Euronironava
Chronos
Level 45
God Stats
1W - 3L
1,459 SR
Queue Stats
24W - 16L
1,580 Elo+
Party 3
Jormungandr
Jormungandr
MisterMutt
Jormungandr
Level 83
God Stats
9W - 9L
1,569 SR
Queue Stats
42W - 43L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Criuhhh
Ravana
12
2 / 2 / 2
6,225
519
4,369
5,351
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
DT704743
Bacchus
11
2 / 0 / 3
6,777
565
3,829
7,649
7,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
Killer-Re-
Baron Samedi
12
6 / 2 / 2
7,034
586
8,101
7,154
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
TR3Y-TN
Izanami
13
1 / 0 / 1
7,098
592
3,149
5,345
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
X_Gundogan_X
Cthulhu
13
2 / 1 / 1
7,343
612
5,760
7,309
2,170
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 4 / 2
5,320
443
4,563
6,421
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,365
447
2,898
6,104
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 1
6,424
535
3,902
9,574
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Euronironava
Chronos
12
3 / 2 / 1
6,573
548
4,291
8,389
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
MisterMutt
Jormungandr
9
0 / 1 / 2
5,806
484
4,906
8,586
4,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
4
5
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
2
0.25
L
0
3
1
0.17
W
Ravana
Criuhhh
Ravana
2
2
2
1.5
W
Bacchus
DT704743
Bacchus
2
0
3
3.5
L
1
3
1
0.5
L
Chronos
Euronironava
Chronos
3
2
1
1.75
W
Baron Samedi
Killer-Re-
Baron Samedi
6
2
2
3.5
L
Jormungandr
MisterMutt
Jormungandr
0
1
2
1
W
Izanami
TR3Y-TN
Izanami
1
0
1
1.5
W
Cthulhu
X_Gundogan_X
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,208
Damage
20,560
32,808
Taken
39,074
16,943
Mitigated
15,620
10,052
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,563
1,198
0
1,144
6,421
1,705
0
3,660
2,413
24,860
0
L
2,898
101
2,412
2,264
6,104
1,582
0
2,471
3,585
26,738
0
W
Ravana
Criuhhh
Ravana
4,369
687
0
920
5,351
2,200
0
2,544
2,682
0
49,368
W
Bacchus
DT704743
Bacchus
3,829
699
98
3,078
7,649
7,428
266
4,891
2,670
14,931
0
L
3,902
888
0
2,260
9,574
5,731
0
4,951
4,623
0
40,183
L
Chronos
Euronironava
Chronos
4,291
1,352
0
3,620
8,389
2,525
0
3,081
5,138
44,039
874
W
Baron Samedi
Killer-Re-
Baron Samedi
8,101
413
302
1,864
7,154
3,084
0
4,832
2,067
41,186
0
L
Jormungandr
MisterMutt
Jormungandr
4,906
1,202
1,296
1,464
8,586
4,077
0
2,609
5,813
24,341
326
W
Izanami
TR3Y-TN
Izanami
3,149
2,373
0
2,041
5,345
2,061
1,903
2,414
2,891
0
64,945
W
Cthulhu
X_Gundogan_X
Cthulhu
5,760
264
0
1,749
7,309
2,170
0
1,127
5,616
50,202
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
29,488
408
Minions Killed
275
0
Camps Cleared
0
1,141,258
Distance Traveled
1,142,093
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,320
443
37
3
0
195,194
2
L
Hel
5,365
447
51
4
0
225,622
0
W
Ravana
6,225
519
79
7
0
256,150
0
W
Bacchus
6,777
565
16
1
0
237,836
3
L
Vamana
6,424
535
71
6
0
241,721
4
L
Chronos
6,573
548
87
7
0
256,465
0
W
Baron Samedi
7,034
586
82
7
0
210,004
3
L
Jormungandr
5,806
484
29
2
0
223,091
4
W
Izanami
7,098
592
135
11
0
206,319
0
W
Cthulhu
7,343
612
96
8
0
230,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role