Player Matchup

Baron Samedi
Baron Samedi
Platinum V
Es Cheech
Baron Samedi
Platinum V
Level 195
God Stats
140W - 123L
1,619 SR
Queue Stats
551W - 596L
1,709 MMR
Party 1
Chiron
Chiron
Platinum III
ReishiMane
Chiron
Platinum III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
2,143 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
Twiblr
Ne Zha
Diamond IV
Level 187
God Stats
1W - 0L
1,876 SR
Queue Stats
57W - 19L
1,882 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 180
1,665 SR
1,911 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,624 SR
1,900 MMR
Mulan
Mulan
Platinum II
DurableClive
Mulan
Platinum II
Level 153
God Stats
13W - 19L
1,543 SR
Queue Stats
780W - 862L
1,846 MMR
Solo
Charybdis
Charybdis
Platinum V
hello30
Charybdis
Platinum V
Level 79
God Stats
34W - 26L
1,673 SR
Queue Stats
94W - 67L
2,111 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
ioutdidmyself
Cthulhu
Platinum II
Level 183
God Stats
6W - 7L
1,657 SR
Queue Stats
169W - 162L
1,742 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Es Cheech
Baron Samedi
15
1 / 3 / 10
9,734
811
11,541
11,346
5,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
ReishiMane
Chiron
17
8 / 2 / 4
11,114
926
12,333
13,371
5,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Twiblr
Ne Zha
16
3 / 2 / 9
9,982
832
9,547
15,628
18,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Bake KujiraSerqetAresAchillesCabrakan

VS

Bans
ThothScyllaAthenaPersephoneKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 3
9,009
751
7,630
15,918
10,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
hello30
Charybdis
16
4 / 2 / 2
10,067
839
10,528
11,625
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
15
1 / 3 / 3
8,894
741
12,186
11,188
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
12
Kills
7
7
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Baron Samedi
Es Cheech
Baron Samedi
1
3
10
2
W
Chiron
ReishiMane
Chiron
8
2
4
5
W
Ne Zha
Twiblr
Ne Zha
3
2
9
3.75
L
Charybdis
hello30
Charybdis
4
2
2
2.5
L
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,421
Damage
30,344
40,345
Taken
38,731
29,765
Mitigated
21,868
14,597
Healing
6,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,630
891
0
1,768
15,918
10,253
0
5,138
10,655
21
27,215
W
Baron Samedi
Es Cheech
Baron Samedi
11,541
1,103
1,067
4,502
11,346
5,699
806
3,746
7,339
38,821
0
W
Chiron
ReishiMane
Chiron
12,333
4,769
518
3,966
13,371
5,302
1,840
3,893
9,155
0
46,761
W
Ne Zha
Twiblr
Ne Zha
9,547
3,321
0
4,544
15,628
18,764
704
2,948
12,471
1,707
27,385
L
Charybdis
hello30
Charybdis
10,528
5,981
0
2,983
11,625
4,247
622
3,430
8,075
0
31,332
L
Cthulhu
12,186
392
416
1,193
11,188
7,368
0
3,589
7,473
25,969
2,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
27,970
157
Minions Killed
134
0
Camps Cleared
0
657,334
Distance Traveled
642,994
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,009
751
41
3
0
189,052
0
W
Baron Samedi
9,734
811
52
4
0
211,321
0
W
Chiron
11,114
926
79
7
0
213,241
0
W
Ne Zha
9,982
832
26
2
0
232,772
1
L
Charybdis
10,067
839
53
4
0
215,412
0
L
Cthulhu
8,894
741
40
3
0
238,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role