Player Matchup

Erlang Shen
Erlang Shen
Dmsgmn95
Erlang Shen
Level 109
God Stats
16W - 25L
1,426 SR
Queue Stats
719W - 721L
1,432 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TwoToothdTooter
Ah Muzen Cab
Level 148
God Stats
1W - 2L
1,745 SR
Queue Stats
108W - 105L
1,509 Elo+
Solo
Medusa
Medusa
WaterYoshi120
Medusa
Level 57
God Stats
8W - 8L
1,412 SR
Queue Stats
103W - 108L
1,384 Elo+
Solo
Aphrodite
Aphrodite
psychicdous
Aphrodite
Level 89
God Stats
82W - 75L
1,518 SR
Queue Stats
301W - 296L
1,438 Elo+
Solo
He Bo
He Bo
tyncho91
He Bo
Level 77
God Stats
14W - 15L
1,441 SR
Queue Stats
474W - 494L
1,388 Elo+
Solo
Team Averages
Level 96
1,508 SR
1,430 Elo+

VS

Team Averages
Level 82
1,477 SR
1,439 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BroodingValkyrie
Ah Puch
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,367 Elo+
Solo
Bacchus
Bacchus
Poldiac
Bacchus
Level 127
God Stats
2W - 2L
1,430 SR
Queue Stats
360W - 362L
1,429 Elo+
Party 1
Loki
Loki
Steell_87
Loki
Level 66
God Stats
29W - 41L
1,440 SR
Queue Stats
223W - 248L
1,450 Elo+
Solo
Sol
Sol
taheer45
Sol
Level 80
God Stats
146W - 146L
1,516 SR
Queue Stats
189W - 217L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dmsgmn95
Erlang Shen
11
1 / 3 / 2
6,963
435
2,665
11,011
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
TwoToothdTooter
Ah Muzen Cab
15
1 / 1 / 1
8,914
557
9,291
6,697
2,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 2 / 1
7,294
456
6,328
10,075
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
psychicdous
Aphrodite
12
1 / 2 / 1
7,513
470
4,117
10,789
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
tyncho91
He Bo
11
2 / 1 / 0
6,900
431
3,774
5,296
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 0 / 5
8,436
527
4,601
9,694
4,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
3 / 1 / 1
8,085
505
6,158
5,098
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Poldiac
Bacchus
14
1 / 1 / 1
8,460
529
5,178
12,893
14,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
16
1 / 2 / 2
8,774
548
5,244
11,700
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 2
8,790
549
10,030
11,879
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
9
9
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
5
3.5
W
3
1
1
3.5
L
Erlang Shen
Dmsgmn95
Erlang Shen
1
3
2
0.67
W
Bacchus
Poldiac
Bacchus
1
1
1
1.5
W
Loki
1
2
2
1
L
Ah Muzen Cab
TwoToothdTooter
Ah Muzen Cab
1
1
1
1.5
L
1
2
1
0.75
L
Aphrodite
psychicdous
Aphrodite
1
2
1
0.75
W
3
2
2
2
L
He Bo
tyncho91
He Bo
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,175
Damage
31,211
43,868
Taken
51,264
17,209
Mitigated
28,026
12,372
Healing
23,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,601
680
2,132
3,407
9,694
4,422
315
1,847
7,847
34,736
242
W
6,158
285
37
925
5,098
1,686
649
1,565
3,533
45,985
0
L
Erlang Shen
Dmsgmn95
Erlang Shen
2,665
1,108
0
1,703
11,011
4,598
0
4,145
6,768
0
30,521
W
Bacchus
Poldiac
Bacchus
5,178
692
0
3,448
12,893
14,032
0
0
12,893
49,754
0
W
Loki
5,244
1,132
0
6,949
11,700
4,054
270
2,330
9,370
0
82,058
L
Ah Muzen Cab
TwoToothdTooter
Ah Muzen Cab
9,291
3,988
0
662
6,697
2,096
0
3,533
2,628
0
73,654
L
6,328
1,504
0
1,046
10,075
3,202
722
7,795
2,280
0
49,406
L
Aphrodite
psychicdous
Aphrodite
4,117
308
2,181
5,114
10,789
6,149
192
7,153
3,636
29,506
0
W
10,030
2,470
0
6,102
11,879
3,832
2,602
2,149
9,730
66,425
7,675
L
He Bo
tyncho91
He Bo
3,774
0
0
1,666
5,296
1,164
0
2,327
2,969
30,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,584
Gold Earned
42,545
406
Minions Killed
494
0
Camps Cleared
0
1,466,622
Distance Traveled
1,648,096
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,436
527
58
4
0
329,319
0
W
Ah Puch
8,085
505
73
5
0
318,404
5
L
Erlang Shen
6,963
435
52
3
0
324,368
0
W
Bacchus
8,460
529
115
7
0
317,308
0
W
Loki
8,774
548
128
8
0
381,729
0
L
Ah Muzen Cab
8,914
557
132
8
0
309,936
4
L
Medusa
7,294
456
84
5
0
315,654
2
L
Aphrodite
7,513
470
54
3
0
293,189
0
W
Sol
8,790
549
120
8
0
301,336
0
L
He Bo
6,900
431
84
5
0
223,475
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role