Player Matchup

Hou Yi
Hou Yi
DistandGreen
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,696 Elo+
Party 3
Hera
Hera
Phyronix13
Hera
Level 32
God Stats
0W - 2L
1,260 SR
Queue Stats
0W - 6L
1,056 Elo+
Party 1
Thanatos
Thanatos
XAbraracourcix
Thanatos
Level 18
God Stats
0W - 4L
1,160 SR
Queue Stats
0W - 6L
1,056 Elo+
Party 1
Gilgamesh
Gilgamesh
cRy_Zejai
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 1
Ymir
Ymir
namechanged8403
Ymir
Level 86
God Stats
2W - 4L
1,429 SR
Queue Stats
60W - 62L
1,490 Elo+
Party 3
Team Averages
Level 35
1,370 SR
1,282 Elo+

VS

Team Averages
Level 85
1,463 SR
1,477 Elo+
Surtr
Surtr
 
Surtr
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
MelBronD
Achilles
Level 17
God Stats
17W - 18L
1,453 SR
Queue Stats
19W - 20L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
karcerr
Cthulhu
Level 24
God Stats
3W - 2L
1,598 SR
Queue Stats
36W - 29L
1,444 Elo+
Party 2
Danzaburou
Danzaburou
nadertyk
Danzaburou
Level 104
God Stats
1W - 0L
1,265 SR
Queue Stats
43W - 39L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
2 / 0 / 1
4,742
527
3,078
3,852
995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
4,237
471
1,256
4,229
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
8
1 / 2 / 1
4,506
501
2,016
5,606
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
cRy_Zejai
Gilgamesh
7
0 / 3 / 0
4,228
470
733
6,514
2,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 3
4,591
510
2,651
8,666
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 0 / 0
6,329
703
2,233
4,120
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
10
5 / 0 / 2
5,644
627
3,889
4,159
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
MelBronD
Achilles
10
5 / 0 / 1
5,965
663
3,406
4,251
2,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
karcerr
Cthulhu
9
0 / 2 / 3
5,171
575
5,612
7,625
3,971
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
nadertyk
Danzaburou
8
1 / 1 / 1
4,747
527
2,872
3,851
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
13
13
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
0
2
W
Fenrir
 
Fenrir
5
0
2
6
L
Hou Yi
2
0
1
2.5
W
Achilles
MelBronD
Achilles
5
0
1
5.5
L
0
5
0
0
L
Thanatos
1
2
1
0.75
L
Gilgamesh
cRy_Zejai
Gilgamesh
0
3
0
0
W
Cthulhu
karcerr
Cthulhu
0
2
3
0.75
W
Danzaburou
nadertyk
Danzaburou
1
1
1
1.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,734
Damage
18,012
28,867
Taken
24,006
9,968
Mitigated
10,473
7,894
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,233
340
0
1,381
4,120
1,492
24
0
4,120
1,116
38,373
W
Fenrir
 
Fenrir
3,889
1,157
0
773
4,159
1,638
38
138
4,021
0
35,067
L
Hou Yi
3,078
1,706
0
1,485
3,852
995
0
1,964
1,888
0
31,753
W
Achilles
MelBronD
Achilles
3,406
1,047
0
1,576
4,251
2,023
270
1,101
3,150
0
27,159
L
1,256
550
0
428
4,229
895
0
0
4,000
15,248
17
L
Thanatos
2,016
163
0
2,664
5,606
1,739
0
711
4,858
0
20,155
L
Gilgamesh
cRy_Zejai
Gilgamesh
733
48
0
1,686
6,514
2,046
0
34
6,480
0
19,773
W
Cthulhu
karcerr
Cthulhu
5,612
585
1,166
2,358
7,625
3,971
21
2,174
5,451
23,868
1,193
W
Danzaburou
nadertyk
Danzaburou
2,872
754
0
871
3,851
1,349
0
295
3,556
0
27,837
L
2,651
1,024
99
1,532
8,666
4,293
0
2,582
6,084
11,007
686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,304
Gold Earned
27,856
189
Minions Killed
279
0
Camps Cleared
0
817,436
Distance Traveled
913,920
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,329
703
84
9
0
167,161
0
W
Fenrir
5,644
627
61
7
0
199,895
0
L
Hou Yi
4,742
527
67
7
0
175,083
1
W
Achilles
5,965
663
42
5
0
181,910
0
L
Hera
4,237
471
23
3
0
124,903
0
L
Thanatos
4,506
501
40
4
0
192,897
0
L
Gilgamesh
4,228
470
43
5
0
162,853
0
W
Cthulhu
5,171
575
41
5
0
192,399
5
W
Danzaburou
4,747
527
51
6
0
172,555
0
L
Ymir
4,591
510
16
2
0
161,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role