Player Matchup

Hel
Hel
Silver I
EmoFemmy
Hel
Silver I
Level 88
God Stats
1W - 3L
1,455 SR
Queue Stats
59W - 56L
1,361 MMR
Solo
Poseidon
Poseidon
Silver II
Mysteri0-_-L
Poseidon
Silver II
Level 87
God Stats
2W - 6L
1,360 SR
Queue Stats
164W - 203L
1,091 MMR
Solo
Fenrir
Fenrir
Gold IV
RazielRX
Fenrir
Gold IV
Level 224
God Stats
0W - 4L
1,391 SR
Queue Stats
197W - 209L
1,351 MMR
Solo
Cerberus
Cerberus
Gold IV
VloneKhi8455
Cerberus
Gold IV
Level 147
God Stats
11W - 19L
1,558 SR
Queue Stats
144W - 140L
1,370 MMR
Solo
Danzaburou
Danzaburou
Silver I
foxwarrior112
Danzaburou
Silver I
Level 148
God Stats
30W - 61L
1,260 SR
Queue Stats
1,115W - 1,136L
1,090 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,405 SR
1,253 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,514 SR
1,297 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
BadBoy_2717
Baron Samedi
Gold II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 152L
1,505 MMR
Party 1
Amaterasu
Amaterasu
Silver III
GAVARO_2311
Amaterasu
Silver III
Level 112
God Stats
3W - 3L
1,519 SR
Queue Stats
17W - 35L
1,078 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
LordTenebrae1666
Tsukuyomi
Gold V
Level 149
God Stats
31W - 20L
1,618 SR
Queue Stats
329W - 358L
1,334 MMR
Solo
Chiron
Chiron
Silver III
Tru_Visionz
Chiron
Silver III
Level 157
God Stats
18W - 21L
1,433 SR
Queue Stats
203W - 231L
1,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,286
520
6,247
8,260
5,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
Mysteri0-_-L
Poseidon
11
0 / 5 / 2
6,382
456
5,516
7,826
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
RazielRX
Fenrir
12
4 / 5 / 0
7,058
504
6,672
12,915
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
VloneKhi8455
Cerberus
10
1 / 1 / 2
6,168
441
3,398
8,842
6,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
foxwarrior112
Danzaburou
12
1 / 1 / 1
7,217
516
2,366
7,118
2,725
Bans
AwilixAo KuangBake KujiraSurtr

VS

Bans
Sun WukongBastetCthulhuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 1 / 3
7,904
565
7,502
7,960
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
BadBoy_2717
Baron Samedi
14
2 / 2 / 5
8,102
579
7,535
8,445
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
GAVARO_2311
Amaterasu
14
0 / 1 / 1
8,490
606
2,789
11,917
7,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
15
4 / 0 / 5
8,437
603
6,127
9,680
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
14
1 / 2 / 0
7,929
566
2,729
5,664
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
13
13
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
3
7.5
W
Baron Samedi
BadBoy_2717
Baron Samedi
2
2
5
2.25
L
0
1
1
0.5
W
Amaterasu
GAVARO_2311
Amaterasu
0
1
1
0.5
W
Tsukuyomi
4
0
5
6.5
L
Poseidon
Mysteri0-_-L
Poseidon
0
5
2
0.2
L
Fenrir
RazielRX
Fenrir
4
5
0
0.8
W
Chiron
1
2
0
0.5
L
Cerberus
VloneKhi8455
Cerberus
1
1
2
2
L
Danzaburou
foxwarrior112
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
26,682
44,961
Taken
43,666
22,005
Mitigated
19,474
12,039
Healing
20,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,502
810
1,429
3,490
7,960
2,725
59
3,434
4,200
49,358
0
W
Baron Samedi
BadBoy_2717
Baron Samedi
7,535
420
210
2,261
8,445
4,048
164
3,289
4,637
49,314
1,650
L
6,247
471
0
2,300
8,260
5,705
0
1,360
6,900
61,969
335
W
Amaterasu
GAVARO_2311
Amaterasu
2,789
872
0
4,740
11,917
7,753
0
4,321
6,952
0
60,385
W
Tsukuyomi
6,127
1,202
0
6,221
9,680
3,135
43
1,759
7,847
0
66,236
L
Poseidon
Mysteri0-_-L
Poseidon
5,516
480
0
641
7,826
2,299
0
5,347
2,122
37,895
682
L
Fenrir
RazielRX
Fenrir
6,672
929
0
3,397
12,915
5,230
0
2,972
9,787
0
45,398
W
Chiron
2,729
805
180
1,884
5,664
1,813
468
381
5,283
0
52,681
L
Cerberus
VloneKhi8455
Cerberus
3,398
137
0
3,740
8,842
6,046
0
3,999
4,645
28,980
0
L
Danzaburou
foxwarrior112
Danzaburou
2,366
884
0
1,961
7,118
2,725
0
513
6,605
0
50,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
40,862
398
Minions Killed
513
0
Camps Cleared
0
1,327,125
Distance Traveled
1,499,943
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,904
565
63
5
0
301,660
5
W
Baron Samedi
8,102
579
113
8
0
281,158
4
L
Hel
7,286
520
111
8
0
264,919
0
W
Amaterasu
8,490
606
128
9
0
294,188
1
W
Tsukuyomi
8,437
603
106
8
0
358,981
1
L
Poseidon
6,382
456
79
6
0
247,449
2
L
Fenrir
7,058
504
65
5
0
319,420
7
W
Chiron
7,929
566
103
7
0
263,956
4
L
Cerberus
6,168
441
62
4
0
290,156
4
L
Danzaburou
7,217
516
81
6
0
205,181
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role