Player Matchup

Zhong Kui
Zhong Kui
Antoniocala
Zhong Kui
Level 162
God Stats
1W - 3L
1,350 SR
Queue Stats
285W - 302L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Drunkpickle257
Sun Wukong
Level 97
God Stats
9W - 5L
1,635 SR
Queue Stats
92W - 71L
1,592 Elo+
Party 1
Ix Chel
Ix Chel
IriLikeTheLake
Ix Chel
Level 168
God Stats
6W - 4L
1,566 SR
Queue Stats
266W - 295L
1,466 Elo+
Solo
Hades
Hades
dcbulldog01
Hades
Level 159
God Stats
2W - 2L
1,489 SR
Queue Stats
137W - 128L
1,625 Elo+
Party 1
Izanami
Izanami
warning6shotz9
Izanami
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
384W - 396L
1,439 Elo+
Solo
Team Averages
Level 143
1,465 SR
1,516 Elo+

VS

Team Averages
Level 142
1,547 SR
1,498 Elo+
Medusa
Medusa
BodyByTacos
Medusa
Level 144
God Stats
8W - 7L
1,445 SR
Queue Stats
383W - 390L
1,525 Elo+
Solo
Fenrir
Fenrir
BroMz xAlex
Fenrir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 64L
1,504 Elo+
Solo
Ganesha
Ganesha
PplOrdrOurPatys
Ganesha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,528 Elo+
Solo
Thoth
Thoth
Saltymittens
Thoth
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 193L
1,428 Elo+
Solo
Horus
Horus
blancosenpai
Horus
Level 156
God Stats
3W - 1L
1,788 SR
Queue Stats
443W - 427L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Antoniocala
Zhong Kui
10
3 / 4 / 0
5,816
1,163
4,325
6,153
3,602
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Drunkpickle257
Sun Wukong
10
0 / 2 / 3
5,030
1,006
2,712
5,551
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 2
4,796
959
2,813
1,369
325
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
0 / 2 / 3
5,167
1,033
3,733
4,543
2,697
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 2
4,653
931
969
1,352
359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 0 / 7
6,540
1,308
7,308
3,594
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
12
6 / 1 / 3
6,853
1,371
3,127
4,148
3,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 10
6,410
1,282
1,955
5,627
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
2 / 1 / 3
5,878
1,176
2,629
2,881
1,173
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 6
5,636
1,127
1,178
5,254
4,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
3
Kills
10
10
Deaths
4
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Antoniocala
Zhong Kui
3
4
0
0.75
W
Medusa
2
0
7
5.5
W
Fenrir
6
1
3
7.5
L
Sun Wukong
Drunkpickle257
Sun Wukong
0
2
3
0.75
L
0
1
2
1
W
0
1
10
5
W
2
1
3
3.5
W
0
1
6
3
L
0
2
3
0.75
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,552
Damage
16,197
18,968
Taken
21,504
11,430
Mitigated
16,218
3,505
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Antoniocala
Zhong Kui
4,325
773
0
482
6,153
3,602
0
736
5,417
10,137
0
W
Medusa
7,308
3,664
248
813
3,594
1,618
334
1,953
1,641
0
16,493
W
Fenrir
3,127
501
1,179
985
4,148
3,228
0
1,144
3,004
0
8,181
L
Sun Wukong
Drunkpickle257
Sun Wukong
2,712
52
501
615
5,551
4,447
0
1,620
3,931
0
7,916
L
2,813
475
238
146
1,369
325
0
147
1,222
4,903
0
W
1,955
157
160
782
5,627
5,485
0
2,732
2,895
8,476
18
W
2,629
143
186
136
2,881
1,173
945
2,205
676
7,855
213
W
1,178
547
3,522
3,096
5,254
4,714
100
2,837
2,417
0
2,212
L
3,733
145
412
729
4,543
2,697
0
1,258
3,285
6,840
0
L
969
547
56
326
1,352
359
0
739
613
0
2,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
31,317
40
Minions Killed
61
0
Camps Cleared
0
355,977
Distance Traveled
527,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,816
1,163
14
3
0
75,670
0
W
Medusa
6,540
1,308
23
5
0
111,441
0
W
Fenrir
6,853
1,371
23
5
0
106,466
0
L
Sun Wukong
5,030
1,006
6
1
0
127,572
0
L
Ix Chel
4,796
959
5
1
0
34,156
0
W
Ganesha
6,410
1,282
0
0
0
120,960
0
W
Thoth
5,878
1,176
12
2
0
83,222
0
W
Horus
5,636
1,127
3
1
0
105,053
0
L
Hades
5,167
1,033
8
2
0
73,392
0
L
Izanami
4,653
931
7
1
0
45,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role