Player Matchup

Bacchus
Bacchus
Burnt_Toast_013
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,605 Elo+
Solo
Scylla
Scylla
Mephisstopheles_
Scylla
Level 89
God Stats
2W - 7L
1,473 SR
Queue Stats
241W - 234L
1,418 Elo+
Party 1
Hel
Hel
Perttyrainy
Hel
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 57L
1,266 Elo+
Solo
Nu Wa
Nu Wa
Wylliams0906
Nu Wa
Level 84
God Stats
4W - 4L
1,533 SR
Queue Stats
221W - 230L
1,431 Elo+
Party 1
Neith
Neith
sekmeder
Neith
Level 69
God Stats
7W - 4L
1,673 SR
Queue Stats
13W - 15L
1,469 Elo+
Solo
Team Averages
Level 82
1,536 SR
1,438 Elo+

VS

Team Averages
Level 74
1,540 SR
1,430 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FRANCKY-10-FR
Fenrir
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 102L
1,403 Elo+
Solo
Mercury
Mercury
Ima-Splash_069
Mercury
Level 65
God Stats
3W - 0L
1,815 SR
Queue Stats
45W - 45L
1,412 Elo+
Solo
Scylla
Scylla
shdwbanned
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,463 Elo+
Solo
Surtr
Surtr
star_ghost31
Surtr
Level 80
God Stats
9W - 5L
1,385 SR
Queue Stats
279W - 294L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,275
480
2,411
7,541
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 1
5,586
508
2,313
4,429
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 4 / 0
4,924
448
1,982
7,107
4,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 1
5,191
472
3,629
4,694
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
sekmeder
Neith
9
3 / 5 / 1
5,726
521
5,583
8,173
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 1 / 4
5,977
543
4,110
5,751
1,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
6 / 3 / 2
6,931
630
6,616
10,968
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 2
6,380
580
1,284
9,452
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
shdwbanned
Scylla
11
2 / 2 / 0
6,674
607
3,078
3,512
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 1
7,232
657
4,180
6,594
4,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
14
14
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
4
3
L
1
3
2
0.67
W
6
3
2
2.33
W
2
0
2
3
L
1
0
1
1.5
L
0
4
0
0
L
1
2
1
0.75
L
Neith
sekmeder
Neith
3
5
1
0.7
W
Scylla
shdwbanned
Scylla
2
2
0
1
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,918
Damage
19,268
31,944
Taken
36,277
15,257
Mitigated
15,583
7,543
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,110
1,216
0
74
5,751
1,606
124
702
5,049
0
29,628
L
2,411
483
0
1,392
7,541
6,139
0
74
7,467
13,029
928
W
6,616
895
0
2,475
10,968
5,171
508
1,736
9,232
742
29,381
W
1,284
199
0
1,322
9,452
3,058
0
2,959
6,493
0
48,947
L
2,313
325
0
750
4,429
1,333
0
408
4,015
37,025
0
L
1,982
336
0
3,297
7,107
4,037
0
220
6,887
25,042
0
L
3,629
898
0
500
4,694
1,323
0
2,440
2,233
21,616
561
L
Neith
sekmeder
Neith
5,583
1,950
0
1,604
8,173
2,425
0
228
7,945
0
29,940
W
Scylla
shdwbanned
Scylla
3,078
54
0
0
3,512
942
0
2,770
742
39,131
1,515
W
4,180
1,495
0
2,165
6,594
4,806
8
2,104
4,490
835
41,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
33,194
241
Minions Killed
352
0
Camps Cleared
0
957,286
Distance Traveled
1,089,386
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,977
543
52
5
0
212,984
2
L
Bacchus
5,275
480
21
2
0
153,408
0
W
Fenrir
6,931
630
36
3
0
218,052
0
W
Mercury
6,380
580
92
8
0
263,666
0
L
Scylla
5,586
508
70
6
0
245,373
0
L
Hel
4,924
448
43
4
0
169,320
0
L
Nu Wa
5,191
472
25
2
0
199,547
1
L
Neith
5,726
521
82
7
0
189,638
1
W
Scylla
6,674
607
82
7
0
176,145
0
W
Surtr
7,232
657
90
8
0
218,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role