Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Alemefraz
Danzaburou
Level 157
God Stats
72W - 46L
1,645 SR
Queue Stats
1,176W - 1,144L
1,517 Elo+
Solo
Sobek
Sobek
Asmolgus
Sobek
Level 64
God Stats
26W - 13L
1,743 SR
Queue Stats
142W - 114L
1,625 Elo+
Solo
Chang'e
Chang'e
GWSteamTrain01
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 191L
1,526 Elo+
Solo
Charon
Charon
Kaiςenat
Charon
Level 120
God Stats
1W - 0L
1,696 SR
Queue Stats
49W - 21L
1,655 Elo+
Party 1
Team Averages
Level 118
1,617 SR
1,565 Elo+

VS

Team Averages
Level 175
1,614 SR
1,498 Elo+
Agni
Agni
 
Agni
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Crossfyeld
Da Ji
Level 141
God Stats
3W - 2L
1,702 SR
Queue Stats
57W - 53L
1,485 Elo+
Party 3
Charon
Charon
Platine_D_Or
Charon
Level 146
God Stats
1W - 1L
1,647 SR
Queue Stats
174W - 158L
1,491 Elo+
Party 3
Charybdis
Charybdis
Wärd
Charybdis
Level 263
God Stats
2W - 1L
1,628 SR
Queue Stats
109W - 98L
1,544 Elo+
Party 2
Bacchus
Bacchus
gros-Gg
Bacchus
Level 111
God Stats
14W - 16L
1,595 SR
Queue Stats
18W - 24L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
4 / 0 / 7
8,154
627
7,960
4,696
1,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Alemefraz
Danzaburou
15
5 / 0 / 6
8,041
619
6,187
9,764
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Asmolgus
Sobek
12
4 / 0 / 7
7,537
580
3,869
11,191
8,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 2
7,280
560
1,858
5,158
1,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Kaiςenat
Charon
14
4 / 2 / 0
8,627
664
7,305
10,678
5,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 2 / 0
6,576
506
3,328
5,717
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
10
0 / 5 / 1
5,996
461
4,407
9,664
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
11
2 / 4 / 0
7,063
543
4,652
12,495
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Wärd
Charybdis
11
0 / 1 / 0
5,888
453
4,335
7,005
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
gros-Gg
Bacchus
9
0 / 6 / 0
5,341
411
1,632
10,910
7,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
18
Kills
2
2
Deaths
18
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
0
7
7.5
L
Agni
 
Agni
0
2
0
0
W
Danzaburou
Alemefraz
Danzaburou
5
0
6
8
W
Sobek
Asmolgus
Sobek
4
0
7
7.5
L
Da Ji
0
5
1
0.1
W
1
0
2
2
W
Charon
Kaiςenat
Charon
4
2
0
2
L
Charon
2
4
0
0.5
L
Charybdis
Wärd
Charybdis
0
1
0
0
L
Bacchus
gros-Gg
Bacchus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,179
Damage
18,354
41,487
Taken
45,791
21,133
Mitigated
20,018
17,961
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,960
5,066
0
2,203
4,696
1,593
260
449
4,211
0
66,187
L
Agni
 
Agni
3,328
141
0
750
5,717
1,728
0
1,696
4,021
43,657
590
W
Danzaburou
Alemefraz
Danzaburou
6,187
2,897
0
3,394
9,764
3,811
57
1,841
7,679
0
72,068
W
Sobek
Asmolgus
Sobek
3,869
344
0
4,495
11,191
8,631
0
1,964
9,165
21,202
564
L
Da Ji
4,407
538
0
2,319
9,664
3,001
0
1,374
8,290
0
38,376
W
1,858
174
480
3,599
5,158
1,723
258
818
4,252
52,192
0
W
Charon
Kaiςenat
Charon
7,305
979
0
3,790
10,678
5,375
242
3,923
6,112
51,187
1,157
L
Charon
4,652
838
0
2,634
12,495
6,070
0
6,025
5,212
36,291
1,846
L
Charybdis
Wärd
Charybdis
4,335
1,797
0
2,845
7,005
1,963
0
529
6,476
0
39,583
L
Bacchus
gros-Gg
Bacchus
1,632
0
0
1,251
10,910
7,256
0
1,964
8,946
14,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,639
Gold Earned
30,864
451
Minions Killed
347
0
Camps Cleared
0
1,347,517
Distance Traveled
1,333,586
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,154
627
121
9
0
247,190
0
L
Agni
6,576
506
113
9
0
261,232
4
W
Danzaburou
8,041
619
98
8
0
299,266
2
W
Sobek
7,537
580
28
2
0
283,966
4
L
Da Ji
5,996
461
68
5
0
301,838
0
W
Chang'e
7,280
560
100
8
0
257,013
0
W
Charon
8,627
664
104
8
0
260,082
0
L
Charon
7,063
543
69
5
0
242,712
2
L
Charybdis
5,888
453
75
6
0
255,913
6
L
Bacchus
5,341
411
22
2
0
271,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role