Player Matchup

Nemesis
Nemesis
HuntieBabie
Nemesis
Level 100
God Stats
1W - 0L
1,214 SR
Queue Stats
19W - 14L
1,453 Elo+
Solo
Mulan
Mulan
MNSabre57
Mulan
Level 153
God Stats
4W - 0L
1,293 SR
Queue Stats
65W - 54L
1,489 Elo+
Solo
Kukulkan
Kukulkan
Mr-Random247
Kukulkan
Level 142
God Stats
10W - 8L
1,660 SR
Queue Stats
28W - 30L
1,476 Elo+
Solo
Ymir
Ymir
runaway_erik
Ymir
Level 105
God Stats
57W - 47L
1,565 SR
Queue Stats
482W - 469L
1,440 Elo+
Solo
Danzaburou
Danzaburou
vSniper_Godv
Danzaburou
Level 103
God Stats
2W - 3L
1,512 SR
Queue Stats
32W - 33L
1,511 Elo+
Solo
Team Averages
Level 121
1,449 SR
1,474 Elo+

VS

Team Averages
Level 94
1,417 SR
1,456 Elo+
Nemesis
Nemesis
AQ22-Qill
Nemesis
Level 101
God Stats
41W - 37L
1,346 SR
Queue Stats
676W - 673L
1,409 Elo+
Solo
Ah Puch
Ah Puch
BKIII456
Ah Puch
Level 64
God Stats
1W - 2L
1,470 SR
Queue Stats
18W - 20L
1,583 Elo+
Solo
Sol
Sol
FRANCKY-10-FR
Sol
Level 102
God Stats
0W - 3L
1,120 SR
Queue Stats
115W - 118L
1,412 Elo+
Solo
Neith
Neith
Stormy70
Neith
Level 77
God Stats
42W - 39L
1,519 SR
Queue Stats
80W - 90L
1,402 Elo+
Solo
Bastet
Bastet
josett2021
Bastet
Level 127
God Stats
7W - 5L
1,629 SR
Queue Stats
127W - 119L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HuntieBabie
Nemesis
13
3 / 2 / 3
7,824
559
5,206
10,125
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
MNSabre57
Mulan
16
3 / 2 / 2
9,280
663
6,161
9,938
4,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Mr-Random247
Kukulkan
14
4 / 0 / 1
8,938
638
2,749
3,827
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 5
7,904
565
7,014
8,942
8,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
vSniper_Godv
Danzaburou
14
2 / 1 / 3
8,433
602
5,790
9,441
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AQ22-Qill
Nemesis
11
0 / 0 / 0
5,885
420
4,433
10,903
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
BKIII456
Ah Puch
11
1 / 3 / 2
6,227
445
6,108
5,529
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
2 / 7 / 2
6,050
432
4,925
7,671
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Stormy70
Neith
11
1 / 1 / 0
6,107
436
4,904
7,299
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
josett2021
Bastet
8
1 / 6 / 1
5,766
412
3,458
9,429
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
5
6
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AQ22-Qill
Nemesis
0
0
0
0
L
Ah Puch
BKIII456
Ah Puch
1
3
2
0.67
L
2
7
2
0.43
W
Nemesis
HuntieBabie
Nemesis
3
2
3
2.25
W
Mulan
MNSabre57
Mulan
3
2
2
2
W
Kukulkan
Mr-Random247
Kukulkan
4
0
1
4.5
L
Neith
Stormy70
Neith
1
1
0
1
L
Bastet
josett2021
Bastet
1
6
1
0.25
W
5
1
5
7.5
W
Danzaburou
vSniper_Godv
Danzaburou
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
23,828
42,273
Taken
40,831
20,955
Mitigated
11,406
14,749
Healing
8,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AQ22-Qill
Nemesis
4,433
898
0
3,250
10,903
3,708
0
1,547
9,341
0
42,430
L
Ah Puch
BKIII456
Ah Puch
6,108
253
0
693
5,529
1,440
0
2,667
2,759
39,389
0
L
4,925
2,572
0
1,171
7,671
1,753
0
856
6,815
23,734
6,031
W
Nemesis
HuntieBabie
Nemesis
5,206
1,473
0
2,366
10,125
3,840
0
3,504
6,621
0
64,016
W
Mulan
MNSabre57
Mulan
6,161
335
0
3,104
9,938
4,177
2,428
3,048
6,890
0
69,160
W
Kukulkan
Mr-Random247
Kukulkan
2,749
275
0
1,079
3,827
1,277
1,611
1,481
2,346
47,727
1,802
L
Neith
Stormy70
Neith
4,904
691
0
3,101
7,299
2,160
0
2,285
5,012
0
42,382
L
Bastet
josett2021
Bastet
3,458
390
0
520
9,429
2,345
0
2,233
7,194
0
17,200
W
7,014
1,573
0
2,426
8,942
8,112
324
1,613
7,329
29,933
2,405
W
Danzaburou
vSniper_Godv
Danzaburou
5,790
1,647
0
5,774
9,441
3,549
2,022
889
8,552
0
62,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
30,035
536
Minions Killed
284
0
Camps Cleared
0
1,350,073
Distance Traveled
1,225,430
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,885
420
84
6
0
309,748
2
L
Ah Puch
6,227
445
56
4
0
249,635
0
L
Sol
6,050
432
44
3
0
215,763
0
W
Nemesis
7,824
559
113
8
0
320,398
1
W
Mulan
9,280
663
129
9
0
283,464
4
W
Kukulkan
8,938
638
139
10
0
257,291
0
L
Neith
6,107
436
77
6
0
246,710
2
L
Bastet
5,766
412
23
2
0
203,574
0
W
Ymir
7,904
565
56
4
0
238,700
0
W
Danzaburou
8,433
602
99
7
0
250,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role