Player Matchup

Ra
Ra
Dr Feelgood xxx
Ra
Level 135
God Stats
1W - 2L
1,579 SR
Queue Stats
26W - 31L
1,511 Elo+
Party 2
Guan Yu
Guan Yu
LittleLuc16
Guan Yu
Level 129
God Stats
2W - 2L
1,538 SR
Queue Stats
107W - 131L
1,461 Elo+
Party 2
Kumbhakarna
Kumbhakarna
WorldlyDevotee6
Kumbhakarna
Level 157
God Stats
1W - 4L
1,281 SR
Queue Stats
141W - 149L
1,517 Elo+
Party 2
Team Averages
Level 140
1,466 SR
1,496 Elo+

VS

Team Averages
Level 125
1,463 SR
1,511 Elo+
Tyr
Tyr
 
Tyr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Coastal_Grooves
Hercules
Level 137
God Stats
1W - 1L
1,319 SR
Queue Stats
33W - 22L
1,533 Elo+
Party 1
Tiamat
Tiamat
OblongTiger2130
Tiamat
Level 66
God Stats
50W - 48L
1,570 SR
Queue Stats
242W - 249L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,032
753
8,459
8,682
3,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
LittleLuc16
Guan Yu
13
1 / 6 / 4
8,308
692
7,837
17,043
15,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
WorldlyDevotee6
Kumbhakarna
15
3 / 3 / 4
9,188
766
10,657
12,480
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
1 / 3 / 9
9,242
770
5,954
13,875
9,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
17
8 / 0 / 5
10,549
879
11,727
14,111
11,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 4 / 8
10,005
834
14,879
9,152
6,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
13
13
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
9
1.83
W
Hercules
8
0
5
10.5
L
2
4
2
0.75
L
Guan Yu
LittleLuc16
Guan Yu
1
6
4
0.5
W
4
4
8
2
L
Kumbhakarna
WorldlyDevotee6
Kumbhakarna
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,953
Damage
32,560
38,205
Taken
37,138
26,930
Mitigated
27,168
9,238
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,954
1,090
0
3,626
13,875
9,575
0
6,130
6,608
0
27,008
W
Hercules
11,727
1,593
0
3,719
14,111
11,089
95
6,574
6,228
0
27,171
L
8,459
982
1,073
2,311
8,682
3,159
0
3,378
5,138
34,118
0
L
Guan Yu
LittleLuc16
Guan Yu
7,837
837
1,402
3,660
17,043
15,312
0
4,354
11,907
3,180
12,745
W
14,879
1,580
0
2,041
9,152
6,504
0
5,172
3,488
44,213
1,237
L
Kumbhakarna
WorldlyDevotee6
Kumbhakarna
10,657
696
0
792
12,480
8,459
0
6,596
5,314
22,395
2,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,528
Gold Earned
29,796
122
Minions Killed
139
0
Camps Cleared
0
637,728
Distance Traveled
674,247
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,242
770
40
3
0
233,177
0
W
Hercules
10,549
879
40
3
0
236,538
0
L
Ra
9,032
753
58
5
0
219,085
0
L
Guan Yu
8,308
692
20
2
0
202,787
0
W
Tiamat
10,005
834
59
5
0
204,532
2
L
Kumbhakarna
9,188
766
44
4
0
215,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role