Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Connorblade
Gilgamesh
Level 170
God Stats
0W - 3L
1,214 SR
Queue Stats
279W - 253L
1,567 Elo+
Solo
Cerberus
Cerberus
FTC Makkiyaa
Cerberus
Level 26
God Stats
2W - 2L
1,334 SR
Queue Stats
8W - 11L
1,328 Elo+
Party 2
Nut
Nut
nuniexnikoli
Nut
Level 121
God Stats
2W - 2L
1,729 SR
Queue Stats
11W - 15L
1,328 Elo+
Party 2
Team Averages
Level 156
1,455 SR
1,445 Elo+

VS

Team Averages
Level 81
1,588 SR
1,505 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Minato6_9Flash
Izanami
Level 48
God Stats
56W - 51L
1,534 SR
Queue Stats
57W - 54L
1,491 Elo+
Solo
King Arthur
King Arthur
gamersaresoft
King Arthur
Level 12
God Stats
20W - 14L
1,702 SR
Queue Stats
53W - 49L
1,540 Elo+
Party 3
Zeus
Zeus
iTapv
Zeus
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 110L
1,440 Elo+
Solo
Thor
Thor
mafiozo12345
Thor
Level 158
God Stats
16W - 10L
1,702 SR
Queue Stats
136W - 119L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
1 / 4 / 0
4,005
572
3,233
5,297
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
 
Vulcan
3
0 / 1 / 0
3,305
472
182
1,047
228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Connorblade
Gilgamesh
8
1 / 3 / 1
4,220
603
2,257
6,180
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
FTC Makkiyaa
Cerberus
7
0 / 2 / 0
4,041
577
693
3,336
1,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
3,884
555
3,196
4,313
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
3 / 0 / 0
5,072
725
3,286
5,656
3,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 2
5,384
769
3,913
3,566
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
gamersaresoft
King Arthur
9
2 / 1 / 4
4,885
698
2,352
5,604
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zeus
iTapv
Zeus
8
1 / 1 / 3
4,949
707
1,231
2,135
456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 0 / 5
5,224
746
2,367
5,664
2,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
12
12
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
L
Vulcan
 
Vulcan
0
1
0
0
W
Lancelot
 
Lancelot
3
0
0
3
L
Gilgamesh
Connorblade
Gilgamesh
1
3
1
0.5
L
Cerberus
FTC Makkiyaa
Cerberus
0
2
0
0
W
3
0
2
4
W
King Arthur
gamersaresoft
King Arthur
2
1
4
4
W
Zeus
iTapv
Zeus
1
1
3
2.5
W
3
0
5
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,561
Damage
13,149
20,173
Taken
22,625
7,231
Mitigated
8,820
4,867
Healing
10,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,233
1,293
0
1,139
5,297
2,599
0
0
5,067
14,761
862
L
Vulcan
 
Vulcan
182
0
0
125
1,047
228
0
380
667
4,777
0
W
Lancelot
 
Lancelot
3,286
650
0
2,916
5,656
3,241
0
2,011
3,457
0
25,229
L
Gilgamesh
Connorblade
Gilgamesh
2,257
764
0
1,283
6,180
1,883
0
552
5,592
0
22,029
L
Cerberus
FTC Makkiyaa
Cerberus
693
220
0
1,090
3,336
1,611
0
0
3,336
8,318
0
W
3,913
2,210
0
1,763
3,566
1,021
0
206
3,360
0
38,478
W
King Arthur
gamersaresoft
King Arthur
2,352
253
0
2,948
5,604
1,843
0
579
4,992
0
26,672
W
Zeus
iTapv
Zeus
1,231
232
0
223
2,135
456
490
340
1,795
25,654
755
W
2,367
832
0
2,199
5,664
2,259
0
706
4,925
0
15,234
L
3,196
1,877
0
1,230
4,313
910
0
290
4,023
0
25,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,455
Gold Earned
25,514
139
Minions Killed
244
0
Camps Cleared
0
630,309
Distance Traveled
755,557
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,005
572
21
3
0
118,161
3
L
Vulcan
3,305
472
7
1
0
39,249
0
W
Lancelot
5,072
725
41
6
0
155,343
0
L
Gilgamesh
4,220
603
45
6
0
169,427
0
L
Cerberus
4,041
577
20
3
0
159,726
0
W
Izanami
5,384
769
74
11
0
137,946
0
W
King Arthur
4,885
698
53
8
0
185,576
0
W
Zeus
4,949
707
55
8
0
123,923
0
W
Thor
5,224
746
21
3
0
152,769
2
L
Nut
3,884
555
46
7
0
143,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role